Dimensionally-Imbued Items: Difference between revisions

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[[Category:Equipment]]
Sealed Items are specially-crafted objects that contain imbued Dimensional potential.  The art of creating such items is seldom taught, rarely accessible, and more often than not self-discovered.
Sealed Items are specially-crafted objects that contain imbued Dimensional potential.  The art of creating such items is seldom taught, rarely accessible, and more often than not self-discovered.


Each seal has its own properties, and each piece of equipment has a limit as to the number of different seals it can hold. A seal cannot be removed from a weapon or armor unless said weapon or armor is destroyed and reforged.
Each seal has its own properties, and each piece of equipment has a limit as to the number of different seals it can hold. A seal cannot be removed from a weapon or armor unless said weapon or armor is destroyed and reforged.
== GUARDIAN System ==
'''Full Name:''' Global Unrestricted Anti Random Dimensional Induction And Negation System
'''Manufacturer:''' Unknown
'''Origin:''' Presumed Human, though clear signs of non-human technology abound in the device.
Though neither a Sealed nor Dimensionally-imbued item, the GUARDIAN System bears mentioning here.  Variations of this device are known to exist in any society that has any kind of knowledge of the Void and its side effects.  In its usual form, the GUARDIAN System comprises of a small sensory device about the size of a pocket watch and a heads up display that interfaces with it, alternatively it can interface with any pre-existing HUD display.  The system itself is an adaptation of an old JolKoar technologiy that was utilized for monitoring Void manipulation potential in people who had broken the Great Taboo and ventured into the Void instead of merely gazing upon it.  The modern system functionas as a monitoring system for Induction potential, and can provide basic training in some techniques. Who actually manufacturers these objects is a closely-guarded secret, and the fact that they contain elements of Golden Age JolKoar technology is classified.  What is certain is that anyone who shows signs of being capable of utilizing for dimensional induction ends up with one of these items in their possession.
In game mechanics terms, this device lets someone with the Dimensional Induction specialization know their Induction and Reserve pools without having to make a skill check and are far less at risk of accidentally activating a technique, plus the expert system and knowledge databases in it can provide training for any non-Secret techniques up to a Learn DC of 20.


== Sealed Armor ==
== Sealed Armor ==
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''This deck of 54 cards seems completely mundane but can be used as a deadly weapon in skilled hands.''
''This deck of 54 cards seems completely mundane but can be used as a deadly weapon in skilled hands.''
*'''Minor (Lv 4)''' - DC 15 - ''Property:'' Each card can be thrown as a knife. A thrown card has 50% chance to be destroyed.
*'''Minor (Lv 4)''' - DC 15 - ''Property:'' Each card can be thrown as a knife. A thrown card has 50% chance to be destroyed.
=== Cannonblast Rounds ===
''This bullet grows in mass, increasing its density and stopping power.''
*'''Superior (Lv 8)''' -  DC 25 - Property (single use, free action): 2 points. Use when firing a cannonblast round. The bullet grows in mass and deals ballistic damage increased by two die size, plus any normal modifier. This ability does not stack with techniques and effects that increase weapon size.  Don't question where the extra force needed to propel the extra mass comes from.
*'''Special:''' Crafting this sealed item creates 5 cannonblast round of the same calibre.
=== Concealing Scabbard ===
''Got a big sword that you can't nanostore for some reason?  Hide it with this!''
*'''Minor (Lv 4)''' - DC 7 - ''Property:'' The sheathed bladed weapon this scabbard is made for can be concealed as though it was two size categories smaller than it really is.


=== Dimensional Gem ===
=== Dimensional Gem ===
''The gemstone on this piece of jewewlry grows with the otherworldy radiance of the Void.''
''The gemstone on this piece of jewewlry grows with the otherworldy radiance of the Void.''
*'''Greater (Lv 15)''' - DC 38 - ''Power (3/Day):'' When using a Dimensional Induction technique, increase any DC to use it by 4, but half the Induction Pool cost of it.
*'''Greater (Lv 15)''' - DC 38 - ''Power (3/Day):'' When using a Dimensional Induction technique, increase any DC to use it by 4, but halve the Induction Pool cost of it.
*'''Special:''' Crafting this requires exposing the gemstone directly to the Void, or the use of a stone already such exposed.
*'''Special:''' Crafting this requires exposing the gemstone directly to the Void, or the use of a stone already such exposed.


