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(Created page with "Category:Universal Talents You prowl the space lanes seeking wealth, fame, adventure, or something more. You’re also pretty good with vehicles in general. ===Cramped Quarters Fighting=== When adjacent to an obstacle or barrier, you gain a +2 cover bonus to your Reflex Defense. * '''Prerequisites:''' Spacehound, Starship Raider ===Deep Space Raider=== Whether you are taking on military targets on behalf of a resistance movement or you are out for personal gain, yo...") |
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Latest revision as of 01:26, 16 January 2023
You prowl the space lanes seeking wealth, fame, adventure, or something more. You’re also pretty good with vehicles in general.
Cramped Quarters Fighting
When adjacent to an obstacle or barrier, you gain a +2 cover bonus to your Reflex Defense.
- Prerequisites: Spacehound, Starship Raider
Deep Space Raider
Whether you are taking on military targets on behalf of a resistance movement or you are out for personal gain, you are experienced at raiding starships and similar targets. You can use each of the following actions once per encounter:
Clear a Path
Your attack forces an enemy to alter course or move out of your way. You must be fighting aboard a starship to use this action. As a standard action, make a ranged attack. If the attack hits, on its next turn your target must move its speed to a square that is not adjacent to you. If the target is an enemy starfighter engaged in a dogfight, the target instead must attempt to disengage from the dogfight.
Covering Fire
You squeeze off several shots as you escape pursuing enemies. As a full round action, if you are the pilot of a vehicle, you may move the vehicle up to twice its speed and make a single ranged attack with one of the pilot-controlled weapons at any point during that movement. If you hit and deal damage to a vehicle with this attack, the target vehicle takes a -2 penalty to attack rolls against your vehicle until the end of your next turn.
Disabling Fire
Make a ranged attack with a vehicle weapon. If you make this attack against a vehicle and hit and deal damage, you can choose one of the following to take effect until the end of your next turn: one of the target’s weapons ceases to function, the target’s SR is reduced to 0, the target’s hyperdrive is disabled, or the target’s speed is reduced to 2 squares.
- Prerequisites: Spacehound, Starship Raider
Hyperdriven
Once per day while aboard a starship, you can add your class level as a bonus on a single attack roll, skill check, or ability check. The decision to add this bonus can be made after the result of the roll or check is known. Make a Break for It: Once per encounter, while on or in a vehicle, you can move up to one half your speed or move the vehicle up to one-half its speed if you are the pilot, as a swift action. This movement does not provoke attacks of opportunity.
- Prerequisites: Spacehound, Stellar Warrior
Spacehound
You take no penalty on attack rolls in low-gravity or zero-gravity environments, and you ignore the debilitating effects of space sickness. In addition, you are considered proficient with any starship weapon.
Starship Raider
You gain a +1 bonus on attack rolls while aboard a starship. This bonus applies to attacks made with starship weapons as well a personal weapons used aboard a starship.
- Prerequisite: Spacehound
Stellar Warrior
Whenever you roll a natural 20 on an attack roll made aboard a starship, you gain one temporary Hero Point. If the Hero Point is not used before the end of the encounter, it is lost. This talent works with both vehicle weapons and personal weapons used aboard a starship.
- Prerequisite: Spacehound