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	<id>https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=SKILLS</id>
	<title>SKILLS - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=SKILLS"/>
	<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;action=history"/>
	<updated>2026-04-09T13:26:05Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1243&amp;oldid=prev</id>
		<title>Marty: /* Mechanics (INT) – Trained Only */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1243&amp;oldid=prev"/>
		<updated>2021-02-26T06:22:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mechanics (INT) – Trained Only&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:22, 26 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l446&quot;&gt;Line 446:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 446:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Place Explosive Device:&amp;#039;&amp;#039;&amp;amp;nbsp;Carefully placing an explosive against a fixed structure or vehicle (a stationary, unattended inanimate object) increases the damage dealt by exploiting weaknesses in its construction.&amp;amp;nbsp; The GM makes the check (so that you don’t know exactly how well you’ve done).&amp;amp;nbsp; On a result of 15 or&amp;amp;nbsp; higher, you ignore the damage reduction of any object to which the explosives are attached.&amp;amp;nbsp; On a result of 25 or higher, the explosive deals double damage to the structure or vehicle against which it’s placed.&amp;amp;nbsp; On a result of 35 or higher, it deals triple damage.&amp;amp;nbsp; In all cases, it deals normal damage to all the other targets within its burst radius.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Place Explosive Device:&amp;#039;&amp;#039;&amp;amp;nbsp;Carefully placing an explosive against a fixed structure or vehicle (a stationary, unattended inanimate object) increases the damage dealt by exploiting weaknesses in its construction.&amp;amp;nbsp; The GM makes the check (so that you don’t know exactly how well you’ve done).&amp;amp;nbsp; On a result of 15 or&amp;amp;nbsp; higher, you ignore the damage reduction of any object to which the explosives are attached.&amp;amp;nbsp; On a result of 25 or higher, the explosive deals double damage to the structure or vehicle against which it’s placed.&amp;amp;nbsp; On a result of 35 or higher, it deals triple damage.&amp;amp;nbsp; In all cases, it deals normal damage to all the other targets within its burst radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Disarm Explosive Device (requires a security kit):&amp;#039;&amp;#039;&amp;amp;nbsp;Disarming an explosive that has been set to go off requires a check.&amp;amp;nbsp; The DC is usually 15, unless the one who set the detonator choose a higher disarm DC (see Set Detonator above).&amp;amp;nbsp; If you fail the check, you do not disarm the explosive.&amp;amp;nbsp; If you fail it by 5 or more, the explosive detonates while you are adjacent to it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Disarm Explosive Device (requires a security kit):&amp;#039;&amp;#039;&amp;amp;nbsp;Disarming an explosive that has been set to go off requires a check.&amp;amp;nbsp; The DC is usually 15, unless the one who set the detonator choose a higher disarm DC (see Set Detonator above).&amp;amp;nbsp; If you fail the check, you do not disarm the explosive.&amp;amp;nbsp; If you fail it by 5 or more, the explosive detonates while you are adjacent to it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hand Load:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You may hand-load projectile ammunition to tune the force of the round for the specific weapon. This takes 4 hours.&amp;amp;nbsp; Each check produces 20 shots of ammunition. This check requires a Mechanics kit and &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or &lt;/del&gt;100 Credits of materials (in addition to the original ammunition to be modified). A failed check wastes the 100 credits of materials.&amp;amp;nbsp; A successful check (DC 25) grants the resulting ammunition one of two possible qualities as chosen by the player:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hand Load:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You may hand-load projectile ammunition to tune the force of the round for the specific weapon. This takes 4 hours.&amp;amp;nbsp; Each check produces 20 shots of ammunition. This check requires a Mechanics kit and 100 Credits of materials (in addition to the original ammunition to be modified). A failed check wastes the 100 credits of materials.&amp;amp;nbsp; A successful check (DC 25) grants the resulting ammunition one of two possible qualities as chosen by the player:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Hot-Load:&amp;amp;nbsp;&amp;#039;&amp;#039;Shooters using hot-load ammunition gain a +1 equipment bonus to all damage rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Hot-Load:&amp;amp;nbsp;&amp;#039;&amp;#039;Shooters using hot-load ammunition gain a +1 equipment bonus to all damage rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Magnum Charge:&amp;amp;nbsp;&amp;#039;&amp;#039;By increasing the amount or potency of the ammunition’s propellant, the power of each shot is greatly increased. A shooter using magnum charge ammunition gains a +2 equipment bonus to damage results. Unfortunately, due to the ammunition’s added power, on a natural attack roll of 1 or 2, the weapon automatically misses as if a natural 1 was rolled.&amp;amp;nbsp; If the weapon already fails on rolls other than a 1, increase the failure range by 1 (1 through 5 for prototype weaponry, for example).&amp;amp;nbsp; If the weapon has been rechambered for this increased load, than it is unaffected.&amp;amp;nbsp; Anyone attempting to notice someone firing a weapon using magnum charge ammunition gains Advantage on their Perception check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Magnum Charge:&amp;amp;nbsp;&amp;#039;&amp;#039;By increasing the amount or potency of the ammunition’s propellant, the power of each shot is greatly increased. A shooter using magnum charge ammunition gains a +2 equipment bonus to damage results. Unfortunately, due to the ammunition’s added power, on a natural attack roll of 1 or 2, the weapon automatically misses as if a natural 1 was rolled.&amp;amp;nbsp; If the weapon already fails on rolls other than a 1, increase the failure range by 1 (1 through 5 for prototype weaponry, for example).&amp;amp;nbsp; If the weapon has been rechambered for this increased load, than it is unaffected.&amp;amp;nbsp; Anyone attempting to notice someone firing a weapon using magnum charge ammunition gains Advantage on their Perception check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1242&amp;oldid=prev</id>
		<title>Marty: /* Knowledge (INT) */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1242&amp;oldid=prev"/>
