Hunter: Difference between revisions
(Created page with "Category:Themes {{theme |name=Hunter |abilityScore=Wisdom |skills=Gather Information, Survival |tree1=Awareness |tree2=Surveillance |feats=Alternate Persona, Brink of Death, Brutal Reputation, Hobbling Strike, Informant Network, Informer, Law Dog, Master of the Game, Perfected Attitude, Skill Focus (Gather Information), Skill Focus (Knowledge [Civics]), Skill Focus (Survival), Skill Training [Knowledge (Civics)], ...") |
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Latest revision as of 04:56, 18 January 2023
| Theme Details | |
|---|---|
| Theme: | Hunter |
| Ability Score: | +1 to Wisdom |
| Theme Skills: | Gather Information, Survival |
| Talent Trees: | Awareness, Surveillance |
| Theme Feats: | Alternate Persona, Brink of Death, Brutal Reputation, Hobbling Strike, Informant Network, Informer, Law Dog, Master of the Game, Perfected Attitude, Skill Focus (Gather Information), Skill Focus (Knowledge [Civics]), Skill Focus (Survival), Skill Training [Knowledge (Civics)], Sport Hunter, Takedown Strike, Traceless |
| Iconic Character: | [[{{{iconic}}}]] |
Level 1: Theme Knowledge
Your mind is a cold steel trap when it comes to scraps of information about the creatures you’re tracking down. Choose a specific sentient creature that you can identify by name, alias, or specific identity to be your mark. Alternatively, you can choose a specific non-sentient creature or a specific object. Reduce the DC of skill checks to recall knowledge about your mark, as well as to recall knowledge about law-enforcement individuals and practices, by 5. If you choose a mark that is known only by an alias or secret identity, this ability helps you learn facts only about the identity you know about, not any other unknown identities. Once you defeat your mark, as an action that takes 1 minute, you can study dossiers and database information about another individual to be your new mark. You can instead abandon your mark for a new one without defeating it, but if you do so, you take a –2 penalty to all skill checks for 1 week.
Level 6: Swift Hunter
You know just how to ask around about your marks to gain information and insight in a hurry. You can use Gather Information to gather information about your mark in half the normal time, and you reduce the penalty for following tracks using Survival while moving at full speed to 0.
Level 12: Relentless
You never seem to get tired, even when working longer and harder than everyone else in pursuit of your mark; some of your targets might even refer to you as a tireless ghost or an all-seeing hunter. You can walk or be otherwise active for 12 hours instead of 8 before needing to attempt Constitution checks for a forced march, and you can hustle for 2 hours a day during overland travel instead of 1 hour. Reduce the penalty for following tracks using Survival while moving at double speed to –10.