COMBAT METHODS: Difference between revisions
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=Iterative Attacks= | =Iterative Attacks= | ||
You have learned to get off more attacks in a shorter period of time. These additional attacks can only be used when making a Full Attack or when making a regular attack with a ranged weapon set to semiautomatic fire (in which case you cannot use the rules for semiautomatic fire that allow you to take a penalty to attack to do extra dice of damage). | |||
At level 6 you gain your first additional attack, which is made at a -5 penalty. Every five levels after that, you gain another additional attack, and the penalty for each additional attack increases by 5 each time (second additional attack is at -10, third is at -15, etc). When making the extra attacks as a regular attack (with a semiautomatic ranged weapon), you can ONLY use that weapon to make them. When making a Full Attack, you can use any weapon you are actively armed with (including natural weapons and unarmed attacks) to make the attacks, in any combination you choose. | |||
=Marksmanship= | =Marksmanship= | ||
Revision as of 21:08, 15 January 2023
Grace, Tact, And Wit
Rather than focusing on force of arms or fists, you have instead honed your razor wit and personality into a useful weapon and defense in combat. At level 1 you gain the Noble Fencing Style talent as a bonus talent (Expert class, Fencing talent tree), and you can use this talent with any one-handed melee weapon you are proficient with instead of just light weapons. You add the Fencing talent tree to the list of talent trees that you can spend your Mundane Character Progression bonus talents on (see below). At level 3 and every 3 levels thereafter you gain a bonus feat that you meet the prerequisites for from the following list of feats.
- Banter
- Brilliant Defense
- Combat Trickery
- Demoralizing Strike
- Disturbing Presence
- Fan Service
- Fight Through Pain
- Force of Personality
- Humiliate
- Indomitable Personality
- Intimidator
- Mark
- Poise
- Predictive Defense
- Skill Focus (Deception)
- Silver Tongue
- Undermine
Iterative Attacks
You have learned to get off more attacks in a shorter period of time. These additional attacks can only be used when making a Full Attack or when making a regular attack with a ranged weapon set to semiautomatic fire (in which case you cannot use the rules for semiautomatic fire that allow you to take a penalty to attack to do extra dice of damage).
At level 6 you gain your first additional attack, which is made at a -5 penalty. Every five levels after that, you gain another additional attack, and the penalty for each additional attack increases by 5 each time (second additional attack is at -10, third is at -15, etc). When making the extra attacks as a regular attack (with a semiautomatic ranged weapon), you can ONLY use that weapon to make them. When making a Full Attack, you can use any weapon you are actively armed with (including natural weapons and unarmed attacks) to make the attacks, in any combination you choose.