		<updated>2021-02-16T04:22:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Knowledge (INT)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:22, 16 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l343&quot;&gt;Line 343:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 343:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;div style=&amp;quot;color:#2b2b2b;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;#039;&amp;#039;Technology:&amp;#039;&amp;#039;&amp;amp;nbsp;Function and principle of technological devices, as well as knowledge of cutting edge theories and advancements.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;div style=&amp;quot;color:#2b2b2b;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;#039;&amp;#039;Technology:&amp;#039;&amp;#039;&amp;amp;nbsp;Function and principle of technological devices, as well as knowledge of cutting edge theories and advancements.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Common Knowledge:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can answer a basic question about a subject related to your field of study with a DC 10 check.&amp;amp;nbsp; For example, a DC 10 Knowledge (life sciences) check is enough to know that Proximans are ammonia-based creatures.&amp;lt;/span&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&lt;/del&gt;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Common Knowledge:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can answer a basic question about a subject related to your field of study with a DC 10 check.&amp;amp;nbsp; For example, a DC 10 Knowledge (life sciences) check is enough to know that Proximans are ammonia-based creatures.&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Craft Poison (Life Sciences and Physical Sciences only):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You may handle and prepare poisons, often improvising toxins from common household items or specific chemicals.&amp;amp;nbsp; Having access to only household items incurs a -5 penalty on this check.&amp;amp;nbsp; If you fail this check by 5 or more or roll a natural 1 on the check, you accidentally expose yourself to a combination of substances that have the effects of the toxin you were trying to make.&amp;amp;nbsp; To determine the DC of the skill check required, consult the table below.&amp;amp;nbsp; The more dangerous the poison desired, the longer it takes to produce the toxin. The time required for this check is a number of minutes equal to one-half the DC (rounded up), provided you have the materials on-hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Craft Poison (Life Sciences and Physical Sciences only):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/del&gt;You may handle and prepare poisons, often improvising toxins from common household items or specific chemicals.&amp;amp;nbsp; Having access to only household items incurs a -5 penalty on this check.&amp;amp;nbsp; If you fail this check by 5 or more or roll a natural 1 on the check, you accidentally expose yourself to a combination of substances that have the effects of the toxin you were trying to make.&amp;amp;nbsp; To determine the DC of the skill check required, consult the table below.&amp;amp;nbsp; The more dangerous the poison desired, the longer it takes to produce the toxin. The time required for this check is a number of minutes equal to one-half the DC (rounded up), provided you have the materials on-hand.&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| style=&amp;quot;border-spacing:0;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| style=&amp;quot;border-spacing:0;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;border-top:none;border-bottom:0.75pt solid #000000;border-left:none;border-right:0.75pt solid #000000;padding-top:0in;padding-bottom:0.0833in;padding-left:0in;padding-right:0.0833in;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|- style=&amp;quot;border-top:none;border-bottom:0.75pt solid #000000;border-left:none;border-right:0.75pt solid #000000;padding-top:0in;padding-bottom:0.0833in;padding-left:0in;padding-right:0.0833in;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1241&amp;oldid=prev</id>
		<title>Marty: /* Knowledge (INT) */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1241&amp;oldid=prev"/>
		<updated>2021-02-16T04:21:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Knowledge (INT)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:21, 16 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l344&quot;&gt;Line 344:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 344:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Common Knowledge:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can answer a basic question about a subject related to your field of study with a DC 10 check.&amp;amp;nbsp; For example, a DC 10 Knowledge (life sciences) check is enough to know that Proximans are ammonia-based creatures.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Common Knowledge:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can answer a basic question about a subject related to your field of study with a DC 10 check.&amp;amp;nbsp; For example, a DC 10 Knowledge (life sciences) check is enough to know that Proximans are ammonia-based creatures.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Craft Poison (Life Sciences and Physical Sciences only):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You may handle and prepare poisons, often improvising toxins from common household items or specific chemicals.&amp;amp;nbsp; Having access to only household items incurs a -5 penalty on this check.&amp;amp;nbsp; If you fail this check by 5 or more or roll a natural 1 on the check, you accidentally expose yourself to a combination of substances that have the effects of the toxin you were trying to make.&amp;amp;nbsp; To determine the DC of the skill check required, consult the table below.&amp;amp;nbsp; The more dangerous the poison desired, the longer it takes to produce the toxin. The time required for this check is a number of minutes equal to one-half the DC (rounded up), provided you have the materials on-hand.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Craft Poison (Life Sciences and Physical Sciences only):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You may handle and prepare poisons, often improvising toxins from common household items or specific chemicals.&amp;amp;nbsp; Having access to only household items incurs a -5 penalty on this check.&amp;amp;nbsp; If you fail this check by 5 or more or roll a natural 1 on the check, you accidentally expose yourself to a combination of substances that have the effects of the toxin you were trying to make.&amp;amp;nbsp; To determine the DC of the skill check required, consult the table below.&amp;amp;nbsp; The more dangerous the poison desired, the longer it takes to produce the toxin. The time required for this check is a number of minutes equal to one-half the DC (rounded up), provided you have the materials on-hand.&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1092&amp;oldid=prev</id>
		<title>Marty: /* Treat Injury (WIS) */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1092&amp;oldid=prev"/>
		<updated>2021-01-20T23:26:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Treat Injury (WIS)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1009&quot;&gt;Line 1,009:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,009:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;Use this skill to keep a badly wounded friend from dying, to heal the injured, or to treat a diseased or poisoned character.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;Use this skill to keep a badly wounded friend from dying, to heal the injured, or to treat a diseased or poisoned character.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;First Aid (requires a medpac):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;As a full-round action, you can administer first aid to&amp;amp;nbsp; an unconscious or wounded creature.&amp;amp;nbsp; If you succeed on a DC 15 Treat Injury check, the creature regains a number of hit points equal to its character level, +1 for every point by which your check result exceeds the DC.&amp;amp;nbsp; Using a medical kit grants &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 equipment bonus &lt;/del&gt;on your skill check.&amp;amp;nbsp; If the skill check succeeds, the tended creature cannot benefit from additional first aid for 24 hours. You can administer first aid yourself, but you take a -5 penalty on your Treat Injury check.