Human: Difference between revisions

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Line 130: Line 130:
| 97-100
| 97-100
| Reincarnated: You have been reborn in many cycles, and may be reborn in many more until you accomplish the ultimate task for which you are destined.  You gain access to the Reincarnated faith trait, and the Forgotten Past story feat.
| Reincarnated: You have been reborn in many cycles, and may be reborn in many more until you accomplish the ultimate task for which you are destined.  You gain access to the Reincarnated faith trait, and the Forgotten Past story feat.
|}
===PARENTS' PROFESSIONS===
Roll twice, once for each parent
{| class="wikitable"
|-
! d%
! RESULT
|-
| 01–25
| Blue-Collar Laborer: You gain access to the Blue-Collar Background social trait.
|-
| 26–30
| Entertainers: You gain access to the Talented social trait.
|-
| 31–34
| Soldiers: You gain access to the Tactician combat trait. If you are in the military, you gain Military Man as a bonus feat.
|-
| 35–37
| Travelers: You gain access to the Worldly social trait.
|-
| 38–40
| Streetwise: You gain access to the Child of the Streets social trait.
|-
| 41–55
| Nature-Wise: You gain access to the Nature Watcher social trait.
|-
| 56–70
| Tradespeople: You gain access to the Life of Toil social trait.
|-
| 71–85
| Artisans: You gain access to the Life of Toil social trait.
|-
| 86–95
| Merchants: You gain access to the Merchant social trait.
|-
| 96–100
| Clergy: You gain access to the Focused Training skill trait.
|}
|}

