Ideologue: Difference between revisions
(Created page with "Category:Universal Talents Your zeal and dedication to your cause is inspirational. It motivates your allies and demoralizes your enemies. ===Instruction=== Once per encounter, as a standard action, you can boost the competence of one of your allies within 6 squares. That individual gains the ability to make a single skill check using your skill modifier (except Magery, Nanite Control, or Psionics); this skill check must be made before the end of the encounter, or t...") |
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Latest revision as of 23:30, 15 January 2023
Your zeal and dedication to your cause is inspirational. It motivates your allies and demoralizes your enemies.
Instruction
Once per encounter, as a standard action, you can boost the competence of one of your allies within 6 squares. That individual gains the ability to make a single skill check using your skill modifier (except Magery, Nanite Control, or Psionics); this skill check must be made before the end of the encounter, or the benefit is lost. You can select this talent multiple times. Each time you do so, you gain one additional use of this talent per encounter.
Idealist
Your confidence empowers you, giving you the ability to withstand the harmful influence of others. You can add your Charisma bonus in place of your Wisdom bonus to your Will Defense.
- Prerequisite: Charisma 13
Know Your Enemy
You are well versed in the strengths and weaknesses of enemies of your cause. As a swift action, you can select a single enemy within line of sight and make a Knowledge (galactic lore) check against a DC equal to 15 + the target’s CL. lf the check is successful, you immediately learn any two (your choice) of the following pieces of information: target’s base attack bonus or attack bonus with a particular weapon, any one defense score, anyone skill modifier, or the presence of anyone talent or feat (you choose the talent or feat, and the Gamemaster reveals whether or not it is present).
Known Dissident
You are a well-known opponent of a large and influential government or organization. Officials of any level are loath to take action against you, lest they inadvertently promote your cause. As a standard action, you can make a Persuasion check against the Will Defense of a single opponent within line of sight that can hear and understand you. If your Persuasion check succeeds, that opponent may not attack you or any vehicle you occupy until the start of your next turn. If the target is of higher level than you, it gains a +5 bonus to its Will Defense, and the target must be able to hear and understand you. If the target is attacked, the effect of this talent ends. This is a mind-affecting effect.
- Prerequisite: Know Your Enemy
Lead by Example
Your bravery and skill inspires others to follow your lead. Once per encounter, when you successfully deal damage to an enemy, you can choose to grant all allies a +1 circumstance bonus on attack rolls and +1 die of damage on non-area attacks against that target for the remainder of the encounter.