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;First Aid (requires a medpac):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;As a full-round action, you can administer first aid to&amp;amp;nbsp; an unconscious or wounded creature.&amp;amp;nbsp; If you succeed on a DC 15 Treat Injury check, the creature regains a number of hit points equal to its character level, +1 for every point by which your check result exceeds the DC.&amp;amp;nbsp; Using a medical kit grants &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advdantage &lt;/ins&gt;on your skill check.&amp;amp;nbsp; If the skill check succeeds, the tended creature cannot benefit from additional first aid for 24 hours. You can administer first aid yourself, but you take a -5 penalty on your Treat Injury check.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long-Term Care:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;If you tend to a creature for 8 consecutive hours, that creature regains hit points equal to its character level in addition to those recovered from natural healing (see Natural Healing, SECR 148).&amp;amp;nbsp; A creature can only benefit form long-term care once in a 24-hour period.&amp;amp;nbsp; You can tend one creature at a time if untrained, or up to six simultaneously if trained.&amp;amp;nbsp; You can’t give long-term care to yourself.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Long-Term Care:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;If you tend to a creature for 8 consecutive hours, that creature regains hit points equal to its character level in addition to those recovered from natural healing (see Natural Healing, SECR 148).&amp;amp;nbsp; A creature can only benefit form long-term care once in a 24-hour period.&amp;amp;nbsp; You can tend one creature at a time if untrained, or up to six simultaneously if trained.&amp;amp;nbsp; You can’t give long-term care to yourself.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Perform Surgery (Trained Only; requires a surgery kit):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can perform surgery to heal damage to a wounded creature, remove a persistent condition, or install a cybernetic prosthesis.&amp;amp;nbsp; Any of these operations requires 1 hour of uninterrupted work, at the end of which time you must make a Treat Injury check, the DC of which varies depending on what you are trying to do.&amp;amp;nbsp; If you fail your check, the surgery does not yield any benefit (but any resources used are still lost).&amp;amp;nbsp; In addition, if you fail your check by 5 or more, the creature takes damage equal to its damage threshold.&amp;amp;nbsp; If this damage reduces the creature to 0 hit points, it dies (see 0 Hit Points, SECR 146).&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Perform Surgery (Trained Only; requires a surgery kit):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can perform surgery to heal damage to a wounded creature, remove a persistent condition, or install a cybernetic prosthesis.&amp;amp;nbsp; Any of these operations requires 1 hour of uninterrupted work, at the end of which time you must make a Treat Injury check, the DC of which varies depending on what you are trying to do.&amp;amp;nbsp; If you fail your check, the surgery does not yield any benefit (but any resources used are still lost).&amp;amp;nbsp; In addition, if you fail your check by 5 or more, the creature takes damage equal to its damage threshold.&amp;amp;nbsp; If this damage reduces the creature to 0 hit points, it dies (see 0 Hit Points, SECR 146).&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Heal Damage:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can make a DC 20 Treat Injury check to perform surgery on a wounded creature, healing an amount of damage equal to creature’s Constitution bonus (minimum 1) x the creature’s level.&amp;amp;nbsp; If you fail the check, the creature instead takes damage equal to its damage threshold.&amp;amp;nbsp; If you fail the check, the creature instead takes damage equal to its damage threshold.&amp;amp;nbsp; If the creature was already at 0 hit points, it dies unless it can spend a Hero Point to save itself (see SECR 93).&amp;amp;nbsp; You can perform surgery on yourself to heal damage, but you take a -5 penalty on your skill check.&amp;amp;nbsp; Performing surgery to heal damage also removes any persistent conditions afflicting the target.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Heal Damage:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can make a DC 20 Treat Injury check to perform surgery on a wounded creature, healing an amount of damage equal to creature’s Constitution bonus (minimum 1) x the creature’s level.&amp;amp;nbsp; If you fail the check, the creature instead takes damage equal to its damage threshold.&amp;amp;nbsp; If you fail the check, the creature instead takes damage equal to its damage threshold.&amp;amp;nbsp; If the creature was already at 0 hit points, it dies unless it can spend a Hero Point to save itself (see SECR 93).&amp;amp;nbsp; You can perform surgery on yourself to heal damage, but you take a -5 penalty on your skill check.&amp;amp;nbsp; Performing surgery to heal damage also removes any persistent conditions afflicting the target.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Install a Cybernetic Prosthesis:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You must have the Cybernetic Surgery feat to install a cybernetic prosthesis on a living being.&amp;amp;nbsp; At the end of the procedure, make a DC 20 Treat Injury check.&amp;amp;nbsp; If the check succeeds, the prosthesis is installed properly.&amp;amp;nbsp; If the check fails, the &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;prosthesis is not properly installed; however, you can try again after another uninterrupted hour of surgery.&amp;amp;nbsp; You can install a cybernetic prosthesis on yourself, but you take a -5 penalty on your skill check.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Install a Cybernetic Prosthesis:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You must have the Cybernetic Surgery feat to install a cybernetic prosthesis on a living being.&amp;amp;nbsp; At the end of the procedure, make a DC 20 Treat Injury check.&amp;amp;nbsp; If the check succeeds, the prosthesis is installed properly.&amp;amp;nbsp; If the check fails, the &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;prosthesis is not properly installed; however, you can try again after another uninterrupted hour of surgery.&amp;amp;nbsp; You can install a cybernetic prosthesis on yourself, but you take a -5 penalty on your skill check.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Revivify (Trained Only; requires a medical kit):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;As a full-round action, you can revive a creature that has just died.&amp;amp;nbsp; You must reach the creature within 1 round of its death to revive it, and you must succeed on a DC 25 Treat Injury check.&amp;amp;nbsp; Using a medpac grants &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 equipment bonus &lt;/del&gt;on the skill check.&amp;amp;nbsp; If the check succeeds, the creature is unconscious instead of dead.&amp;amp;nbsp; If the check fails, you are unable to revive the creature.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Revivify (Trained Only; requires a medical kit):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;As a full-round action, you can revive a creature that has just died.&amp;amp;nbsp; You must reach the creature within 1 round of its death to revive it, and you must succeed on a DC 25 Treat Injury check.&amp;amp;nbsp; Using a medpac grants &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;advantage &lt;/ins&gt;on the skill check.