Xenoanthropologist: Difference between revisions

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{{theme
{{theme
|name=Xenoanthropologist
|name=Xenoanthropologist
|abilityScore=Inteligence
|abilityScore=INT
|skills=Gather Information, Knowledge [Behavioral Sciences]
|skills=Gather Information, Knowledge [Behavioral Sciences]
|tree1=
|tree1=Investigator
|tree2=
|tree2=Inspiration
|feats=[[Experienced Linguist]], [[Linguist]]
|feats=[[Academic Contacts]], [[Experienced Linguist]], [[Fascinating Information]], [[Linguist]], [[Scholarly]], [[Skill Focus]] (Knowledge [Social Sciences]), [[The Pen Is Mightier]]
}}
}}


==Level 1: Theme Knowledge==
==Level 1: Theme Knowledge==
You are trained to engage in the study of sapient behavior, cultures, societies, and linguistics of both living and extinct species.  You reduce the difficulty of all Knowledge [Behavioral Sciences] checks by 5.


==Level 6: Trap Spotter==
==Level 6: A Button Is A Button==
You've spent enough time studying other species technology that you can just innately tell how things work and get by without any additional training.  You are always treated as a member of the species that manufactured a given piece of gear when determining feats, skills, or difficulty to use something.  For example, you could use a Fost Power Converter with only Weapon Proficiency (Advanced Melee Weapons) instead of Exotic Weapon Proficiency.


==Level 12: Master Translator==
==Level 12: ==


==Level 18: TBD==
==Level 18: TBD==

Latest revision as of 21:07, 12 March 2023

Theme Details
Theme: Xenoanthropologist
Ability Score: +1 to INT
Theme Skills: Gather Information, Knowledge [Behavioral Sciences]
Talent Trees: Investigator, Inspiration
Theme Feats: Academic Contacts, Experienced Linguist, Fascinating Information, Linguist, Scholarly, Skill Focus (Knowledge [Social Sciences]), The Pen Is Mightier
Iconic Character: [[{{{iconic}}}]]

Level 1: Theme Knowledge

You are trained to engage in the study of sapient behavior, cultures, societies, and linguistics of both living and extinct species. You reduce the difficulty of all Knowledge [Behavioral Sciences] checks by 5.

Level 6: A Button Is A Button

You've spent enough time studying other species technology that you can just innately tell how things work and get by without any additional training. You are always treated as a member of the species that manufactured a given piece of gear when determining feats, skills, or difficulty to use something. For example, you could use a Fost Power Converter with only Weapon Proficiency (Advanced Melee Weapons) instead of Exotic Weapon Proficiency.

Level 12:

Level 18: TBD