Recruiter: Difference between revisions
(Created page with "Category:Universal Talents You have learned that many enemies can be considered potential allies instead. You can recognize the telltale signs of a potential ally, and, rather than killing your enemy, you can bring them over to your side. [http://tvtropes.org/pmwiki/pmwiki.php/Main/DefeatMeansFriendship Defeat Means Friendship]. ===Bolstered Numbers=== Whenever you use Recruit Enemy on a target, you and all allies within line of sight gain a +2 morale bonus to att...") |
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Latest revision as of 01:32, 16 January 2023
You have learned that many enemies can be considered potential allies instead. You can recognize the telltale signs of a potential ally, and, rather than killing your enemy, you can bring them over to your side. Defeat Means Friendship.
Bolstered Numbers
Whenever you use Recruit Enemy on a target, you and all allies within line of sight gain a +2 morale bonus to attack rolls until the end of the encounter.
- Prerequisite: Recruit Enemy
Noble Sacrifice
Whenever you successfully use Recruit Enemy on a target, if that target is reduced to 0 hit points or moved to the bottom of the condition track, as a reaction you can grant yourself and all allies within line of sight a number of bonus hit points equal to 10 + your class level. Damage is subtracted from bonus hit points first, and any bonus hit points remaining at the end of the encounter are lost. Bonus hit points do not stack. No bonus hit points may be granted if you or an ally reduce the target to 0 hit points or move it to the bottom of the condition track.
- Prerequisite: Recruit Enemy
Recruit Enemy
Once per encounter when you deal damage to a living creature that is equal to or greater than the target’s current hit points and the target’s damage threshold (that is, when you deal enough damage to kill the target), you can use this talent. Make a Persuasion check against the target’s Will Defense; if your result equals or exceeds the target’s Will Defense, instead of dealing full damage, you deal half damage to the target and move it -1 step on the condition track. In addition, the target becomes your ally, and its attitude toward you immediately shifts to friendly. The target fights on your side until the end of the encounter, at which point it departs (or, if the GM wishes, the target might become your ally permanently and join your party). Anyone hostile to you becomes hostile to the target. This is a mind-affecting effect. If the target is of a higher level than you, it gains a +5 bonus to its Will Defense. Enemies that cannot be bribed, blackmailed, or seduced (such as Low Dwellers) are immune to this effect. The target of this talent must be able to understand you, therefore you must share a common language.
- Prerequisites: Charisma 14+, Trained in Persuasion
Stay in the Fight
If you successfully use Recruit Enemy on a target and that target can catch a second wind, the target can do so immediately as a reaction.
- Prerequisite: Recruit Enemy
Team Recruiting
You can use your Recruit Enemy talent whenever you or an ally would deal enough damage to kill a target, instead of only when you do.
- Prerequisite: Recruit Enemy