Fencing: Difference between revisions

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(Created page with "Category:Universal Talents Long ago, the fine art of swordplay was stylish among people. A particular style arose mixing martial precision with forceful panache. You seek to bring this back. ===Demoralizing Defense=== As a reaction, you can designate an enemy you have just hit with a melee attack. The enemy takes only half damage from the attack, but takes a -5 penalty on attacks made against you until the end of your next turn. This is a mind-affecting effect. *...")
 
(No difference)

Latest revision as of 23:27, 15 January 2023

Long ago, the fine art of swordplay was stylish among people. A particular style arose mixing martial precision with forceful panache. You seek to bring this back.

Demoralizing Defense

As a reaction, you can designate an enemy you have just hit with a melee attack. The enemy takes only half damage from the attack, but takes a -5 penalty on attacks made against you until the end of your next turn. This is a mind-affecting effect.

  • Prerequisite: Noble Fencing Style

Leading Feint

Whenever you successfully damage an opponent with a melee attack, you can make a Deception check to feint against that target as a swift action. If successful, you designate an ally within 12 squares; your target is treated as flat-footed against the first attack that ally makes against your target before the beginning of your next turn.

  • Prerequisite: Noble Fencing Style

Noble Fencing Style

This style of swordplay uses wit and force of personality to increase accuracy, taunting and distracting an opponent with feints, misdirection, and deception. When using a light melee weapon that you are proficient with, you can use your Charisma modifier instead of your Strength modifier on attack rolls.

  • Prerequisite: Trained in Deception and Persuasion.

Personal Affront

Once per encounter, as a reaction, you can make a single melee attack against an adjacent enemy who just damaged you.

  • Prerequisite: Noble Fencing Style, BAB +5

Transposing Strike

When you hit a character with a melee attack, you can choose to have the attack deal only half damage and switch places with that foe. Your foe must be no more than one size category larger than you, and you must end up occupying a space that was previously occupied by your target (and vice versa) to use this talent. This movement does not provoke attacks of opportunity.

  • Prerequisite: Noble Fencing Style, BAB +5