=== Dimensional Container ==
=== Dimensional Container ===
''This pouch appears ordinary, but it is in reality a portal to a small area of the Void.''
''This pouch appears ordinary, but it is in reality a portal to a small area of the Void.''
*'''Superior (Lv 10)''' - DC 27 - ''Property:'' This pouch can hold up to 50 kg of material, but always weighs 5 kg.  It is belt pouch-sized.
*'''Superior (Lv 10)''' - DC 27 - ''Property:'' This pouch can hold up to 50 kg of material, but always weighs 5 kg.  It is belt pouch-sized.
*'''Greater (Lv 13)''' - DC 36 - ''Property:'' This pouch can hold up to 100 kg of material, but always weighs 10 kg.  It is backpack-sized.
*'''Greater (Lv 13)''' - DC 36 - ''Property:'' This pouch can hold up to 100 kg of material, but always weighs 10 kg.  It is backpack-sized.
=== High-Capacity Magazine ===
''This simple box magazine holds much more ammunition than it appears.''
*'''Minor (Lv 6)''' - DC 17 - ''Property:'' The high-capacity magazine increases the amount of ammunition the magazine it was made for by a factor of 5.
*'''Superior (Lv 10)''' - DC 27 - ''Property:'' The high-capacity magazine increases the amount of ammunition the magazine it was made for by a factor of 10.
*'''Power (both levels) (At-Will, full-round action):''' Load or unload 20 bullets from the magazine.
*'''Special:''' A high-capacity magazine only fits one type of weapon.


=== Void Speed Seal ===
=== Void Speed Seal ===

Latest revision as of 22:26, 9 January 2023

Sealed Items are specially-crafted objects that contain imbued Dimensional potential. The art of creating such items is seldom taught, rarely accessible, and more often than not self-discovered.

Each seal has its own properties, and each piece of equipment has a limit as to the number of different seals it can hold. A seal cannot be removed from a weapon or armor unless said weapon or armor is destroyed and reforged.

GUARDIAN System

Full Name: Global Unrestricted Anti Random Dimensional Induction And Negation System

Manufacturer: Unknown

Origin: Presumed Human, though clear signs of non-human technology abound in the device.

Though neither a Sealed nor Dimensionally-imbued item, the GUARDIAN System bears mentioning here. Variations of this device are known to exist in any society that has any kind of knowledge of the Void and its side effects. In its usual form, the GUARDIAN System comprises of a small sensory device about the size of a pocket watch and a heads up display that interfaces with it, alternatively it can interface with any pre-existing HUD display. The system itself is an adaptation of an old JolKoar technologiy that was utilized for monitoring Void manipulation potential in people who had broken the Great Taboo and ventured into the Void instead of merely gazing upon it. The modern system functionas as a monitoring system for Induction potential, and can provide basic training in some techniques. Who actually manufacturers these objects is a closely-guarded secret, and the fact that they contain elements of Golden Age JolKoar technology is classified. What is certain is that anyone who shows signs of being capable of utilizing for dimensional induction ends up with one of these items in their possession.

In game mechanics terms, this device lets someone with the Dimensional Induction specialization know their Induction and Reserve pools without having to make a skill check and are far less at risk of accidentally activating a technique, plus the expert system and knowledge databases in it can provide training for any non-Secret techniques up to a Learn DC of 20.

Sealed Armor

Mass Reduction

  • Superior (Lv 7) - DC 22 - Property: Armor treated as though one category lighter (medium to light, heavy to medium). This cannot turn light armor into non-combat armor. The appropriate proficiency feat is still required. Halve the armor's weight.

Pocket Dimension

  • Minor (Lv 5) - DC 15 - Power (At-Will, full-round action): The light armor shifts to become mundane clothing. If the armor it was applied to included more than one piece (such as boots, pants, gauntlets, etc.) the garment it becomes can include additional articles. The weight of the original item changes appropriately. Both forms benefit from enhancement seals.
  • Superior (Lv 7) - DC 22 - Can be applied to medium armor.
  • Greater (Lv 12) - DC 32 - Can be applied to heavy armor.
  • Special: The secondary form is selected when creating the seal. By default this is mundane clothing, however during the Sealing process you can instead utilize a pre-existing article of clothing (including a Uniform or Non-Combat Armor).

Sealed Weapons

Armor Piercing

  • Superior (Lv 7) - DC 23 - Property: Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 5 hardness and damage reduction.
  • Greater (Lv 14) - DC 34 - Property: Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 10 hardness and damage reduction.
  • Epic (Lv 21) - DC 41 - Property: Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore all hardness and damage reduction.
  • Special: This property can only be applied to melee weapons and ammunition.

