All-Seeing Eye: Difference between revisions
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At 1st level you can activate this ability as a standard action that costs 3 induction points every 2 rounds to maintain. The character gains an insight bonus to Reflex Defense, Initiative, your grades of the High Speed Sight ability, and the ability to constantly See Induction. The bonus is +1 at 1st level and increases by an additional 1 at 5th level and every 4 levels thereafter. Additionally, while this is active you are also able to see through and thus ignore lighter forms of concealment, such as smoke or mist. You may concentrate for a standard action while this ability is active to immediately see through any form of illusion for as long as you concentrate and this ability remains active. Deactivating this ability is a free action. | At 1st level you can activate this ability as a standard action that costs 3 induction points every 2 rounds to maintain. The character gains an insight bonus to Reflex Defense, Initiative, your grades of the High Speed Sight ability, and the ability to constantly See Induction. The bonus is +1 at 1st level and increases by an additional 1 at 5th level and every 4 levels thereafter. Additionally, while this is active you are also able to see through and thus ignore lighter forms of concealment, such as smoke or mist. You may concentrate for a standard action while this ability is active to immediately see through any form of illusion for as long as you concentrate and this ability remains active. Deactivating this ability is a free action. | ||
== LEVEL | == LEVEL 3 == | ||
===Keen Sight=== | |||
Starting at 3rd level, whenever your All-Seeing Eye is activated you gain a bonus to Perception checks. The bonus starts at +2 and increases by an additional 2 at level 9 and every 6 levels thereafter. | |||
== LEVEL 5 == | == LEVEL 5 == | ||
===Combat Insight=== | |||
Starting at 5th level, whenever your All-Seeing Eye is activated you gain an insight bonus to attack rolls. The bonus starts at +1 and increases by 1 at level 10 and every 5 levels thereafter. | |||
== LEVEL 7 == | == LEVEL 7 == | ||
===Telescopic Eye=== | |||
Starting at 7th level, when concentrating to see through illusions, you can also spend a swift action to gain the ability to see through 1 foot of stone or concrete, 1 inch of metal or up to three feet of wood, plaster walls or dirt per 5 levels, for 1 round. You also suffer a penalty to visual Perception checks only every 50 squares instead of every 10 squares. While this ability is active, you cannot apply your Dexterity bonus to Reflex Defense against melee attacks, and suffer a -4 penalty to melee attack rolls. | |||
== LEVEL 9 == | == LEVEL 9 == | ||
===Uncanny Dodge=== | |||
At 9th level you gain Uncanny Dodge I as a bonus talent ([[Awareness]] talent tree) even if you lack the prerequisites. If you already have this talent, you instead gain the Uncanny Dodge II talent. If you already have that talent, you instead gain one talent of your choice from the Awareness talent tree. | |||
== LEVEL 11 == | == LEVEL 11 == | ||
===Improved Uncanny Dodge=== | |||
At 11th level you gain Uncanny Dodge II as a bonus talent ([[Awareness]] talent tree) even if you lack the prerequisites. If you already have this talent, you instead gain one talent of your choice from the Awareness talent tree. | |||
== LEVEL 13 == | == LEVEL 13 == | ||
Latest revision as of 04:51, 19 April 2023
LEVEL 1
All-Seeing Eye
At 1st level you can activate this ability as a standard action that costs 3 induction points every 2 rounds to maintain. The character gains an insight bonus to Reflex Defense, Initiative, your grades of the High Speed Sight ability, and the ability to constantly See Induction. The bonus is +1 at 1st level and increases by an additional 1 at 5th level and every 4 levels thereafter. Additionally, while this is active you are also able to see through and thus ignore lighter forms of concealment, such as smoke or mist. You may concentrate for a standard action while this ability is active to immediately see through any form of illusion for as long as you concentrate and this ability remains active. Deactivating this ability is a free action.
LEVEL 3
Keen Sight
Starting at 3rd level, whenever your All-Seeing Eye is activated you gain a bonus to Perception checks. The bonus starts at +2 and increases by an additional 2 at level 9 and every 6 levels thereafter.
LEVEL 5
Combat Insight
Starting at 5th level, whenever your All-Seeing Eye is activated you gain an insight bonus to attack rolls. The bonus starts at +1 and increases by 1 at level 10 and every 5 levels thereafter.
LEVEL 7
Telescopic Eye
Starting at 7th level, when concentrating to see through illusions, you can also spend a swift action to gain the ability to see through 1 foot of stone or concrete, 1 inch of metal or up to three feet of wood, plaster walls or dirt per 5 levels, for 1 round. You also suffer a penalty to visual Perception checks only every 50 squares instead of every 10 squares. While this ability is active, you cannot apply your Dexterity bonus to Reflex Defense against melee attacks, and suffer a -4 penalty to melee attack rolls.
LEVEL 9
Uncanny Dodge
At 9th level you gain Uncanny Dodge I as a bonus talent (Awareness talent tree) even if you lack the prerequisites. If you already have this talent, you instead gain the Uncanny Dodge II talent. If you already have that talent, you instead gain one talent of your choice from the Awareness talent tree.
LEVEL 11
Improved Uncanny Dodge
At 11th level you gain Uncanny Dodge II as a bonus talent (Awareness talent tree) even if you lack the prerequisites. If you already have this talent, you instead gain one talent of your choice from the Awareness talent tree.