&amp;amp;nbsp; If the check succeeds, the creature is unconscious instead of dead.&amp;amp;nbsp; If the check fails, you are unable to revive the creature.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Treat Disease (Trained Only; requires a medical kit):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;Treating a diseased character requires 8 hours.&amp;amp;nbsp; At the end of that time, make a Treat Injury check against the diseases DC (see Disease, SECR 254).&amp;amp;nbsp; If the check succeeds, the patient is cured and no longer suffers any ill effects (including persistent conditions caused by the disease).&amp;amp;nbsp; You can treat one creature at a time if untrained, or up to six simultaneously if trained.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Treat Disease (Trained Only; requires a medical kit):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;Treating a diseased character requires 8 hours.&amp;amp;nbsp; At the end of that time, make a Treat Injury check against the diseases DC (see Disease, SECR 254).&amp;amp;nbsp; If the check succeeds, the patient is cured and no longer suffers any ill effects (including persistent conditions caused by the disease).&amp;amp;nbsp; You can treat one creature at a time if untrained, or up to six simultaneously if trained.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Treat Poison (Trained Only; requires a medical kit):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;As a full-round action, you can treat a poisoned character.&amp;amp;nbsp; Make a Treat Injury check; if the result equals or exceeds the poison’s DC (see Poison, SECR 255), you successfully detoxify the poison in the character’s system and the patient no longer suffers any ill effects (including persistent conditions caused by the poison).&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Treat Poison (Trained Only; requires a medical kit):&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;As a full-round action, you can treat a poisoned character.&amp;amp;nbsp; Make a Treat Injury check; if the result equals or exceeds the poison’s DC (see Poison, SECR 255), you successfully detoxify the poison in the character’s system and the patient no longer suffers any ill effects (including persistent conditions caused by the poison).&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1024&quot;&gt;Line 1,024:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1,024:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pediatrics/Geriatrics (Gather Information trained, Persuasion trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;A specialist in these field is an expert at dealing with either children or the elderly and picking up on their less intelligible clues for what ails them. This kind of specialist gains a + 1 circumstance bonus on all Gather Information, Persuasion, or Treat Injury checks made with their preferred type of patient.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pediatrics/Geriatrics (Gather Information trained, Persuasion trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;A specialist in these field is an expert at dealing with either children or the elderly and picking up on their less intelligible clues for what ails them. This kind of specialist gains a + 1 circumstance bonus on all Gather Information, Persuasion, or Treat Injury checks made with their preferred type of patient.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pharmacology (Knowledge [Physical Sciences] trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;The study of drugs, especially biological derivatives, allows a Pharmacologist to get the most from any medical chemical he creates or administers himself. As long as a Pharmacologist can take ten full minutes to tailor and refine a drug, it will always have its maximum listed effect and/or work in the shortest amount of time possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Pharmacology (Knowledge [Physical Sciences] trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;The study of drugs, especially biological derivatives, allows a Pharmacologist to get the most from any medical chemical he creates or administers himself. As long as a Pharmacologist can take ten full minutes to tailor and refine a drug, it will always have its maximum listed effect and/or work in the shortest amount of time possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Toxicology (Knowledge [Life Sciences] trained, Knowledge [Physical Sciences] trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;When a toxicology specialist makes a Treat Injury check to treat any kind of disease or poison, he gains &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 circumstance bonus to &lt;/del&gt;the roll and can heal one point of ability score loss associated with the condition with an hour’s treatment even if the check fails. Poisons and diseases made by a toxicologist always inflict +1 point of attribute damage whenever they deal damage or reach their incubation period.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Toxicology (Knowledge [Life Sciences] trained, Knowledge [Physical Sciences] trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;When a toxicology specialist makes a Treat Injury check to treat any kind of disease or poison, he gains &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage on &lt;/ins&gt;the roll and can heal one point of ability score loss associated with the condition with an hour’s treatment even if the check fails. Poisons and diseases made by a toxicologist always inflict +1 point of attribute damage whenever they deal damage or reach their incubation period.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Trauma Care (Survival trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;A trauma specialist is adept at working on emergency cases with very little time and minimal equipment when necessary.&amp;amp;nbsp; A specialist in this field does not need a medpac to administer first aid and if a medpac is available, they gain a +1 equipment bonus to their Treat Injury checks.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Trauma Care (Survival trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;A trauma specialist is adept at working on emergency cases with very little time and minimal equipment when necessary.&amp;amp;nbsp; A specialist in this field does not need a medpac to administer first aid and if a medpac is available, they gain a +1 equipment bonus to their Treat Injury checks.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Veterinary (Knowledge [Life sciences] trained, Perception trained, Profession [Veterinarian] trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;A veterinarian can treat animals and nonsentient lifeforms as effectively as a medical doctor treats communicative patients. They gain the ability to make Persuasion checks without penalty when attempting to change the attitude of non-sentient creatures with intelligence 2 or less, and non-sentient creatures are automatically 1 disposition step better towards the veterinarian unless their disposition is hostile or worse.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Veterinary (Knowledge [Life sciences] trained, Perception trained, Profession [Veterinarian] trained, Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;A veterinarian can treat animals and nonsentient lifeforms as effectively as a medical doctor treats communicative patients. They gain the ability to make Persuasion checks without penalty when attempting to change the attitude of non-sentient creatures with intelligence 2 or less, and non-sentient creatures are automatically 1 disposition step better towards the veterinarian unless their disposition is hostile or worse.