Outlaw: Difference between revisions
(Created page with "Category:Themes {{theme |name=Outlaw |abilityScore=dex |skills=Deception, Stealth |tree1=Brigand |tree2=Smuggling |feats=Adaptable Talent, Advantageous Cover, Alternate Persona, Bad Feeling, Combat Trickery, Desperate Gambit, Dive for Cover, Friends in Low Places, Grapple Resistance, Home Turf, Improved Sleight of Hand, Master of Disguise, Safe House |} ==Level 1: Theme Knowledge== You are well connected to shadowy...") |
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|feats=[[Adaptable Talent]], [[Advantageous Cover]], [[Alternate Persona]], [[Bad Feeling]], [[Combat Trickery]], [[Desperate Gambit]], [[Dive for Cover]], [[Friends in Low Places]], [[Grapple Resistance]], [[Home Turf]], [[Improved Sleight of Hand]], [[Master of Disguise]], [[Safe House]] | |feats=[[Adaptable Talent]], [[Advantageous Cover]], [[Alternate Persona]], [[Bad Feeling]], [[Combat Trickery]], [[Desperate Gambit]], [[Dive for Cover]], [[Friends in Low Places]], [[Grapple Resistance]], [[Home Turf]], [[Improved Sleight of Hand]], [[Master of Disguise]], [[Safe House]] | ||
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==Level 1: Theme Knowledge== | ==Level 1: Theme Knowledge== | ||
Revision as of 01:08, 18 January 2023
{{theme |name=Outlaw |abilityScore=dex |skills=Deception, Stealth |tree1=Brigand |tree2=Smuggling |feats=Adaptable Talent, Advantageous Cover, Alternate Persona, Bad Feeling, Combat Trickery, Desperate Gambit, Dive for Cover, Friends in Low Places, Grapple Resistance, Home Turf, Improved Sleight of Hand, Master of Disguise, Safe House |}]
Level 1: Theme Knowledge
You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the skill checks to recall knowledge about the criminal underworld by 5.
Level 6: Legal Corruption
Your underworld contacts have serious pull with the corporations and the authorities and can get you out of just about any legal trouble—as long as you’re willing to pay the right price. Depending on the severity of the crime, this can be anywhere between 500 credits × your character level and 10,000 credits × your character level.
Level 12: Black Market Connections
You have contacts who can move goods of all manner discreetly and quietly just about anywhere to nearly any destination you can imagine. You can sell goods in any city for their usual price, even if the goods are illegal or too luxurious for the locals to afford. Additionally, for 10% more than the usual price, you can purchase goods to be delivered to a remote drop-off point (possibly near an adventure location) in the same solar system as a familiar city. The delivery always takes at least as long as the journey between the city and the drop-off point—and usually longer.