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	<id>https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Combatant</id>
	<title>Combatant - Revision history</title>
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	<updated>2026-04-10T01:29:36Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=Combatant&amp;diff=2107&amp;oldid=prev</id>
		<title>Marty: Created page with &quot;Category:Themes {{theme |name=Combatant |abilityScore=Strength |skills=Endurance, Treat Injury |tree1=Brawler |tree2=Healer |feats=any Martial Arts feat, Careful Shot, Conditioning, Coolness Under Fire, Improved Defenses, Improvised Weapon Mastery, Medical Team, Melee Defense, Never Surrender, Pistoleer, Riflemaster, Skill Focus (Endurance), Skill Focus (Treat Injury), Sport Hunter, Tireless...&quot;</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Combatant&amp;diff=2107&amp;oldid=prev"/>
		<updated>2023-01-18T02:10:00Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Themes&quot; title=&quot;Category:Themes&quot;&gt;Category:Themes&lt;/a&gt; {{theme |name=Combatant |abilityScore=Strength |skills=Endurance, Treat Injury |tree1=Brawler |tree2=Healer |feats=any &lt;a href=&quot;/index.php/Martial_Arts_Feats&quot; title=&quot;Martial Arts Feats&quot;&gt;Martial Arts&lt;/a&gt; feat, &lt;a href=&quot;/index.php/Careful_Shot&quot; title=&quot;Careful Shot&quot;&gt;Careful Shot&lt;/a&gt;, &lt;a href=&quot;/index.php/Conditioning&quot; title=&quot;Conditioning&quot;&gt;Conditioning&lt;/a&gt;, &lt;a href=&quot;/index.php/Coolness_Under_Fire&quot; title=&quot;Coolness Under Fire&quot;&gt;Coolness Under Fire&lt;/a&gt;, &lt;a href=&quot;/index.php/Improved_Defenses&quot; title=&quot;Improved Defenses&quot;&gt;Improved Defenses&lt;/a&gt;, &lt;a href=&quot;/index.php/Improvised_Weapon_Mastery&quot; title=&quot;Improvised Weapon Mastery&quot;&gt;Improvised Weapon Mastery&lt;/a&gt;, &lt;a href=&quot;/index.php/Medical_Team&quot; title=&quot;Medical Team&quot;&gt;Medical Team&lt;/a&gt;, &lt;a href=&quot;/index.php/Melee_Defense&quot; title=&quot;Melee Defense&quot;&gt;Melee Defense&lt;/a&gt;, &lt;a href=&quot;/index.php/Never_Surrender&quot; title=&quot;Never Surrender&quot;&gt;Never Surrender&lt;/a&gt;, &lt;a href=&quot;/index.php/Pistoleer&quot; title=&quot;Pistoleer&quot;&gt;Pistoleer&lt;/a&gt;, &lt;a href=&quot;/index.php/Riflemaster&quot; title=&quot;Riflemaster&quot;&gt;Riflemaster&lt;/a&gt;, &lt;a href=&quot;/index.php/Skill_Focus&quot; title=&quot;Skill Focus&quot;&gt;Skill Focus&lt;/a&gt; (Endurance), &lt;a href=&quot;/index.php/Skill_Focus&quot; title=&quot;Skill Focus&quot;&gt;Skill Focus&lt;/a&gt; (Treat Injury), &lt;a href=&quot;/index.php/Sport_Hunter&quot; title=&quot;Sport Hunter&quot;&gt;Sport Hunter&lt;/a&gt;, Tireless...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Themes]]&lt;br /&gt;
{{theme&lt;br /&gt;
|name=Combatant&lt;br /&gt;
|abilityScore=Strength&lt;br /&gt;
|skills=Endurance, Treat Injury&lt;br /&gt;
|tree1=Brawler&lt;br /&gt;
|tree2=Healer&lt;br /&gt;
|feats=any [[Martial Arts Feats|Martial Arts]] feat, [[Careful Shot]], [[Conditioning]], [[Coolness Under Fire]], [[Improved Defenses]], [[Improvised Weapon Mastery]], [[Medical Team]], [[Melee Defense]], [[Never Surrender]], [[Pistoleer]], [[Riflemaster]], [[Skill Focus]] (Endurance), [[Skill Focus]] (Treat Injury), [[Sport Hunter]], [[Tireless Squad]], [[Weapon Focus]], [[Weapon Proficiency]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Level 1: Theme Knowledge==&lt;br /&gt;
You are knowledgeable about the art of combat, from historical battles, to combat tactics and famed miltiary leaders past and present.  Reduce the DC of skill checks to recall knowledge about such matters by 5.&lt;br /&gt;
&lt;br /&gt;
==Level 6: Grunt==&lt;br /&gt;
You’re used to long marches while carrying heavy equipment and can hoist most machinery with ease. Treat your Strength as 2 higher for the purpose of determining your carrying capacity.&lt;br /&gt;
&lt;br /&gt;
==Level 12: Favored Weapon==&lt;br /&gt;
Choose one specific weapon you have. While you are wielding this specific weapon, you gain combat bonuses that increase with your level. You gain a +1 bonus to attack and damage with this weapon, which increases by 1 every 5 levels beyond 12th. Changing the weapon you have assigned to this requires spending 14 4-hour downtime periods training with the new weapon.&lt;br /&gt;
&lt;br /&gt;
==Level 18: School of Hard Knocks==&lt;br /&gt;
You’ve been around the block long enough to pick up more than a few tricks. Choose one combat school that you do not already have. You receive the benefits as if you qualified for the 3rd degree mastery of this school (including the effects of the 1st and 2nd degrees) even if you do not meet the prerequisites for it. This combat school does not count against the limit of schools that you can benefit from that you might have due to your Martial Arts feats.&lt;/div&gt;</summary>
		<author><name>Marty</name></author>
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