Riot Control: Difference between revisions
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You're trained in the fine art of using stun batons, snap batons, and riot shields to do crowd control. | You're trained in the fine art of using stun batons, snap batons, and riot shields to do crowd control. | ||
===Baton Training=== | |||
When using stun batons and snap batons you reduce the called shot penalty for called shots to the arms, hands, and legs by 2 (this reduces arm and leg called shots to no penalty). | |||
===Baton Block=== | |||
When wielding both a shield and a stun baton or snap baton you increase the fight defensively bonus to reflex defense by 2. | |||
* '''Prerequisite:''' Baton Training | |||
===Formation Tactics=== | |||
When taking the full defense action you can extend your fight defensively bonus to an adjacent ally. | |||
===Shield Deflection=== | |||
While you are wielding a shield and are subject to a physical attack that would normally move you against your will, you can instead lose the benefits of your shield on the next turn to avoid being moved. | |||
===Shield Retention=== | |||
You gain a +5 bonus to your Reflex defense against attempts to disarm you of your shield. | |||
===Shield Trapping=== | |||
You can make called shots against arms and legs using your shield as if it was a simple melee weapon. Successfully hitting an arm renders the target unable to use that arm as you trap it with your shield. Successfully trapping a leg holds the target in place. You must attempt the called shot each round to maintain this effect. | |||
Latest revision as of 22:16, 15 January 2023
You're trained in the fine art of using stun batons, snap batons, and riot shields to do crowd control.
Baton Training
When using stun batons and snap batons you reduce the called shot penalty for called shots to the arms, hands, and legs by 2 (this reduces arm and leg called shots to no penalty).
Baton Block
When wielding both a shield and a stun baton or snap baton you increase the fight defensively bonus to reflex defense by 2.
- Prerequisite: Baton Training
Formation Tactics
When taking the full defense action you can extend your fight defensively bonus to an adjacent ally.
Shield Deflection
While you are wielding a shield and are subject to a physical attack that would normally move you against your will, you can instead lose the benefits of your shield on the next turn to avoid being moved.
Shield Retention
You gain a +5 bonus to your Reflex defense against attempts to disarm you of your shield.
Shield Trapping
You can make called shots against arms and legs using your shield as if it was a simple melee weapon. Successfully hitting an arm renders the target unable to use that arm as you trap it with your shield. Successfully trapping a leg holds the target in place. You must attempt the called shot each round to maintain this effect.