Dimensionally-Imbued Items: Difference between revisions
Jump to navigation
Jump to search
| Line 19: | Line 19: | ||
*'''Epic (Lv 21)''' - DC 41 - ''Property:'' Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore all hardness and damage reduction. | *'''Epic (Lv 21)''' - DC 41 - ''Property:'' Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore all hardness and damage reduction. | ||
*'''Special:''' This property can only be applied to melee weapons and ammunition. | *'''Special:''' This property can only be applied to melee weapons and ammunition. | ||
=== Pocket Dimension === | |||
*'''Superior (Lv 7)''' - DC 22 - ''Power (At-Will, full-round action):'' The weapon shifts and becomes a different weapon or object chosen at the time of this seal being added. The new weapon or object must be the same size and roughly similar shape. | |||
*'''Greater (Lv 12)''' - DC 32 - ''Power (At-Will, full-round action):'' The weapon shifts and becomes a different weapon or object chosen at the time of this seal being added. The new weapon or object can be up to 2 size categories smaller or larger, and does not need to be a similar shape. | |||
===Elemental Current=== | ===Elemental Current=== | ||
Revision as of 03:36, 23 August 2021
Sealed Items are specially-crafted objects that contain imbued Dimensional potential. The art of creating such items is seldom taught, rarely accessible, and more often than not self-discovered.
Each seal has its own properties, and each piece of equipment has a limit as to the number of different seals it can hold. A seal cannot be removed from a weapon or armor unless said weapon or armor is destroyed and reforged.
Sealed Armor
Mass Reduction
- Superior (Lv 7) - DC 22 - Property: Armor treated as though one category lighter (medium to light, heavy to medium). This cannot turn light armor into non-combat armor. The appropriate proficiency feat is still required. Halve the armor's weight.
Pocket Dimension
- Minor (Lv 5) - DC 15 - Power (At-Will, full-round action): The light armor shifts to become mundane clothing. If the armor it was applied to included more than one piece (such as boots, pants, gauntlets, etc.) the garment it becomes can include additional articles. The weight of the original item changes appropriately. Both forms benefit from enhancement seals.
- Superior (Lv 7) - DC 22 - Can be applied to medium armor.
- Greater (Lv 12) - DC 32 - Can be applied to heavy armor.
- Special: The secondary form is selected when creating the seal. By default this is mundane clothing, however during the Sealing process you can instead utilize a pre-existing article of clothing (including a Uniform or Non-Combat Armor).
Sealed Weapons
Armor Piercing
- Superior (Lv 7) - DC 23 - Property: Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 5 hardness and damage reduction.
- Greater (Lv 14) - DC 34 - Property: Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 10 hardness and damage reduction.
- Epic (Lv 21) - DC 41 - Property: Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore all hardness and damage reduction.
- Special: This property can only be applied to melee weapons and ammunition.
Pocket Dimension
- Superior (Lv 7) - DC 22 - Power (At-Will, full-round action): The weapon shifts and becomes a different weapon or object chosen at the time of this seal being added. The new weapon or object must be the same size and roughly similar shape.
- Greater (Lv 12) - DC 32 - Power (At-Will, full-round action): The weapon shifts and becomes a different weapon or object chosen at the time of this seal being added. The new weapon or object can be up to 2 size categories smaller or larger, and does not need to be a similar shape.
Elemental Current
- Superior (Lv 9) - DC 24 - Property: This weapon can be imbued with Blade Arts - Energy Channel with elemental properties without the required mastery. The duration of the technique is increased by 5 minutes or 2 successful attacks.
- Greater (Lv 16) - DC 36 - Property: This weapon can be imbued with Blade Arts - Energy Channel with elemental properties without the required mastery. The duration of the technique is increased by 10 minutes or 4 successful attacks. Additionally, Blade Arts - Energy Channel only costs 4 points to imbue this weapon.
- Epic (Lv 22) - DC 43 - Property: This weapon can be imbued with Blade Arts - Energy Channel with elemental properties without the required mastery. The duration of the technique is increased by 10 minutes or 8 successful attacks. Additionally, Blade Arts - Energy Channel only costs 2 points to imbue this weapon.