Dimensional Induction: Difference between revisions
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[[Blademaster]] | [[Blademaster]] | ||
[[Dimensional Summoner]] | |||
[[Eyes of Equilibrium]] | [[Eyes of Equilibrium]] | ||
[[Parallel Unification]] | [[Parallel Unification]] | ||
[[Weakness-Spotting Eye]] | [[Weakness-Spotting Eye]] | ||
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== Level 1 == | == Level 1 == | ||
===INDUCTION POOL=== | ===INDUCTION POOL=== | ||
You have a pool of Induction Points equal to 4+CON Modifier at level 1. At each subsequent level you gain another 2+CON Modifier. If you lack a Constitution score, use Wisdom instead. The pool recovers fully after a normal rest period for your species. Twice a day you can recover one-half your level by resting for 10 minutes. Additionally, you can gain additional Induction Points by spending a Hero Point - roll d6s as if you were boosting a skill check, you gain a number of points equal to the boost that would have been given to a skill. Points gained in this fashion count as temporary points and go away at the end of an encounter if not used. | You have a pool of Induction Points equal to 4+CON Modifier at level 1. At each subsequent *character* level you gain another 2+CON Modifier. If you lack a Constitution score, use Wisdom instead. The pool recovers fully after a normal rest period for your species. Twice a day you can recover one-half your level by resting for 10 minutes. Additionally, you can gain additional Induction Points by spending a Hero Point - roll d6s as if you were boosting a skill check, you gain a number of points equal to the boost that would have been given to a skill. Points gained in this fashion count as temporary points and go away at the end of an encounter if not used. Note that you retroactively gain Induction Points for all previous character levels you have when you gain this specialization. | ||
===INDUCTION RESERVE=== | ===INDUCTION RESERVE=== | ||
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===SKILL FOCUS=== | ===SKILL FOCUS=== | ||
You gain skill focus as a bonus feat with one of Calling, Control, Induction, Sealing, Weaving, or Writing | You gain skill focus as a bonus feat with one of Calling, Control, Induction, Sealing, Weaving, or Writing | ||
=High Speed Sight= | |||
This ability negates any bonuses an opponent gains from a Speed rank above 0, up to your High Speed Rank. For example if you have High Speed Sight rank 2 but your opponent has Speed Rank 3, they are treated as only having Speed Rank 1. | |||
Latest revision as of 05:03, 19 April 2023
| Specialization Details | |
|---|---|
| Specialization: | Dimensional Induction |
| Trained Skills: | Choose Four:
|
| Talent Trees: | Dimensional Induction talents |
| Subspecializations: | All-Seeing Eye |
| Iconic Character: | [[{{{iconic}}}]] |
Level 1
INDUCTION POOL
You have a pool of Induction Points equal to 4+CON Modifier at level 1. At each subsequent *character* level you gain another 2+CON Modifier. If you lack a Constitution score, use Wisdom instead. The pool recovers fully after a normal rest period for your species. Twice a day you can recover one-half your level by resting for 10 minutes. Additionally, you can gain additional Induction Points by spending a Hero Point - roll d6s as if you were boosting a skill check, you gain a number of points equal to the boost that would have been given to a skill. Points gained in this fashion count as temporary points and go away at the end of an encounter if not used. Note that you retroactively gain Induction Points for all previous character levels you have when you gain this specialization.
INDUCTION RESERVE
You have an additional reserve of Induction Points equal to double your Specialization level. A number of points equal to your specialization level are regarined after a standard rest period. If the reserve falls below 50% of maximum, you move -1 step on the condition track as a persistent condition. If this occurs during a combat encounter than the condition track movement does not apply until the end of combat. However, if you fall below 20% of your maximum the condition track movement applies immediately, regardless of if you are in combat or not.
ELEMENTAL AFFINITY
Each character has an innate alignment with a specific element chosen from Air, Earth, Electromagnetism, Fire, or Water. Techniques of this element are easier to learn and the character eventually becomes resistant to damage of this kind. Until the character gains the Secondary Nature ability they can only learn techniques of this element or techniques with no element.
LEARN TECHNIQUE
STARTING TECHNIQUES
SUB-SPECIALIZATION
Level 3
SKILL FOCUS
You gain skill focus as a bonus feat with one of Calling, Control, Induction, Sealing, Weaving, or Writing
Level 5
INDUCTION EXPANSION
Choose another Trained Skill from the Dimensional Induction skills. If you are already trained in all of them, you instead receive Skill Training as a bonus feat.
Level 7
SKILL FOCUS
You gain skill focus as a bonus feat with one of Calling, Control, Induction, Sealing, Weaving, or Writing
Level 9
SECONDARY AFFINITY
Level 11
INDUCTION EXPANSION
Choose another Trained Skill from the Dimensional Induction skills. If you are already trained in all of them, you instead receive Skill Training as a bonus feat.
SKILL FOCUS
You gain skill focus as a bonus feat with one of Calling, Control, Induction, Sealing, Weaving, or Writing"
Level 13
TERTIARY NATURE
Level 15
SKILL FOCUS
You gain skill focus as a bonus feat with one of Calling, Control, Induction, Sealing, Weaving, or Writing
Level 17
QUATERNARY NATURE
Level 19
SKILL FOCUS
You gain skill focus as a bonus feat with one of Calling, Control, Induction, Sealing, Weaving, or Writing
High Speed Sight
This ability negates any bonuses an opponent gains from a Speed rank above 0, up to your High Speed Rank. For example if you have High Speed Sight rank 2 but your opponent has Speed Rank 3, they are treated as only having Speed Rank 1.