Pocket Dimension

  • Superior (Lv 7) - DC 22 - Power (At-Will, full-round action): The weapon shifts and becomes a different weapon or object chosen at the time of this seal being added. The new weapon or object must be the same size and roughly similar shape.
  • Greater (Lv 12) - DC 32 - Power (At-Will, full-round action): The weapon shifts and becomes a different weapon or object chosen at the time of this seal being added. The new weapon or object can be up to 2 size categories smaller or larger, and does not need to be a similar shape.

Elemental Current

  • Superior (Lv 9) - DC 24 - Property: This weapon can be imbued with Blade Arts - Energy Channel with elemental properties without the required mastery. The duration of the technique is increased by 5 minutes or 2 successful attacks.
  • Greater (Lv 16) - DC 36 - Property: This weapon can be imbued with Blade Arts - Energy Channel with elemental properties without the required mastery. The duration of the technique is increased by 10 minutes or 4 successful attacks. Additionally, Blade Arts - Energy Channel only costs 4 points to imbue this weapon.
  • Epic (Lv 22) - DC 43 - Property: This weapon can be imbued with Blade Arts - Energy Channel with elemental properties without the required mastery. The duration of the technique is increased by 10 minutes or 8 successful attacks. Additionally, Blade Arts - Energy Channel only costs 2 points to imbue this weapon.

Sealed Items

Assassin's Deck

This deck of 54 cards seems completely mundane but can be used as a deadly weapon in skilled hands.

  • Minor (Lv 4) - DC 15 - Property: Each card can be thrown as a knife. A thrown card has 50% chance to be destroyed.

Cannonblast Rounds

This bullet grows in mass, increasing its density and stopping power.

  • Superior (Lv 8) - DC 25 - Property (single use, free action): 2 points. Use when firing a cannonblast round. The bullet grows in mass and deals ballistic damage increased by two die size, plus any normal modifier. This ability does not stack with techniques and effects that increase weapon size. Don't question where the extra force needed to propel the extra mass comes from.
  • Special: Crafting this sealed item creates 5 cannonblast round of the same calibre.

Concealing Scabbard

Got a big sword that you can't nanostore for some reason? Hide it with this!

  • Minor (Lv 4) - DC 7 - Property: The sheathed bladed weapon this scabbard is made for can be concealed as though it was two size categories smaller than it really is.

Dimensional Gem

The gemstone on this piece of jewewlry grows with the otherworldy radiance of the Void.

  • Greater (Lv 15) - DC 38 - Power (3/Day): When using a Dimensional Induction technique, increase any DC to use it by 4, but halve the Induction Pool cost of it.
  • Special: Crafting this requires exposing the gemstone directly to the Void, or the use of a stone already such exposed.

Dimensional Container

This pouch appears ordinary, but it is in reality a portal to a small area of the Void.

  • Superior (Lv 10) - DC 27 - Property: This pouch can hold up to 50 kg of material, but always weighs 5 kg. It is belt pouch-sized.
  • Greater (Lv 13) - DC 36 - Property: This pouch can hold up to 100 kg of material, but always weighs 10 kg. It is backpack-sized.

High-Capacity Magazine

This simple box magazine holds much more ammunition than it appears.

  • Minor (Lv 6) - DC 17 - Property: The high-capacity magazine increases the amount of ammunition the magazine it was made for by a factor of 5.
  • Superior (Lv 10) - DC 27 - Property: The high-capacity magazine increases the amount of ammunition the magazine it was made for by a factor of 10.
  • Power (both levels) (At-Will, full-round action): Load or unload 20 bullets from the magazine.
  • Special: A high-capacity magazine only fits one type of weapon.

Void Speed Seal

This object has a complex seal on it, imbued with dimensional energy which the user can channel into unthinkable velocities of movement.

  • Superior (Lv 8) - DC 20 - Power (Swift Action, Single Use): You gain a +1 Speed Rank bonus for 2 rounds.
  • Greater (Lv 15) - DC 32 - Power (Swift Action, Single Use): You gain a +2 Speed Rank bonus for 2 rounds.
  • Special: After the duration expires, you cannot use one of these again until you rest properly.

Void Strength Seal

This object has a complex seal on it, imbued with dimensional energy which the user can channel into unthinkable force.

  • Superior (Lv 8) - DC 20 - Power (Swift Action, Single Use): You gain a +1 Strength Rank bonus for 2 rounds.
  • Greater (Lv 15) - DC 32 - Power (Swift Action, Single Use): You gain a +2 Strength Rank bonus for 2 rounds.
  • Special: After the duration expires, you cannot use one of these again until you rest properly.