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Xenobiology (Knowledge [Life Sciences] trained, Skill Focus [Knowledge (Life Sciences), Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;A xenbiologist has expanded their medical knowledge beyond their own species to include that over other species as well.&amp;amp;nbsp; A xenbiologist suffers no penalty for working on species other than their own, and if a species would normally be difficult to treat with medical gear designed for the xenobiologist’s species then the difficulty is removed (example: a Xenobiologist can prevent a Proximan from exploding with a DC 25 Treat Injury check using a Terran medkit instead of a DC 35).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Xenobiology (Knowledge [Life Sciences] trained, Skill Focus [Knowledge (Life Sciences), Treat Injury trained):&amp;#039;&amp;#039;&amp;#039;A xenbiologist has expanded their medical knowledge beyond their own species to include that over other species as well.&amp;amp;nbsp; A xenbiologist suffers no penalty for working on species other than their own, and if a species would normally be difficult to treat with medical gear designed for the xenobiologist’s species then the difficulty is removed (example: a Xenobiologist can prevent a Proximan from exploding with a DC 25 Treat Injury check using a Terran medkit instead of a DC 35).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Use Computer (INT) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Use Computer (INT) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1091&amp;oldid=prev</id>
		<title>Marty: /* Stealth (DEX) */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1091&amp;oldid=prev"/>
		<updated>2021-01-20T23:26:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stealth (DEX)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:26, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l901&quot;&gt;Line 901:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 901:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;color:#2b2b2b;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;Armor Check Penalty&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;color:#2b2b2b;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;Armor Check Penalty&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use this skill to slink past a sentry without being heard, catch your enemy off-guard, snipe from a concealed location, or perform sleight of hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use this skill to slink past a sentry without being heard, catch your enemy off-guard, snipe from a concealed location, or perform sleight of hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sneak:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;Your Stealth check sets the DC for Perception checks made to notice you.&amp;amp;nbsp; If an opponent’s Perception check equals or exceeds your Stealth check, your opponent notices you. Any circumstance that hampers your ability to sneak imposes Disadvantage on your check, while favorable circumstances grant Advantage.&amp;amp;nbsp; For example, sneaking across a surface littered with debris imposes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a -2 penalty &lt;/del&gt;on your Stealth check, while a room filled with abundant hiding places grants &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 bonus &lt;/del&gt;on your check. If you move more than your speed in any given round, you take a -5&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;nbsp; &lt;/del&gt;penalty on your Stealth check.&amp;amp;nbsp; If you move more than twice your speed in any given round, you take a -10 penalty on your Stealth check. Your size provides a modifier to your Stealth checks: Fine, +20; Diminutive, +15; Tiny, +10; Small, +5; Medium, +0; Large, -5; Huge, -10; Gargantuan, -15; Colossal, -20.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sneak:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;Your Stealth check sets the DC for Perception checks made to notice you.&amp;amp;nbsp; If an opponent’s Perception check equals or exceeds your Stealth check, your opponent notices you. Any circumstance that hampers your ability to sneak imposes Disadvantage on your check, while favorable circumstances grant Advantage.&amp;amp;nbsp; For example, sneaking across a surface littered with debris imposes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disadvantage &lt;/ins&gt;on your Stealth check, while a room filled with abundant hiding places grants &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage &lt;/ins&gt;on your check. If you move more than your speed in any given round, you take a -5 penalty on your Stealth check.&amp;amp;nbsp; If you move more than twice your speed in any given round, you take a -10 penalty on your Stealth check. Your size provides a modifier to your Stealth checks: Fine, +20; Diminutive, +15; Tiny, +10; Small, +5; Medium, +0; Large, -5; Huge, -10; Gargantuan, -15; Colossal, -20.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Conceal Item:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;As a standard action, you can attempt to conceal an item (such as a weapon) on your person.&amp;amp;nbsp; The concealed object must be at least one size smaller than you, and you get a modifier on your skill check based on the object’s relative size: One size smaller, -5; two sizes smaller, +0; three sizes smaller, +5; four sizes smaller, +10. Other characters may notice a concealed object with a successful Perception check (opposed by your Stealth check result), but only if you do not have total concealment.&amp;amp;nbsp; A character gains a +10 circumstance bonus on his Perception check if he physically touches you to search for concealed items; this requires a full-round action that can only be performed if you’re a willing, pinned, or helpless target. Drawing a concealed item is standard action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Conceal Item:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;As a standard action, you can attempt to conceal an item (such as a weapon) on your person.&amp;amp;nbsp; The concealed object must be at least one size smaller than you, and you get a modifier on your skill check based on the object’s relative size: One size smaller, -5; two sizes smaller, +0; three sizes smaller, +5; four sizes smaller, +10. Other characters may notice a concealed object with a successful Perception check (opposed by your Stealth check result), but only if you do not have total concealment.&amp;amp;nbsp; A character gains a +10 circumstance bonus on his Perception check if he physically touches you to search for concealed items; this requires a full-round action that can only be performed if you’re a willing, pinned, or helpless target. Drawing a concealed item is standard action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Create a Diversion to Hide:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You can use the Deception skill to help you be stealthy.&amp;amp;nbsp; A successful Deception gives you the monetary diversion you need to attempt a Stealth check even though people are aware of you.&amp;amp;nbsp; While the others turn their attention from you, you can make a Stealth check (as normal, and at no penalty) if you can reach a hiding place of some kind of move action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Create a Diversion to Hide:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You can use the Deception skill to help you be stealthy.&amp;amp;nbsp; A successful Deception gives you the monetary diversion you need to attempt a Stealth check even though people are aware of you.&amp;amp;nbsp; While the others turn their attention from you, you can make a Stealth check (as normal, and at no penalty) if you can reach a hiding place of some kind of move action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1090&amp;oldid=prev</id>