Revision as of 22:56, 10 January 2023

Game Statistics

  • Bonus Feat: A human can choose any feat that they qualify for at level 1 as a bonus feat.
  • Culture Bonus: All Humans receive a Culture Bonus. See their Species page for brief suggestions and their Lore page for more information.
  • Automatic Language: Terran Standard, plus an additional one dependent on origin location (see Species page).
  • Origin Locations:
    • AMERICAN (Former USA, any of the current Coalition of America)
      Bonus Language: English, French, German, Italian, Russian, Chinese, or Japanese
      RECOMMENDED CULTURE OPTIONS: Adaptable, Cold Tolerance, Heat Tolerance, Jack-of-All-Trades, Vehicular Engineer, or Wealthy
    • ARABIAN (United Arab States [basically, any Middle Eastern nation not otherwise listed below])
      Bonus Language: Arabic
      RECOMMENDED CULTURE OPTIONS: Desert Dweller, Guerrilla Fighter, Militaristic, or Religious Influence
    • ARGENTINIAN
      Bonus Language: Spanish
      RECOMMENDED CULTURE OPTIONS: Adaptable, or Agricultural
    • AUSTRALIAN
      Bonus Language: English
      RECOMMENDED CULTURE OPTIONS: Adaptable, or Explorer
    • BALTIC (Estonia, Latvia, and Lithuania)
      Bonus Language: Lithuanian, Latvian, Estonian, Belarusian, or Russian
      RECOMMENDED CULTURE OPTIONS: Cold Tolerance, Militaristic, or Surgeon’s Touch
    • BRAZILIAN
      Bonus Language: Portuguese
      RECOMMENDED CULTURE OPTIONS: Gregarious, Militaristic, or Specialist
    • CANADIAN
      Bonus Language: English or French
      RECOMMENDED CULTURE OPTIONS: Cold Tolerance, Explorer, or Forester
    • CENTRAL AMERICAN (Anything south of Mexico and north of the border of South America)
      Bonus Language: French or Spanish
      RECOMMENDED CULTURE OPTIONS: Guerilla Fighter, or Jungle Dweller
    • CHILEAN
      Bonus Language: Spanish
      RECOMMENDED CULTURE OPTIONS: Militaristic, Mountaineer, or Trader
    • CHINESE
      Bonus Language: Chinese [Mandarin] or Chinese [Cantonese]
      RECOMMENDED CULTURE OPTIONS: Agricultural, Efficient, Industrious, Trader, or Wealthy
    • COLOMBIAN
      Bonus Language: Spanish
      RECOMMENDED CULTURE OPTIONS: Guerilla Fighter, or Jungle Dweller
    • EGYPTIAN
      Bonus Language: Arabic
      RECOMMENDED CULTURE OPTIONS: Desert Dweller, Historian, or Militaristic
    • ENGLISH
      Bonus Language: English
      RECOMMENDED CULTURE OPTIONS: Savoir-Faire, Unflappable, or Wealthy
    • FRENCH
      Bonus Language: French
      RECOMMENDED CULTURE OPTIONS: Charming, Connoisseur, Savoir-Faire, or Wealthy
    • GERMAN
      Bonus Language: German or Hungarian
      RECOMMENDED CULTURE OPTIONS: Industrious, Militaristic, or Wealthy
    • GREEK/BALKAN
      Bonus Language: Greek, Albanian, Bosnian, Croatian, Serbian, Bulgarian, Romanian, Macedonian, Slovenian
      RECOMMENDED CULTURE OPTIONS: Distrustful, Militaristic, Professional Sportsman, or Streetwise
    • INDIAN
      Bonus Language: Hindi
      RECOMMENDED CULTURE OPTIONS: Efficient, Industrious, Religious Influence, or Trader
    • INDONESIAN
      Bonus Language: Bhasa
      RECOMMENDED CULTURE OPTIONS: Guerilla Fighter, Jungle Dweller, Militaristic, Seagoing, or Streetwise
    • IRISH
      Bonus Language: English or Gaelic
      RECOMMENDED CULTURE OPTIONS: Gregarious, Specialist
    • ISRAELI
      Bonus Language: Arabic AND Hebrew
      RECOMMENDED CULTURE OPTIONS: Guerilla Fighter, Militaristic, or Religious Influence
    • ITALIAN
      Bonus Language: Italian
      RECOMMENDED CULTURE OPTIONS: Connoisseur or Professional Sportsman
    • JAPANESE
      Bonus Language: Japanese
      RECOMMENDED CULTURE OPTIONS: Efficient, Industrious, Level-headed, Light Sleeper, or Wealthy
    • LAUNCHED (Emigrated from Earth to Luna)
      Bonus Language: Chinese, English, or Russian
      RECOMMENDED CULTURE OPTIONS: Cold Tolerance, Low-G Tolerance, Miner, Tunnel Rat, or Vehicular Engineer
    • LUNITE (2nd-generation Luna resident, i.e. the child of someone who was born on Luna)
      Bonus Language: Chinese, English, or Russian
      RECOMMENDED CULTURE OPTIONS: Born Pilot, Cold Tolerance, Low-G Tolerance, Miner, Tunnel Rat, or Vehicular Engineer
    • MARSIE (1st-generation Mars resident, i.e. the first generation born on Mars)
      Bonus Language: English or Russian
      RECOMMENDED CULTURE OPTIONS: Born Pilot, Cold Tolerance, Explorer [Exotic only], Low-G Tolerance, Vehicular Engineer
    • MOONIE (1st-generation Luna resident, i.e. the first generation born on Luna)
      Bonus Language: Chinese, English, or Russian
      RECOMMENDED CULTURE OPTIONS: Born Pilot, Cold Tolerance, Low-G Tolerance, Miner, Tunnel Rat, or Vehicular Engineer
    • MEXICAN
      Bonus Language: Spanish
      RECOMMENDED CULTURE OPTIONS: Desert Dweller, Heat Tolerance, Militaristic, or Streetwise
    • NIGERIAN
      Bonus Languages: English, Hausa, Igbo, or Yoruba
      RECOMMENDED CULTURE OPTIONS: Militaristic, Streetwise, Trader, or Wealthy (Nigeria controls the largest known deposit of Rigarium on Earth)
    • PALESTINIAN
      Bonus Language: Arabic AND Hebrew
      RECOMMENDED CULTURE OPTIONS: Guerilla Fighter, Militaristic, Religious Influence, or Streetwise
    • POLISH
      Bonus Language: Polish
      RECOMMENDED CULTURE OPTIONS: Repetitious or Team Player
    • REDDIE (Emigrated from Earth or Luna to Mars)
      Bonus Language: English or Russian
      RECOMMENDED CULTURE OPTIONS: Cold Tolerance, Explorer [Exotic only], Low-G Tolerance, or Vehicular Engineer
    • RUSSIAN
      Bonus Language: Russian
      RECOMMENDED CULTURE OPTIONS: Cold Tolerance, Industrious, Level-Headed, Militaristic, or Vehicular Engineer
    • SCANDINAVIAN (Denmark, Finland, Iceland, Norway, or Sweden)
      Bonus Language: Norwegian, Swedish, Finnish, Icelandic, or Danish
      RECOMMENDED CULTURE OPTIONS: Cold Tolerance, Forward Thinking, or Militaristic
    • SCOTTISH
      Bonus Language: English, Gaelic, or Scottish
      RECOMMENDED CULTURE OPTIONS: Explorer or Stubborn
    • SOUTH AFRICAN
      Bonus Language: Afrikaans
      RECOMMENDED CULTURE OPTIONS: Forward Thinking, Streetwise, or Trader
    • SPANISH
      Bonus Language: Spanish, Portuguese
      RECOMMENDED CULTURE OPTIONS: Glib Tongue or Open-Minded
    • SWISS
      Bonus Language: Swiss
      RECOMMENDED CULTURE OPTIONS: Cold Tolerance, Militaristic, or Mountaineer
    • TURKISH
      Bonus Language: Turkish
      RECOMMENDED CULTURE OPTIONS: Heat Tolerance or Militaristic
    • UKRANIAN
      Bonus Language: Russian or Ukranian
      RECOMMENDED CULTURE OPTIONS: Agricultural, Militaristic, or Vehicular Engineer
    • VATICAN (OR MONASTIC/PRIESTLY UPBRINGING)
      Bonus Language: Latin
      RECOMMENDED CULTURE OPTIONS: Good Listener, Historian, or Religious Influence
    • WELSH
      Bonus Language: Welsh
      RECOMMENDED CULTURE OPTIONS: Jack-of-All-Trades or Specialist

