Parallel Unification: Difference between revisions
| (2 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
[[Category:Subspecializations]][[Category:Dimensional Induction]] | |||
== LEVEL 1 == | == LEVEL 1 == | ||
===Dimensional Tap=== | ===Dimensional Tap=== | ||
| Line 4: | Line 5: | ||
===Sense of the Parallel (+1)=== | ===Sense of the Parallel (+1)=== | ||
At 1st level you learn to see alternative possibilities, effectively seeing a situation from multiple figurative and literal viewpoints. Activating this ability is a swift action and maintaining it costs 1 point of Induction per round. While this ability is active your eyes glow softly with the otherworldly radiance of the Void itself, a brilliant gold normally only visible when the Void intrudes into normal reality in stable rifts. Additionally, while this ability is active you gain a bonus to all attack rolls and skill checks that starts at level 1 and goes up every 8 levels thereafter. | At 1st level you learn to see alternative possibilities, effectively seeing a situation from multiple figurative and literal viewpoints. Activating this ability is a swift action and maintaining it costs 1 point of Induction per round. While this ability is active your eyes glow softly with the otherworldly radiance of the [[Void]] itself, a brilliant gold normally only visible when the Void intrudes into normal reality in stable rifts. Additionally, while this ability is active you gain a bonus to all attack rolls and skill checks that starts at level 1 and goes up every 8 levels thereafter. | ||
== LEVEL 2 == | == LEVEL 2 == | ||
| Line 38: | Line 39: | ||
== LEVEL 19 == | == LEVEL 19 == | ||
===Hidden Power (5/Day, 2/Encounter)=== | ===Hidden Power (5/Day, 2/Encounter)=== | ||
Parallel Surge | ===Parallel Surge=== | ||
At level 20, you can use this ability once per day when under the effects of the Hidden Power ability. Instead of gaining bonus temporary induction when drawing from your reserves as per the normal calculation, you gain temporary induction equal to the amount you tapped your reserves for (up to a maximum of your character level). Activating this ability costs a hero point. | |||
Latest revision as of 03:01, 7 March 2022
LEVEL 1
Dimensional Tap
At 1st level you gain the Dimensional Restoration talent as a bonus talent. Additionally, you can take this talent multiple times with the effects stacking each time per the usual stacking rules (two doubles becomes a triple, then a quadruple, etc).
Sense of the Parallel (+1)
At 1st level you learn to see alternative possibilities, effectively seeing a situation from multiple figurative and literal viewpoints. Activating this ability is a swift action and maintaining it costs 1 point of Induction per round. While this ability is active your eyes glow softly with the otherworldly radiance of the Void itself, a brilliant gold normally only visible when the Void intrudes into normal reality in stable rifts. Additionally, while this ability is active you gain a bonus to all attack rolls and skill checks that starts at level 1 and goes up every 8 levels thereafter.
LEVEL 2
Hidden Power (1/Day, Max of 1/Encounter)
At 3rd level you gain the ability to tap into wells of power based in your parallel selves. Activating this ability is a swift action and it can be done once per encounter, up to a maximum amount of times per day of once. At 8th level and every 5 levels thereafter the number of times you can use this per day increases by 1. At 13th level and every 10 levels thereafter the number of times you can use this per encounter increases by 1. Once activated this ability is active for 3 rounds. While active, your induction aura turns a bright, rich color, usually gold, and becomes clearly visible to the naked eye. Creatures who can See Induction or See Through Induction looking directly at you are moved 1 step down on the condition track if they fail a Dexterity check to avert their eyes (DC 10 + Your Constitution Modifier). While this ability is active, each time you successfully make a Control check to tap your Induction Reserves, you gains bonus temporary Induction. For each multiple of 5 you draw from your reserves, you gain 1 bonus temporary induction (for example, a character drawing 4 points from his reserves would gain no bonus temporary induction, and a character drawing 17 would get 3 bonus temporary induction.) The character can gain 5 bonus temporary induction safely each time this ability is activated, this increases by 5 at levels 9 and 12. Additionally, the ratio of 5:1 improves to 5:2 at level 12. However, any bonus temporary induction gained over that number is subtracted from the character's induction reserves at the end of the encounter or 5 minutes, whichever is shorter.
LEVEL 5
Improved Induction Pool
At 6th level and every 5 levels thereafter you gain the Improved Induction Pool talent as a bonus talent.
LEVEL 7
Hidden Power (2/Day, Max of 1/Encounter)
LEVEL 9
Sense of the Parallel (+2)
Surging Power
Beginning at 9th level, while Hidden Power is active you add the result of the two highest hero point dice you roll instead of just the highest.
LEVEL 11
Hidden Power (3/Day, Max of 1/Encounter)
Improved Induction Pool
Reverse View
Beginning at 11th level, while Sense of the Parallel is active you cannot be flanked and cannot be caught flat-footed.
LEVEL 13
LEVEL 15
Hidden Power (4/Day, Max of 2/Encounter)
LEVEL 17
Sense of the Parallel (+3)
Improved Induction Pool
LEVEL 19
Hidden Power (5/Day, 2/Encounter)
Parallel Surge
At level 20, you can use this ability once per day when under the effects of the Hidden Power ability. Instead of gaining bonus temporary induction when drawing from your reserves as per the normal calculation, you gain temporary induction equal to the amount you tapped your reserves for (up to a maximum of your character level). Activating this ability costs a hero point.