		<title>Marty: /* Stealth (DEX) */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1090&amp;oldid=prev"/>
		<updated>2021-01-20T23:24:37Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stealth (DEX)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:24, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l901&quot;&gt;Line 901:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 901:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;color:#2b2b2b;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;Armor Check Penalty&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;color:#2b2b2b;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;Armor Check Penalty&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use this skill to slink past a sentry without being heard, catch your enemy off-guard, snipe from a concealed location, or perform sleight of hand.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use this skill to slink past a sentry without being heard, catch your enemy off-guard, snipe from a concealed location, or perform sleight of hand.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sneak:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;Your Stealth check sets the DC for Perception checks made to notice you.&amp;amp;nbsp; If an opponent’s Perception check equals or exceeds your Stealth check, your opponent notices you. Any circumstance that hampers your ability to sneak imposes &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a -2 penalty &lt;/del&gt;on your check, while favorable circumstances grant &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 bonus&lt;/del&gt;.&amp;amp;nbsp; For example, sneaking across a surface littered with debris imposes a -2 penalty on your Stealth check, while a room filled with abundant hiding places grants a +2 bonus on your check. If you move more than your speed in any given round, you take a -5&amp;amp;nbsp; penalty on your Stealth check.&amp;amp;nbsp; If you move more than twice your speed in any given round, you take a -10 penalty on your Stealth check. Your size provides a modifier to your Stealth checks: Fine, +20; Diminutive, +15; Tiny, +10; Small, +5; Medium, +0; Large, -5; Huge, -10; Gargantuan, -15; Colossal, -20.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Sneak:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;Your Stealth check sets the DC for Perception checks made to notice you.&amp;amp;nbsp; If an opponent’s Perception check equals or exceeds your Stealth check, your opponent notices you. Any circumstance that hampers your ability to sneak imposes &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Disadvantage &lt;/ins&gt;on your check, while favorable circumstances grant &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage&lt;/ins&gt;.&amp;amp;nbsp; For example, sneaking across a surface littered with debris imposes a -2 penalty on your Stealth check, while a room filled with abundant hiding places grants a +2 bonus on your check. If you move more than your speed in any given round, you take a -5&amp;amp;nbsp; penalty on your Stealth check.&amp;amp;nbsp; If you move more than twice your speed in any given round, you take a -10 penalty on your Stealth check. Your size provides a modifier to your Stealth checks: Fine, +20; Diminutive, +15; Tiny, +10; Small, +5; Medium, +0; Large, -5; Huge, -10; Gargantuan, -15; Colossal, -20.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Conceal Item:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;As a standard action, you can attempt to conceal an item (such as a weapon) on your person.&amp;amp;nbsp; The concealed object must be at least one size smaller than you, and you get a modifier on your skill check based on the object’s relative size: One size smaller, -5; two sizes smaller, +0; three sizes smaller, +5; four sizes smaller, +10. Other characters may notice a concealed object with a successful Perception check (opposed by your Stealth check result), but only if you do not have total concealment.&amp;amp;nbsp; A character gains a +10 circumstance bonus on his Perception check if he physically touches you to search for concealed items; this requires a full-round action that can only be performed if you’re a willing, pinned, or helpless target. Drawing a concealed item is standard action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Conceal Item:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;As a standard action, you can attempt to conceal an item (such as a weapon) on your person.&amp;amp;nbsp; The concealed object must be at least one size smaller than you, and you get a modifier on your skill check based on the object’s relative size: One size smaller, -5; two sizes smaller, +0; three sizes smaller, +5; four sizes smaller, +10. Other characters may notice a concealed object with a successful Perception check (opposed by your Stealth check result), but only if you do not have total concealment.&amp;amp;nbsp; A character gains a +10 circumstance bonus on his Perception check if he physically touches you to search for concealed items; this requires a full-round action that can only be performed if you’re a willing, pinned, or helpless target. Drawing a concealed item is standard action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Create a Diversion to Hide:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You can use the Deception skill to help you be stealthy.&amp;amp;nbsp; A successful Deception gives you the monetary diversion you need to attempt a Stealth check even though people are aware of you.&amp;amp;nbsp; While the others turn their attention from you, you can make a Stealth check (as normal, and at no penalty) if you can reach a hiding place of some kind of move action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Create a Diversion to Hide:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You can use the Deception skill to help you be stealthy.&amp;amp;nbsp; A successful Deception gives you the monetary diversion you need to attempt a Stealth check even though people are aware of you.&amp;amp;nbsp; While the others turn their attention from you, you can make a Stealth check (as normal, and at no penalty) if you can reach a hiding place of some kind of move action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l910&quot;&gt;Line 910:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 910:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SPECIAL:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You can take 10 when making a Stealth check, but you can’t take 20.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SPECIAL:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You can take 10 when making a Stealth check, but you can’t take 20.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Survival (WIS) ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Survival (WIS) ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1089&amp;oldid=prev</id>
		<title>Marty: /* Persuasion (CHA) */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1089&amp;oldid=prev"/>
