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	<id>https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Strong_Interaction_%28force_control%29</id>
	<title>Strong Interaction (force control) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Strong_Interaction_%28force_control%29"/>
	<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Strong_Interaction_(force_control)&amp;action=history"/>
	<updated>2026-04-09T19:01:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.39.1</generator>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=Strong_Interaction_(force_control)&amp;diff=2186&amp;oldid=prev</id>
		<title>Marty at 06:14, 18 January 2023</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Strong_Interaction_(force_control)&amp;diff=2186&amp;oldid=prev"/>
		<updated>2023-01-18T06:14:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:14, 18 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Force Control]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Detonate==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Detonate==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can sever the subatomic bonds in a target object, turning it into an unstable piece of matter which will detonate violently shortly thereafter. You can spend a swift action once every 5 rounds to destabilize an object in your hand.  This turns the object into an explosive, which will detonate at the end of your turn, dealing damage according to the list below.  This cannot be used with objects weighing 5 or more kilograms.  The damage this does is half fire, and half destructive power.  The object can be thrown at simple thrown weapon ranges, and functions as a grenade.  You add half your level to the damage done by Detonate.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You can sever the subatomic bonds in a target object, turning it into an unstable piece of matter which will detonate violently shortly thereafter. You can spend a swift action once every 5 rounds to destabilize an object in your hand.  This turns the object into an explosive, which will detonate at the end of your turn, dealing damage according to the list below.  This cannot be used with objects weighing 5 or more kilograms.  The damage this does is half fire, and half destructive power.  The object can be thrown at simple thrown weapon ranges, and functions as a grenade.  You add half your level to the damage done by Detonate.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=Strong_Interaction_(force_control)&amp;diff=2181&amp;oldid=prev</id>
		<title>Marty: /* Intense Detonation */</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Strong_Interaction_(force_control)&amp;diff=2181&amp;oldid=prev"/>
		<updated>2023-01-18T06:13:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Intense Detonation&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:13, 18 January 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;2.9-4.9 KG –&amp;#039;&amp;#039;&amp;#039; 8d6 damage, 4-square burst radius.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;2.9-4.9 KG –&amp;#039;&amp;#039;&amp;#039; 8d6 damage, 4-square burst radius.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;==Intense Detonation&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Intense Detonation==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to doing damage, Detonate now affects its targets with radiation (regardless of if they are hit or not), with an intensity determined by your level.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In addition to doing damage, Detonate now affects its targets with radiation (regardless of if they are hit or not), with an intensity determined by your level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;13th-14th –&amp;#039;&amp;#039;&amp;#039; Mild Radiation&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;13th-14th –&amp;#039;&amp;#039;&amp;#039; Mild Radiation&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
	<entry>
		<id>https://newworlds.starfleetengineers.com/index.php?title=Strong_Interaction_(force_control)&amp;diff=2180&amp;oldid=prev</id>
		<title>Marty: Created page with &quot;==Detonate== You can sever the subatomic bonds in a target object, turning it into an unstable piece of matter which will detonate violently shortly thereafter. You can spend a swift action once every 5 rounds to destabilize an object in your hand.  This turns the object into an explosive, which will detonate at the end of your turn, dealing damage according to the list below.  This cannot be used with objects weighing 5 or more kilograms.  The damage this does is half f...&quot;</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Strong_Interaction_(force_control)&amp;diff=2180&amp;oldid=prev"/>
		<updated>2023-01-18T06:12:52Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Detonate== You can sever the subatomic bonds in a target object, turning it into an unstable piece of matter which will detonate violently shortly thereafter. You can spend a swift action once every 5 rounds to destabilize an object in your hand.  This turns the object into an explosive, which will detonate at the end of your turn, dealing damage according to the list below.  This cannot be used with objects weighing 5 or more kilograms.  The damage this does is half f...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Detonate==&lt;br /&gt;
You can sever the subatomic bonds in a target object, turning it into an unstable piece of matter which will detonate violently shortly thereafter. You can spend a swift action once every 5 rounds to destabilize an object in your hand.  This turns the object into an explosive, which will detonate at the end of your turn, dealing damage according to the list below.  This cannot be used with objects weighing 5 or more kilograms.  The damage this does is half fire, and half destructive power.  The object can be thrown at simple thrown weapon ranges, and functions as a grenade.  You add half your level to the damage done by Detonate.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;&amp;lt;1 KG –&amp;#039;&amp;#039;&amp;#039; 4d6 damage, 2-square burst radius.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;1.0-1.9 KG –&amp;#039;&amp;#039;&amp;#039; 6d6 damage, 2-square burst radius.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;2.9-4.9 KG –&amp;#039;&amp;#039;&amp;#039; 8d6 damage, 4-square burst radius.&lt;br /&gt;
&lt;br /&gt;
===Intense Detonation===&lt;br /&gt;
In addition to doing damage, Detonate now affects its targets with radiation (regardless of if they are hit or not), with an intensity determined by your level.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;13th-14th –&amp;#039;&amp;#039;&amp;#039; Mild Radiation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;15th-16th –&amp;#039;&amp;#039;&amp;#039; Moderate Radiation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;17th-18th –&amp;#039;&amp;#039;&amp;#039; Severe Radiation&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;19th and higher –&amp;#039;&amp;#039;&amp;#039; Extreme Radiation&lt;/div&gt;</summary>
		<author><name>Marty</name></author>
	</entry>
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