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	<id>https://newworlds.starfleetengineers.com/index.php?action=history&amp;feed=atom&amp;title=Wirehead_Neural_Interface</id>
	<title>Wirehead Neural Interface - Revision history</title>
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	<updated>2026-04-09T14:11:25Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://newworlds.starfleetengineers.com/index.php?title=Wirehead_Neural_Interface&amp;diff=1691&amp;oldid=prev</id>
		<title>Marty: Created page with &quot;Category:Feats Category:Species Feats {{feat |name=Wirehead Neural Interface |flavor=You have received a heavily-invasive direct neural interface. |prereqs=Human, Cons...&quot;</title>
		<link rel="alternate" type="text/html" href="https://newworlds.starfleetengineers.com/index.php?title=Wirehead_Neural_Interface&amp;diff=1691&amp;oldid=prev"/>
		<updated>2023-01-12T03:15:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&lt;a href=&quot;/index.php/Category:Feats&quot; title=&quot;Category:Feats&quot;&gt;Category:Feats&lt;/a&gt; &lt;a href=&quot;/index.php/Category:Species_Feats&quot; title=&quot;Category:Species Feats&quot;&gt;Category:Species Feats&lt;/a&gt; {{feat |name=Wirehead Neural Interface |flavor=You have received a heavily-invasive direct neural interface. |prereqs=Human, Cons...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:Feats]]&lt;br /&gt;
[[Category:Species Feats]]&lt;br /&gt;
{{feat&lt;br /&gt;
|name=Wirehead Neural Interface&lt;br /&gt;
|flavor=You have received a heavily-invasive direct neural interface.&lt;br /&gt;
|prereqs=Human, Constitution 10+&lt;br /&gt;
|benefits=These implants allow you to act as an organic computer of sorts.  A character with these implants is required for the operation of any vehicle that utilizes a Higgs Drive FTL system, as it allows them to take the place of dozens or even hundreds of crewmembers.  A character with a wirehead neural interface can also interface with compatible computer systems in much the same way as someone with a CEC Neural Implant can, only they require a physical wire link to do so, rather than just being able to touch the system.  Wireless link systems are available for 300 credits, but you cannot manage a ship using one, direct hookup is required for that.  Vehicles may be remotely piloted as long as they are within the distance reachable by a long-range commlink.  When not acting as the wirehead for a ship, a recipient of this interface receives a bonus swift action each round (for a total of 2 swift actions) that can only be used for a computer-related swift action, provided they are linked to that computer.  A Wirehead Neural Interface grants a +4 Equipment bonus to your wired-in initiative modifier.&lt;br /&gt;
|normal=&lt;br /&gt;
|special=&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Marty</name></author>
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