<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Fringer</id>
	<title>Fringer - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Fringer"/>
	<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Fringer&amp;action=history"/>
	<updated>2026-04-12T17:29:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=Fringer&amp;diff=1961&amp;oldid=prev</id>
		<title>Marty: /* Fringe Savant */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Fringer&amp;diff=1961&amp;oldid=prev"/>
		<updated>2023-01-16T00:51:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Fringe Savant&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:51, 16 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot;&gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary Hero Point.  If the Hero Point is not used before the end of the encounter, it is lost.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary Hero Point.  If the Hero Point is not used before the end of the encounter, it is lost.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Jury-Rigger&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Jury-Rigger&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may reroll any Mechanics check made to accomplish a jury-rigged repair (see the Mechanics skill). You must, however, accept the result of the reroll.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You may reroll any Mechanics check made to accomplish a jury-rigged repair (see the Mechanics skill). You must, however, accept the result of the reroll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=Fringer&amp;diff=1960&amp;oldid=prev</id>
		<title>Marty: Created page with &quot;Category:Universal Talents You’re especially gifted at “getting by” in backwater areas.  ===Barter=== You may reroll any Persuasion check made to haggle (see the Persuasion skill). You must, however, accept the result of the reroll.  ===Flee=== As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provoke attacks of opportunity from that opponent, though it might provoke as normal for...&quot;</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Fringer&amp;diff=1960&amp;oldid=prev"/>
		<updated>2023-01-16T00:51:26Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Universal_Talents&quot; title=&quot;Category:Universal Talents&quot;&gt;Category:Universal Talents&lt;/a&gt; You’re especially gifted at “getting by” in backwater areas.  ===Barter=== You may reroll any Persuasion check made to haggle (see the Persuasion skill). You must, however, accept the result of the reroll.  ===Flee=== As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provoke attacks of opportunity from that opponent, though it might provoke as normal for...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Universal Talents]]&lt;br /&gt;
You’re especially gifted at “getting by” in backwater areas.&lt;br /&gt;
&lt;br /&gt;
===Barter===&lt;br /&gt;
You may reroll any Persuasion check made to haggle (see the Persuasion skill). You must, however, accept the result of the reroll.&lt;br /&gt;
&lt;br /&gt;
===Flee===&lt;br /&gt;
As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provoke attacks of opportunity from that opponent, though it might provoke as normal for all other opponents.  In addition, your speed increases by 2 until the end of your next turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Long Stride&lt;br /&gt;
&lt;br /&gt;
===Fringe Savant===&lt;br /&gt;
Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary Hero Point.  If the Hero Point is not used before the end of the encounter, it is lost.&lt;br /&gt;
&lt;br /&gt;
===Jury-Rigger&lt;br /&gt;
You may reroll any Mechanics check made to accomplish a jury-rigged repair (see the Mechanics skill). You must, however, accept the result of the reroll.&lt;br /&gt;
&lt;br /&gt;
===Keep it Together===&lt;br /&gt;
Whenever you successfully jury-rig a device or vehicle, the vehicle does not move -5 steps along the condition track at the end of the encounter, though it does move -2 persistent steps down the condition track.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Jury-Rigger&lt;br /&gt;
&lt;br /&gt;
===Long Stride===&lt;br /&gt;
Your speed increases by 2 squares if you are wearing light armor or no armor. If you have a natural fly, climb, or swim speed, it increases by 2 squares as well.  You cannot use this talent if you are wearing medium or heavy armor.&lt;br /&gt;
&lt;br /&gt;
===Sidestep===&lt;br /&gt;
You can use a swift action to reduce the cost of each move into a diagonal square to 1 until the end of your turn if you are wearing light armor or no armor.  You cannot use this talent if you are wearing medium armor or heavy armor.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Long Stride&lt;br /&gt;
&lt;br /&gt;
===Surge===&lt;br /&gt;
Once per encounter, you can use a swift action to move up to your speed.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Long Stride&lt;br /&gt;
&lt;br /&gt;
===Swift Strider===&lt;br /&gt;
You are skilled at maneuvering on the battlefield thanks to your experience surviving in dangerous places.  You can use each of the following actions once per encounter as a standard action:&lt;br /&gt;
** &amp;#039;&amp;#039;Blurring Burst:&amp;#039;&amp;#039; As a move action, move up to your speed, and gain a +2 bonus to your Reflex Defense until the end of the encounter.&lt;br /&gt;
** &amp;#039;&amp;#039;Sudden Assault:&amp;#039;&amp;#039; Make a charge attack against an enemy within range as a standard action.  You take no penalty to your Reflex Defense for this attack.&lt;br /&gt;
** &amp;#039;&amp;#039;Weaving Stride:&amp;#039;&amp;#039; Move up to your speed as a move action.  You gain a cumulative +2 dodge bonus to Reflex Defense for each attack of opportunity made against you during this movement.  This bonus lasts until the beginning of your next turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Long Stride, Sidestep&lt;/div&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
</feed>