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	<id>https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Healer</id>
	<title>Healer - Revision history</title>
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	<updated>2026-04-09T21:52:40Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://newworlds.starfleetengineers.com/index.php?title=Healer&amp;diff=1931&amp;oldid=prev</id>
		<title>Marty: Created page with &quot;Category:Universal Talents You have a knack for keeping people alive when they otherwise wouldn’t be.  ===Battlefield Medic=== You may take 10 on Treat Injury or Magery checks to heal characters or use the Vital Transfer spell, even when you are in danger or under stressful conditions. * &#039;&#039;&#039;Prerequisites:&#039;&#039;&#039; Medic  ===Healing Knack=== Whenever you make a Treat Injury or Magery check to administer first aid to another character, you may add one half of your heroic l...&quot;</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Healer&amp;diff=1931&amp;oldid=prev"/>
		<updated>2023-01-15T23:03:05Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Universal_Talents&quot; title=&quot;Category:Universal Talents&quot;&gt;Category:Universal Talents&lt;/a&gt; You have a knack for keeping people alive when they otherwise wouldn’t be.  ===Battlefield Medic=== You may take 10 on Treat Injury or Magery checks to heal characters or use the Vital Transfer spell, even when you are in danger or under stressful conditions. * &amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Medic  ===Healing Knack=== Whenever you make a Treat Injury or Magery check to administer first aid to another character, you may add one half of your heroic l...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Universal Talents]]&lt;br /&gt;
You have a knack for keeping people alive when they otherwise wouldn’t be.&lt;br /&gt;
&lt;br /&gt;
===Battlefield Medic===&lt;br /&gt;
You may take 10 on Treat Injury or Magery checks to heal characters or use the Vital Transfer spell, even when you are in danger or under stressful conditions.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Medic&lt;br /&gt;
&lt;br /&gt;
===Healing Knack===&lt;br /&gt;
Whenever you make a Treat Injury or Magery check to administer first aid to another character, you may add one half of your heroic levels to the number of hit points that character recovers.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Trained in Treat Injury&lt;br /&gt;
&lt;br /&gt;
===Improved Healing===&lt;br /&gt;
Whenever you make a successful Treat Injury or Magery check (including using the Vital Transfer spell) to move yourself or an ally up the condition track, that character moves an extra step. This healing may not put that character above the first level of the condition track. In addition, if you fail the character you are attempting to heal does not lose any additional hit points or move down the condition chart as a result.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Healing Knack&lt;br /&gt;
&lt;br /&gt;
===Improved Vital Transfer===&lt;br /&gt;
When using the Vital Transfer spell on another character, you are considered to have spent a Hero Point to avoid taking damage yourself.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Trained in Magery, Lay on Hands talent&lt;br /&gt;
&lt;br /&gt;
===Medic===&lt;br /&gt;
Whenever you make a Treat Injury check, you may re-roll that check. You must use the result of the re-roll, even if it is lower.&lt;/div&gt;</summary>
		<author><name>Marty</name></author>
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