Investigator: Difference between revisions
(Created page with "Category:Universal Talents Whether self-taught or highly trained, you have learned to ferret out the truth in the most unlikely of places. ===Empathy=== You may make Perception check instead of Gather Information checks. Gather Information is considered to be a trained skill for you. In addition, any ability that provides bonuses or allows for re-rolls or taking 10 on Gathering Information checks also gives these advantages on Perception checks for this purpose. * '...") |
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===Intuition=== | ===Intuition=== | ||
Once per day, you may have the Game Master make a Perception check for you as a Full Round Action that doesn’t provoke attacks of opportunity. You should specify a person, place or object associated with your current investigation or adventure. Based on the result of this check, your storyteller will give you a certain amount of information about the subject of your hunch. | Once per day, you may have the Game Master make a Perception check for you as a Full Round Action that doesn’t provoke attacks of opportunity. You should specify a person, place or object associated with your current investigation or adventure. Based on the result of this check, your storyteller will give you a certain amount of information about the subject of your hunch. | ||
'''Roll Total:''' | <br>'''Roll Total:''' | ||
** 14 or lower – Vaguely misleading information. Ex: Right person, but wrong crime. | ** 14 or lower – Vaguely misleading information. Ex: Right person, but wrong crime. | ||
** 15 – Vague information, but accurate. Ex: This person can be found in this part of town. | ** 15 – Vague information, but accurate. Ex: This person can be found in this part of town. | ||
Revision as of 06:13, 19 January 2023
Whether self-taught or highly trained, you have learned to ferret out the truth in the most unlikely of places.
Empathy
You may make Perception check instead of Gather Information checks. Gather Information is considered to be a trained skill for you. In addition, any ability that provides bonuses or allows for re-rolls or taking 10 on Gathering Information checks also gives these advantages on Perception checks for this purpose.
- Prerequisites: Trained in Perception
Intuition
Once per day, you may have the Game Master make a Perception check for you as a Full Round Action that doesn’t provoke attacks of opportunity. You should specify a person, place or object associated with your current investigation or adventure. Based on the result of this check, your storyteller will give you a certain amount of information about the subject of your hunch.
Roll Total:
- 14 or lower – Vaguely misleading information. Ex: Right person, but wrong crime.
- 15 – Vague information, but accurate. Ex: This person can be found in this part of town.
- 25 – More specific information, nothing solid. Ex: This person is a member of a local crime syndicate, and they hang out on the south side of town.
- 35 – Specific information. Ex: An individual’s exact whereabouts. Who is importing weapons.
- 45+ – Extremely specific information. Ex: A complete profile of the person, from how they dress to what they eat, where they live and who they hang out with.
- Prerequisites: Perceptive or Empathy
Investigative Procedure
You can take 10 on Gather Information and Perception rolls, even when you are under attack or in otherwise highly stressful situations.
- Prerequisites: Perceptive or Empathy
Perceptive
You may make a Perception check instead of an Initiative check. Initiative is considered to be a trained skill for you. Any ability that would give you bonuses, or allow you to re-roll or take 10 on initiative checks gives you the same advantages on Perception checks for this purpose.
- Prerequisites: Trained in Perception