<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Mercenary</id>
	<title>Mercenary - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Mercenary"/>
	<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Mercenary&amp;action=history"/>
	<updated>2026-04-12T14:14:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=Mercenary&amp;diff=1932&amp;oldid=prev</id>
		<title>Marty: Created page with &quot;Category:Universal Talents Mercenaries are guns-for-hire who sell their services to the highest bidder. Though money might motivate them, few types of soldiers are more capable of operating independently.  ===Combined Fire=== You gain a +2 bonus to damage rolls on attacks against targets that have been damaged by an ally since the end of your last turn. * &#039;&#039;&#039;Prerequisite:&#039;&#039;&#039; Coordinated Attack  ===Commanding Presence=== Once per encounter, you can activate this t...&quot;</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Mercenary&amp;diff=1932&amp;oldid=prev"/>
		<updated>2023-01-15T23:05:28Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Universal_Talents&quot; title=&quot;Category:Universal Talents&quot;&gt;Category:Universal Talents&lt;/a&gt; Mercenaries are guns-for-hire who sell their services to the highest bidder. Though money might motivate them, few types of soldiers are more capable of operating independently.  ===Combined Fire=== You gain a +2 bonus to damage rolls on attacks against targets that have been damaged by an ally since the end of your last turn. * &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; &lt;a href=&quot;/index.php/Coordinated_Attack&quot; title=&quot;Coordinated Attack&quot;&gt;Coordinated Attack&lt;/a&gt;  ===Commanding Presence=== Once per encounter, you can activate this t...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Universal Talents]]&lt;br /&gt;
Mercenaries are guns-for-hire who sell their services to the highest bidder. Though money might motivate them, few types of soldiers are more capable of operating independently.&lt;br /&gt;
&lt;br /&gt;
===Combined Fire===&lt;br /&gt;
You gain a +2 bonus to damage rolls on attacks against targets that have been damaged by an ally since the end of your last turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; [[Coordinated Attack]]&lt;br /&gt;
&lt;br /&gt;
===Commanding Presence===&lt;br /&gt;
Once per encounter, you can activate this talent as a swift action. Until the end of the encounter, all your enemies within 6 squares of you take a – 2 penalty to their Will Defense. This is a mind-affecting fear effect.  Additionally, Persuasion is now considered a class skill for you.&lt;br /&gt;
&lt;br /&gt;
===Dirty Fighting===&lt;br /&gt;
Once per encounter, if you successfully damage an opponent with a melee or ranged attack, you reduce the target’s damage threshold by 2 for the remainder of the encounter.&lt;br /&gt;
&lt;br /&gt;
===Feared Warrior===&lt;br /&gt;
Your abilities on the battlefield are well known and feared.  When you reduce an enemy to 0 hit points with an attack, you can make a Persuasion check as a free action against all targets within 6 squares.  If your Persuasion check exceeds a target’s Will defense, that target takes a -2 penalty on attack rolls for the remainder of the encounter.  This talent affects any given target only once per encounter.  This is a mind-affecting fear effect.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Commanding Presence&lt;br /&gt;
&lt;br /&gt;
===Focused Warrior===&lt;br /&gt;
Your training makes you confident and disciplined in combat.  When you successfully deal damage to an opponent in combat, you gain a +5 morale bonus to Will Defense until the start of your next turn.  You lose this bonus to Will Defense if you are surprised or flat-footed for any reason.&lt;br /&gt;
&lt;br /&gt;
===Mercenary&amp;#039;s Determination===&lt;br /&gt;
As a free action, on your turn, you can spend a Hero Point to double your speed for 1 round.  You must wait 5 rounds between each use of this ability.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Mercenary’s Grit&lt;br /&gt;
&lt;br /&gt;
===Mercenary&amp;#039;s Grit===&lt;br /&gt;
When you are affected by any debilitating condition, you can convert the condition’s modifier from a penalty to a bonus for 1 round as a swift action.  At the end of your next turn, move -1 step along the condition track.&lt;br /&gt;
&lt;br /&gt;
===Mercenary&amp;#039;s Teamwork===&lt;br /&gt;
You gain a +2 bonus to damage rolls (to a maximum of +10) for each ally that has damaged your target since the end of your last turn.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisites:&amp;#039;&amp;#039;&amp;#039; Combined Fire, [[Coordinated Attack]]&lt;br /&gt;
&lt;br /&gt;
===Ruthless===&lt;br /&gt;
When you deal damage to a target with a melee or ranged attack roll that exceeds the target’s damage threshold, you gain a +2 bonus on damage rolls against that target for the remainder of the encounter.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Prerequisite:&amp;#039;&amp;#039;&amp;#039; Dirty Fighting&lt;/div&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
</feed>