		<updated>2021-01-20T23:24:04Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Persuasion (CHA)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:24, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l709&quot;&gt;Line 709:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 709:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;With success, you either improve the crowd’s disposition towards yourself by one grade, improves the crowd’s disposition toward another person or group praised in the speech by one grade, or worsens the crowd’s disposition toward one person or group lambasted in the speech one grade (per your choice, decided before you make the roll). This disposition change lasts for one week.&amp;amp;nbsp; A crowd’s disposition may only be altered one level in this fashion during any 24-hour period.This skill check may not be attempted with crowds having an initial disposition toward you of hostile or worse. Unless you roll a natural 1, this check is automatically successful with crowds having an initial disposition toward you of fanatic or worshipper.If you fail, you can try again, but another 5 minutes of speaking is required. If the speech goes over 10 minutes in length, you suffer a –2 circumstance penalty for every 5 minutes the speech runs over the first 10 minutes.If you are trained in Knowledge [Behavioral Sciences], you receive &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 bonus &lt;/del&gt;with all &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;checks made to adjust a crowd’s disposition.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;With success, you either improve the crowd’s disposition towards yourself by one grade, improves the crowd’s disposition toward another person or group praised in the speech by one grade, or worsens the crowd’s disposition toward one person or group lambasted in the speech one grade (per your choice, decided before you make the roll). This disposition change lasts for one week.&amp;amp;nbsp; A crowd’s disposition may only be altered one level in this fashion during any 24-hour period.This skill check may not be attempted with crowds having an initial disposition toward you of hostile or worse. Unless you roll a natural 1, this check is automatically successful with crowds having an initial disposition toward you of fanatic or worshipper.If you fail, you can try again, but another 5 minutes of speaking is required. If the speech goes over 10 minutes in length, you suffer a –2 circumstance penalty for every 5 minutes the speech runs over the first 10 minutes.If you are trained in Knowledge [Behavioral Sciences], you receive &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage &lt;/ins&gt;with all &amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;checks made to adjust a crowd’s disposition.&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Intimidate:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;As a full-round action, you can make a Persuasion check to force a single creature with an Intelligence of 1 or higher to back down from a confrontation, surrender one of its possessions, reveal a piece of select information, or flee from you for a short time.&amp;amp;nbsp; The creature must be able to see you.&amp;amp;nbsp; Your check result must equal to exceed the target’s Will Defense for the intimidation attempt to succeed.&amp;amp;nbsp; Apply a modifier to the check based on the threat the target perceives from you:&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Intimidate:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;As a full-round action, you can make a Persuasion check to force a single creature with an Intelligence of 1 or higher to back down from a confrontation, surrender one of its possessions, reveal a piece of select information, or flee from you for a short time.&amp;amp;nbsp; The creature must be able to see you.&amp;amp;nbsp; Your check result must equal to exceed the target’s Will Defense for the intimidation attempt to succeed.&amp;amp;nbsp; Apply a modifier to the check based on the threat the target perceives from you:&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| style=&amp;quot;border-spacing:0;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{| style=&amp;quot;border-spacing:0;&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1088&amp;oldid=prev</id>
		<title>Marty: /* Mechanics (INT) – Trained Only */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1088&amp;oldid=prev"/>
		<updated>2021-01-20T23:23:20Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Mechanics (INT) – Trained Only&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:23, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l448&quot;&gt;Line 448:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 448:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hand Load:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You may hand-load projectile ammunition to tune the force of the round for the specific weapon. This takes 4 hours.&amp;amp;nbsp; Each check produces 20 shots of ammunition. This check requires a Mechanics kit and or 100 Credits of materials (in addition to the original ammunition to be modified). A failed check wastes the 100 credits of materials.&amp;amp;nbsp; A successful check (DC 25) grants the resulting ammunition one of two possible qualities as chosen by the player:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;Hand Load:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You may hand-load projectile ammunition to tune the force of the round for the specific weapon. This takes 4 hours.&amp;amp;nbsp; Each check produces 20 shots of ammunition. This check requires a Mechanics kit and or 100 Credits of materials (in addition to the original ammunition to be modified). A failed check wastes the 100 credits of materials.&amp;amp;nbsp; A successful check (DC 25) grants the resulting ammunition one of two possible qualities as chosen by the player:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Hot-Load:&amp;amp;nbsp;&amp;#039;&amp;#039;Shooters using hot-load ammunition gain a +1 equipment bonus to all damage rolls.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Hot-Load:&amp;amp;nbsp;&amp;#039;&amp;#039;Shooters using hot-load ammunition gain a +1 equipment bonus to all damage rolls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Magnum Charge:&amp;amp;nbsp;&amp;#039;&amp;#039;By increasing the amount or potency of the ammunition’s propellant, the power of each shot is greatly increased. A shooter using magnum charge ammunition gains a +2 equipment bonus to damage results. Unfortunately, due to the ammunition’s added power, on a natural attack roll of 1 or 2, the weapon automatically misses as if a natural 1 was rolled.&amp;amp;nbsp; If the weapon already fails on rolls other than a 1, increase the failure range by 1 (1 through 5 for prototype weaponry, for example).&amp;amp;nbsp; If the weapon has been rechambered for this increased load, than it is unaffected.&amp;amp;nbsp; Anyone attempting to notice someone firing a weapon using magnum charge ammunition gains &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 bonus to his &lt;/del&gt;Perception check.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;**&amp;#039;&amp;#039;Magnum Charge:&amp;amp;nbsp;&amp;#039;&amp;#039;By increasing the amount or potency of the ammunition’s propellant, the power of each shot is greatly increased. A shooter using magnum charge ammunition gains a +2 equipment bonus to damage results. Unfortunately, due to the ammunition’s added power, on a natural attack roll of 1 or 2, the weapon automatically misses as if a natural 1 was rolled.&amp;amp;nbsp; If the weapon already fails on rolls other than a 1, increase the failure range by 1 (1 through 5 for prototype weaponry, for example).&amp;amp;nbsp; If the weapon has been rechambered for this increased load, than it is unaffected.&amp;amp;nbsp; Anyone attempting to notice someone firing a weapon using magnum charge ammunition gains &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage on their &lt;/ins&gt;Perception check.