Template:Spell: Difference between revisions
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Revision as of 17:33, 23 January 2023
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Special:
Air Blast [telekinetic] – You hurl a ball of compressed air and debris at an enemy.
Time – Standard Action Target – One target within 12 squares and within line of sight Make a Magery Check. Compare the result of your Magery check to the Reflex Defense of the target; if you exceed the target’s Reflex Defense, you deal damage with the air blast. The result of the Magery check determines the effect, if any. DC 15: The air blast deals 2d6 points of damage to the target. DC 20: The air blast deals 3d6 points of damage to the target. DC 25: The air blast deals 4d6 points of damage to the target. DC 30: The air blast deals 5d6 points of damage to the target. Special – You can spend a Hero Point to add one-half your heroic level as a damage bonus on an air blast just as you would with a normal weapon.