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You have learned variety of tricks that allow them to squeeze more life out of ailing technology, enhancing your gear in ways the manufacturer never intended.
You have learned variety of tricks that allow them to squeeze more life out of ailing technology, enhancing your gear in ways the manufacturer never intended.


'''Fast Repairs:''' Whenever you jury-rig an object or vehicle, the vehicle gains a number of temporary hit points equal to the result of your Mechanics check.  Damage is subtracted from these temporary hit points first, and temporary hit points go away at the conclusion of the encounter.
===Fast Repairs===
''Prerequisite:'' Trained in the Mechanics skill.
Whenever you jury-rig an object or vehicle, the vehicle gains a number of temporary hit points equal to the result of your Mechanics check.  Damage is subtracted from these temporary hit points first, and temporary hit points go away at the conclusion of the encounter.
* '''Prerequisite:''' Trained in the Mechanics skill.


'''Hot Wire:''' You can use your Mechanics check modifier instead of your Use Computer check modifier when making Use Computer checks to improve access to a computer system.  You are considered trained in the Use Computer skill for the purposes of this talent.  If you are entitled to a Use Computer check reroll, you may reroll your Mechanics check instead (subject to the same circumstances and limitations).
===Hot Wire===
''Prerequisite:'' Trained in the Mechanics skill.
You can use your Mechanics check modifier instead of your Use Computer check modifier when making Use Computer checks to improve access to a computer system.  You are considered trained in the Use Computer skill for the purposes of this talent.  If you are entitled to a Use Computer check reroll, you may reroll your Mechanics check instead (subject to the same circumstances and limitations).
* '''Prerequisite:''' Trained in the Mechanics skill.


'''Mastercraft:''' Chose on of the following types of items: Ranged Weapons, Melee Weapons, Armor, Non-Starship Vehicles, Computers/Electronic Devices or Medical Equipment. When constructing items of the chosen type, you may choose to make a Mastercraft Item. Mastercraft Items provide a +1 Craftsmanship bonus to any rolls or scores that they effect or are used in. For example, a Mastercraft Medkit provides a bonus to Treat Injury checks when it is utilized, a Mastercraft Vibrosword provides it’s wielder with a bonus to his attack and damage rolls, and Mastercraft Armor has an increased bonus to Reflex Defense and Damage Reduction. In addition, each Mastercraft item gains a bonus Upgrade Slot that may be used to further improve upon the item.
===Mastercraft===
''Prerequisites:'' Mechanics as a trained skill.
Chose on of the following types of items: Ranged Weapons, Melee Weapons, Armor, Non-Starship Vehicles, Computers/Electronic Devices or Medical Equipment. When constructing items of the chosen type, you may choose to make a Mastercraft Item. Mastercraft Items provide a +1 Craftsmanship bonus to any rolls or scores that they effect or are used in. For example, a Mastercraft Medkit provides a bonus to Treat Injury checks when it is utilized, a Mastercraft Vibrosword provides it’s wielder with a bonus to his attack and damage rolls, and Mastercraft Armor has an increased bonus to Reflex Defense and Damage Reduction. In addition, each Mastercraft item gains a bonus Upgrade Slot that may be used to further improve upon the item.
''Special:'' This Talent may be selected multiple times. Each new selection may be applied to a different type of item, or reapplied to the same item type. Multiple Mastercraft talents associated with the same type of item stack, allowing for greater Craftsmanship bonuses (+2 for twice, +3 for the third time, etc.) and creating items with an extra upgrade slot for each time selected.
* '''Prerequisites:''' Mechanics as a trained skill.
* '''Special:''' This Talent may be selected multiple times. Each new selection may be applied to a different type of item, or reapplied to the same item type. Multiple Mastercraft talents associated with the same type of item stack, allowing for greater Craftsmanship bonuses (+2 for twice, +3 for the third time, etc.) and creating items with an extra upgrade slot for each time selected.


'''Quick Fix:''' Once per encounter, you may jury-rig an object or vehicle that is not disabled.  All normal benefits and penalties for jury-rigging still apply.
===Quick Fix===
''Prerequisite:'' Trained in the Mechanics skill.
Once per encounter, you may jury-rig an object or vehicle that is not disabled.  All normal benefits and penalties for jury-rigging still apply.
* '''Prerequisite:''' Trained in the Mechanics skill.


'''Personalized Modifications:''' As a standard action, you may tweak the settings, grips, and moving parts of a powered weapon you wield, tailoring it to your needs.  For the remainder of the encounter, you gain a +1 equipment bonus on attack rolls and a +2 equipment bonus on damage rolls with that weapon.  You can use this talent only on powered weapons (those that require a power cell to operate), including weapons connected to a larger power source (such as vehicle and starship weapons).
===Personalized Modifications===
As a standard action, you may tweak the settings, grips, and moving parts of a powered weapon you wield, tailoring it to your needs.  For the remainder of the encounter, you gain a +1 equipment bonus on attack rolls and a +2 equipment bonus on damage rolls with that weapon.  You can use this talent only on powered weapons (those that require a power cell to operate), including weapons connected to a larger power source (such as vehicle and starship weapons).

Latest revision as of 22:15, 15 January 2023

You have learned variety of tricks that allow them to squeeze more life out of ailing technology, enhancing your gear in ways the manufacturer never intended.

Fast Repairs

Whenever you jury-rig an object or vehicle, the vehicle gains a number of temporary hit points equal to the result of your Mechanics check. Damage is subtracted from these temporary hit points first, and temporary hit points go away at the conclusion of the encounter.

  • Prerequisite: Trained in the Mechanics skill.

Hot Wire

You can use your Mechanics check modifier instead of your Use Computer check modifier when making Use Computer checks to improve access to a computer system. You are considered trained in the Use Computer skill for the purposes of this talent. If you are entitled to a Use Computer check reroll, you may reroll your Mechanics check instead (subject to the same circumstances and limitations).

  • Prerequisite: Trained in the Mechanics skill.

Mastercraft

Chose on of the following types of items: Ranged Weapons, Melee Weapons, Armor, Non-Starship Vehicles, Computers/Electronic Devices or Medical Equipment. When constructing items of the chosen type, you may choose to make a Mastercraft Item. Mastercraft Items provide a +1 Craftsmanship bonus to any rolls or scores that they effect or are used in. For example, a Mastercraft Medkit provides a bonus to Treat Injury checks when it is utilized, a Mastercraft Vibrosword provides it’s wielder with a bonus to his attack and damage rolls, and Mastercraft Armor has an increased bonus to Reflex Defense and Damage Reduction. In addition, each Mastercraft item gains a bonus Upgrade Slot that may be used to further improve upon the item.

  • Prerequisites: Mechanics as a trained skill.
  • Special: This Talent may be selected multiple times. Each new selection may be applied to a different type of item, or reapplied to the same item type. Multiple Mastercraft talents associated with the same type of item stack, allowing for greater Craftsmanship bonuses (+2 for twice, +3 for the third time, etc.) and creating items with an extra upgrade slot for each time selected.

Quick Fix

Once per encounter, you may jury-rig an object or vehicle that is not disabled. All normal benefits and penalties for jury-rigging still apply.

  • Prerequisite: Trained in the Mechanics skill.

Personalized Modifications

As a standard action, you may tweak the settings, grips, and moving parts of a powered weapon you wield, tailoring it to your needs. For the remainder of the encounter, you gain a +1 equipment bonus on attack rolls and a +2 equipment bonus on damage rolls with that weapon. You can use this talent only on powered weapons (those that require a power cell to operate), including weapons connected to a larger power source (such as vehicle and starship weapons).