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Jury-Rig:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can make temporary repairs to any disabled mechanical or electronic device, from a simple tool a complex starship component.&amp;amp;nbsp; Jury-rigging is a full-round action and requires a successful DC 25 check.&amp;amp;nbsp; If you use a tool kit, you gain&amp;amp;nbsp; +5 equipment bonus on the check.&amp;amp;nbsp; A jury-rigged device or vehicle gains +2 steps on the condition track and 1d8 hit points.&amp;amp;nbsp; At the end of the scene or encounter, the jury-rigged device moves -5 steps along the track and becomes disabled again.&amp;amp;nbsp; (See Conditions, SECR 148)&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;lt;div style=&amp;quot;margin-left:0in;margin-right:0in;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;Jury-Rig:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:#2b2b2b;&amp;quot;&amp;gt;You can make temporary repairs to any disabled mechanical or electronic device, from a simple tool a complex starship component.&amp;amp;nbsp; Jury-rigging is a full-round action and requires a successful DC 25 check.&amp;amp;nbsp; If you use a tool kit, you gain&amp;amp;nbsp; +5 equipment bonus on the check.&amp;amp;nbsp; A jury-rigged device or vehicle gains +2 steps on the condition track and 1d8 hit points.&amp;amp;nbsp; At the end of the scene or encounter, the jury-rigged device moves -5 steps along the track and becomes disabled again.&amp;amp;nbsp; (See Conditions, SECR 148)&amp;lt;/span&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l600&quot;&gt;Line 600:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 600:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SPECIAL:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You can take 10 or take 20 on a Mechanics check. When making a Mechanics check to accomplish a jury-rig repair, you can’t take 20.&amp;amp;nbsp; Characters who are untrained in the Mechanics skill can still use the aid another action to assist on Mechanics checks.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;SPECIAL:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;You can take 10 or take 20 on a Mechanics check. When making a Mechanics check to accomplish a jury-rig repair, you can’t take 20.&amp;amp;nbsp; Characters who are untrained in the Mechanics skill can still use the aid another action to assist on Mechanics checks.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Nanite Control (INT) – Trained Only ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Nanite Control (INT) – Trained Only ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1087&amp;oldid=prev</id>
		<title>Marty: /* Magery (WIS) – Trained Only */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1087&amp;oldid=prev"/>
		<updated>2021-01-20T23:22:34Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Magery (WIS) – Trained Only&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:22, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l415&quot;&gt;Line 415:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 415:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;SPECIAL:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;You can take 10 on a Magery check, but you can’t take 20.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;SPECIAL:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;You can take 10 on a Magery check, but you can’t take 20.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;PENALTIES:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;If you are unable to use your focus item while casting a spell, incantation, nanospell, or true incantation, you take a -4 penalty to your Magery check.&amp;amp;nbsp; If you are unable to speak (or choose not to), you take a -4 penalty to your Magery check.&amp;amp;nbsp; Minor spells are not subject to these penalties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;PENALTIES:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;If you are unable to use your focus item while casting a spell, incantation, nanospell, or true incantation, you take a -4 penalty to your Magery check.&amp;amp;nbsp; If you are unable to speak (or choose not to), you take a -4 penalty to your Magery check.&amp;amp;nbsp; Minor spells are not subject to these penalties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;BONUSES:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;Using your focus item grants you Advantage on your Magery check made to cast a spell, incantation, true incantation, nanospell, or to activate a minor spell.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;BONUSES:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;Using your focus item grants you Advantage on your Magery check made to cast a spell, incantation, true incantation, nanospell, or to activate a minor spell&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, however it requires a free hand, preventing you from using that hand for anything other than wielding your focus item&lt;/ins&gt;.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1086&amp;oldid=prev</id>
		<title>Marty: /* Magery (WIS) – Trained Only */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=SKILLS&amp;diff=1086&amp;oldid=prev"/>
		<updated>2021-01-20T23:22:05Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Magery (WIS) – Trained Only&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:22, 20 January 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l415&quot;&gt;Line 415:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 415:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;SPECIAL:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;You can take 10 on a Magery check, but you can’t take 20.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;SPECIAL:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;You can take 10 on a Magery check, but you can’t take 20.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;PENALTIES:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;If you are unable to use your focus item while casting a spell, incantation, nanospell, or true incantation, you take a -4 penalty to your Magery check.&amp;amp;nbsp; If you are unable to speak (or choose not to), you take a -4 penalty to your Magery check.&amp;amp;nbsp; Minor spells are not subject to these penalties.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;PENALTIES:&amp;#039;&amp;#039;&amp;#039;&amp;amp;nbsp;If you are unable to use your focus item while casting a spell, incantation, nanospell, or true incantation, you take a -4 penalty to your Magery check.&amp;amp;nbsp; If you are unable to speak (or choose not to), you take a -4 penalty to your Magery check.&amp;amp;nbsp; Minor spells are not subject to these penalties.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;BONUSES:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;Using your focus item grants you &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a +2 bonus to &lt;/del&gt;your Magery check made to cast a spell, incantation, true incantation, nanospell, or to activate a minor spell.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&amp;#039;&amp;#039;&amp;#039;BONUSES:&amp;amp;nbsp;&amp;#039;&amp;#039;&amp;#039;Using your focus item grants you &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Advantage on &lt;/ins&gt;your Magery check made to cast a spell, incantation, true incantation, nanospell, or to activate a minor spell.&amp;lt;/div&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;----&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mechanics (INT) – Trained Only ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Mechanics (INT) – Trained Only ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
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