Backgrounds

HOMELAND

Are you from Earth? If so, what nation? Did you grow up in a single place, or did you move around a lot? Are you from a metropolitan area, or did you live in a suburban or rural area? For the most part, Humans still identify themselves by what nation they are from, and old national rivalries still run deep. If you don’t have a nation in mind, use the table below to determine where you are from.

  • CHARACTERS FROM EARTH: For characters old enough to have lived through (and remembered) World War 3 or even fought in the conflict, your choice of where you are from will play a large part into your perception of other people in the world. Europeans tend to not trust people from the southern parts of the former USA, Russians and Scandinavians do not get along, and Japan is wary of the continuing rise of China as a global power – just to give a few examples. Where you are from also determines what languages you know.
  • CHARACTERS FROM LUNA: The Earth’s moon began to host full-time colonists in the early 1990s, when advancements in starship drive technologies made it easier to resupply lunar bases. If your character is from Luna, you should determine if you are a 1st-generation “Moonie” (20-40 years old), 2nd-generation “Lunite” (18-20 years old), or an immigrant from Earth (AKA “Launched”).
    • Launched – The most freeform background. What brought you to the moon? Are you a first-waver and old, or a bright-eyed new immigrant?
    • Lunites – Luna has been independent for the vast majority if your formative years - what does this mean to you?
    • Moonies – You saw the fight for Lunar independence first-hand - how did it shape you?
  • CHARACTERS FROM MARS: Mars didn’t see full-time colonists until the early 2000s, and didn’t see native-born children until 2010. If your character is from Mars, you should determine if you are a 1st-generation “Marsie” (18-20 years old), or an immigrant from Earth (AKA “Reddie”).
    • Marsies – Marsies tend to have a lower STR score then people from Earth. Marsies also operate off a 24-hour, 40-minute circadian rhythm, which can lead to some weirdness when comparing them with Earth-dwellers.
    • Reddies – Reddies adapt to the 24-hour, 40-minute day/night cycle on Mars after a few months of using light-therapy.
  • CHARACTERS FROM ALPHA CENTAURI (ALPHA PRIME COLONY): If you’re from Alpha Centauri, then you originate from either Earth, Luna, or Mars (or you’re too young to be a player character in 2031). See those respective sections above. Living in Alpha Centauri means you have greater exposure to Proximans, due to the proximity between the Centauri systems. Proximan would be a logical language choice for you, if you can meet the requirements to speak it (DEX of 14 or higher) and understand it (INT of 14 or higher).
  • CHARACTERS FROM BARNARD’S STAR: Theoretically, your character could have been a Barnard’s Star colonist or colonial officer, or military personnel stationed in Barnard’s Star when the Dweller attack took place. If this is the case, you were either not home when it happened, or managed to flee the assault as one of the survivors. You would originate from either Earth, Luna, or Mars, so see those respective sections above. How did you get away? How has the attack on Barnard's Star shaped your worldview?

