Sniper (Specialization): Difference between revisions

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[[Weapon Specialist]]
[[Weapon Specialist]]
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|uniqueTalentTrees=
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+2 Dexterity
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Revision as of 05:05, 11 January 2023

Sniper
Prerequisites: Trained Skills: Perception, Stealth, Survival

Feats: Careful Shot, Deadeye, Point Blank Shot, Precise Shot, Skill Focus (Stealth), Weapon Focus (Rifle), Weapon Proficiency (Rifle) Talents: At least two talents from the Camouflage tree

Universal Talent Trees: Weapon Specialist
Unique Talent Trees: Sniper
Defense Boosts: {{{defenseBoosts}}}
Ability Score Boosts +2 Dexterity

The undisputed master of long-range combat, able to engage and defeat enemies before they are even aware of his presence, the sniper is an enemy to be feared and respected. Stealth, patience, and control are his greatest assets, allowing him to seek out and exploit the rare opportunities that most others would miss. Many snipers are members of military and paramilitary organizations and have been trained by other sharpshooters in their art, though others may simply be hunters from backwater worlds who have mastered the arts of stealth and marksmanship through necessity.

Specialization Abilities

IMPROVED RANGE - Your skill with adjusting for range is unparalleled. You add a 10-square bonus to the maximum distance of any rifle you wield (this effectively extends the Long range category). This bonus increases by another 10 squares for each specialization level you gain.


Sniper talent tree

Your rifle has become an extension of your body, enabling you to make shots that others would consider impossible.


Deadly Aim: If you aim before making a a ranged attack with a rifle and the attack hits, you deal additional damage equal to your Dexterity bonus.


Debilitating Shot: As the Gunslinger talent by the same name.


Headshot: When attacking a flat-footed opponent with a rifle, you score a critical hit on a natural roll of 19 or 20. However, a natural 19 is not considered an automatic hit; if you roll a natural 19 and still miss the target, you do not score a critical hit.

Prerequisites: Weapon Specialization (rifle), base attack bonus +12.


Improved Debilitating Shot: If you aim before making a ranged attack and the attack hits, you move the target an additional -1 step along the condition track in addition to dealing damage. This talent stacks with Debilitating Shot, Hunter's Mark, and other talents that allow you to move the target along the condition track as a result of aiming.

Prerequisites: Debilitating Shot, base attack bonus +16.


Ranged Disarm: As the Gunslinger talent by the same name.


Ranged Sneak Attack: As the Sneak Attack talent from the Misfortune tree, except that you may deal your normal Sneak Attack damage at a distance of up to Short range. This talent does not stack with any Sneak Attack damage you already possess, though you may take it multiple times to increase your Ranged Sneak Attack damage.