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Over the course of their career, any good character builds up a network of personal contacts independent of their work connections. Even if they operates solely through cut-outs and intermediaries, each task puts them in communication with  individuals who may become valuable assets during later tasks. It’s up to the character, however, to put forth the effort to maintain these connections after the initial encounters.
In game terms, any NPC whose disposition toward the character is friendly or better at the end of a  job or mission, and who contributes to the success of the job or mission in some meaningful way, becomes a potential long-term contact. Specific examples include:
* A specialist whose services are acquired through a favor check.
* An expert whom the character contacts through his own research.
* An NPC whom the character successfully seduces (or who seduces the character).
An NPC who is directly tied to one of the character’s story feats cannot become a potential contact until that story feat is resolved.
==Random Generation==
==Random Generation==
'''HUMANS: '''For contacts obtained after 2017, roll 1d100. On a 1-90, your contact is human. On a 91-100, it is an alien. From 2017 through 2024, this is a Teuthidoid. From 2025 through 2029, this has a 50% chance of being a Teuthidoid or a Proximan.  For 2030 onwards things get messy.
'''HUMANS: '''For contacts obtained after 2017, roll 1d100. On a 1-90, your contact is human. On a 91-100, it is an alien. From 2017 through 2024, this is a Teuthidoid. From 2025 through 2029, this has a 50% chance of being a Teuthidoid or a Proximan.  For 2030 onwards things get messy.

Revision as of 04:28, 16 January 2023

Over the course of their career, any good character builds up a network of personal contacts independent of their work connections. Even if they operates solely through cut-outs and intermediaries, each task puts them in communication with individuals who may become valuable assets during later tasks. It’s up to the character, however, to put forth the effort to maintain these connections after the initial encounters.

In game terms, any NPC whose disposition toward the character is friendly or better at the end of a job or mission, and who contributes to the success of the job or mission in some meaningful way, becomes a potential long-term contact. Specific examples include:

  • A specialist whose services are acquired through a favor check.
  • An expert whom the character contacts through his own research.
  • An NPC whom the character successfully seduces (or who seduces the character).

An NPC who is directly tied to one of the character’s story feats cannot become a potential contact until that story feat is resolved.

Random Generation

HUMANS: For contacts obtained after 2017, roll 1d100. On a 1-90, your contact is human. On a 91-100, it is an alien. From 2017 through 2024, this is a Teuthidoid. From 2025 through 2029, this has a 50% chance of being a Teuthidoid or a Proximan. For 2030 onwards things get messy.

To determine the type of a contact, roll 2d10+2d4 and consult the table below. If this looks like a weird dice roll, it is - its designed to be a bell curve probability.

2d10+2d4 Result Contact Type
4 Exotic (CONSULT THE GM)
5 Psionic (1d8-1 Influence PLUS Reroll additional contact type and use highest influence)
6 Media (1d8+1 Influence)
7 Business (1d8+1 Influence)
8 Wilderness (1d8-1 Influence)
9 Security (1d8-1 Influence)
10 Scientific (1d8-1 Influence)
11 Military (1d8-1 Influence)
12 Medical (1d8-1 Influence)
13 Computer (1d8-1 Influence)
14 Technology (1d8-1 Influence)
15 Legal (1d8-1 Influence)
16 Blue Collar (1d6-1 Influence)
17 Street (1d8-1 Influence)
18 Academic (1d8-1 Influence)
19 Vehicular (1d8-1 Influence)
20 Journalist (1d8-1 Influence)
21 Law Enforcement (1d8-1 Influence)
22 Mercenary (1d8-1 Influence)
23 Traveling (1d8-1 Influence)
24 Criminal (1d8+1 Influence PLUS Reroll additional contact type and use highest influence)
25 Government (1d8+1 Influence)
26 Entertainment (1d8+1 Influence)
27 Magic (1d8-1 Influence PLUS Reroll additional contact type and use highest influence)
28 Exotic (CONSULT THE GM)

Random Service Branch for Military contacts

Roll Service Branch
1 Navy
2 Administration
3 Army
4 Marines
5 CEC
6 TAPS