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	<id>https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Espionage</id>
	<title>Espionage - Revision history</title>
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	<updated>2026-04-09T21:14:33Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://newworlds.starfleetengineers.com/index.php?title=Espionage&amp;diff=1959&amp;oldid=prev</id>
		<title>Marty: Created page with &quot;Category:Universal Talents You use your knowledge of stealth and survival to make yourself a master of espionage and a valuable resource for those who wish to keep their hands clean in dirty situations.  ===Fade Out=== You know how to make yourself scarce when dealing with suspicious or hostile beings. You can use your Stealth skill, not Deception, to create a diversion to hide.  If you are trained in the Deception skill, you gain a +5 bonus to your skill check for t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Espionage&amp;diff=1959&amp;oldid=prev"/>
		<updated>2023-01-16T00:49:29Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Universal_Talents&quot; title=&quot;Category:Universal Talents&quot;&gt;Category:Universal Talents&lt;/a&gt; You use your knowledge of stealth and survival to make yourself a master of espionage and a valuable resource for those who wish to keep their hands clean in dirty situations.  ===Fade Out=== You know how to make yourself scarce when dealing with suspicious or hostile beings. You can use your Stealth skill, not Deception, to create a diversion to hide.  If you are trained in the Deception skill, you gain a +5 bonus to your skill check for t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Universal Talents]]&lt;br /&gt;
You use your knowledge of stealth and survival to make yourself a master of espionage and a valuable resource for those who wish to keep their hands clean in dirty situations.&lt;br /&gt;
&lt;br /&gt;
===Fade Out===&lt;br /&gt;
You know how to make yourself scarce when dealing with suspicious or hostile beings. You can use your Stealth skill, not Deception, to create a diversion to hide.  If you are trained in the Deception skill, you gain a +5 bonus to your skill check for the purposes of creating a diversion.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Trained in Stealth&lt;br /&gt;
&lt;br /&gt;
===Keep Together===&lt;br /&gt;
Whenever you are hit or missed by a melee or a ranged attack, you can move up to your speed as a reaction, provided that you end your movement adjacent to an ally. This movement does not provoke attacks of opportunity.&lt;br /&gt;
&lt;br /&gt;
===Prudent Escape===&lt;br /&gt;
Whenever you reduce a target to 0 hit points or otherwise render a creature unconscious, you can choose two allies within 6 squares of you and within your line of sight. You and the allies you chose can immediately move up to your speeds as a reaction. This movement does not provoke opportunity attacks.&lt;br /&gt;
&lt;br /&gt;
===Reactive Stealth===&lt;br /&gt;
When you are missed by a ranged attack and have concealment or cover from the attacker, you can move up to half your speed as a reaction and make a Stealth check to become hidden from your attacker, provided you still have concealment or cover at the end of your movement.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Trained in Stealth&lt;br /&gt;
&lt;br /&gt;
===Sizing Up===&lt;br /&gt;
Once per encounter, you can make a Perception check against the Will Defense of a single target that is within 6 squares of you and within your line of sight. If you succeed, you gain a +2 insight bonus to all skill checks and attack rolls against the target until the end of the encounter.&lt;/div&gt;</summary>
		<author><name>Marty</name></author>
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