PARENTS

What is the status of your parents?

d% RESULT
01-50 Both of your parents are alive.
51-70 Only your father is alive.
71-90 Only your mother is alive.
91-100 Both of your parents are dead.

SIBLINGS

Were you an only child, or were you one of 2.5 children, or did you have many siblings?

d% RESULT
01-60 1d2 siblings. With two siblings, you gain access to the Kin Guardian title.
61-70 1d2 siblings and 1d2 half-siblings. You gain access to the Kin Guardian title.
71-80 2d4 siblings. You gain access to the Kin Guardian title.
81-100 No siblings.

CIRCUMSTANCES OF BIRTH

d% RESULT
01-30 Blue-Collar Birth: Your parents were blue-collar workers. They instilled in you the value of a hard day’s work. You gain access to the Blue-Collar Background social trait. When determining your parents’ professions, Roll 2d20 on Table: Parents’ Profession to determine your parents’ occupations, instead of rolling d%.
31-60 White-Collar Birth: Your parents were white-collar workers. They got you the best education that they could, and you picked up bits and pieces of their trades as well. You gain access to the Merchant social trait.
60-65 Upper-Class Birth: You were born with a silver spoon in your mouth, to a wealthy family that catered to your every need. You gain access to the Influence social trait and the Rich Parents social trait.
66-75 Adopted: You were not raised by your birth family, but taken in by another family within your race or culture. Roll four times instead of twice when determining your parents’ professions —twice for your birth family and a twice for your adoptive family. You gain access to traits granted by both sets of parents.
76-77 Born of Violence: Your birth was caused by violent, unwilling means. You have one parent, and the other likely remains unknown. You gain access to the Axe to Grind combat trait.
78-88 Dishonored Family: You were born into a family that once was honored among your society but has since fallen into disgrace. Perhaps one of your relatives committed atrocities during the Third World War. Regardless of the reason, your family name is now loathed and maligned by those who know it, putting you on your guard. You gain access to the Reactionary combat trait, the Lost Legacy story feat, and the Redemption story feat.
89-91 Heir to a Legacy: You are the heir to a family with an old name and a distinguished past. Your family might be wealthy or middle class, but your name itself is worth twice your fortunes. You gain access to the Influence social trait and the Rich Parents social trait.
92-96 Progeny of Power: You were born during a particularly significant magical event, or possibly spirits had something to do with you being born. You gain access to the Magical Talent magic trait, and the Charming social trait.
97-100 Reincarnated: You have been reborn in many cycles, and may be reborn in many more until you accomplish the ultimate task for which you are destined. You gain access to the Reincarnated faith trait, and the Forgotten Past story feat.

PARENTS' PROFESSIONS

Roll twice, once for each parent

d% RESULT
01–25 Blue-Collar Laborer: You gain access to the Blue-Collar Background social trait.
26–30 Entertainers: You gain access to the Talented social trait.
31–34 Soldiers: You gain access to the Tactician combat trait. If you are in the military, you gain Military Man as a bonus feat.
35–37 Travelers: You gain access to the Worldly social trait.
38–40 Streetwise: You gain access to the Child of the Streets social trait.
41–55 Nature-Wise: You gain access to the Nature Watcher social trait.
56–70 Tradespeople: You gain access to the Life of Toil social trait.
71–85 Artisans: You gain access to the Life of Toil social trait.
86–95 Merchants: You gain access to the Merchant social trait.
96–100 Clergy: You gain access to the Focused Training skill trait.