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Mechanical wizards, dedicated technicians keep modern society flowing smoothly.=== Specialization Abilities ===
Mechanical wizards, dedicated technicians keep modern society flowing smoothly.
=== Specialization Abilities ===
'''TECHNICAL EXPERTISE''' - When you gain this specialization select one type of drone, vehicle, or item (e.g., recon drones, communication devices, pistols, rifles, aircraft, space fighters, capital ships, etc.). You gain a +1 insight bonus to any Mechanics checks made involving that type of item. At every odd-numbered specialization level after this you may either increase your bonus within an existing category by +1 or select a new category to start gaining this bonus in.
'''TECHNICAL EXPERTISE''' - When you gain this specialization select one type of drone, vehicle, or item (e.g., recon drones, communication devices, pistols, rifles, aircraft, space fighters, capital ships, etc.). You gain a +1 insight bonus to any Mechanics checks made involving that type of item. At every odd-numbered specialization level after this you may either increase your bonus within an existing category by +1 or select a new category to start gaining this bonus in.
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Latest revision as of 04:51, 11 January 2023

Dedicated Technician
Prerequisites: Trained Skills: Mechanics

Feats: Skill Focus (Mechanics)

Universal Talent Trees: Outlaw Tech
Unique Talent Trees: Master Engineer

Scavenger

Defense Boosts: +4 Will

+2 Reflex

Ability Score Boosts {{{statBoosts}}}

Mechanical wizards, dedicated technicians keep modern society flowing smoothly.

Specialization Abilities

TECHNICAL EXPERTISE - When you gain this specialization select one type of drone, vehicle, or item (e.g., recon drones, communication devices, pistols, rifles, aircraft, space fighters, capital ships, etc.). You gain a +1 insight bonus to any Mechanics checks made involving that type of item. At every odd-numbered specialization level after this you may either increase your bonus within an existing category by +1 or select a new category to start gaining this bonus in.


Master Engineer talent tree

Efficiency: Whenever you modify or upgrade any item, reduce the cost by 10%.

Exceptional Upgrades: When an upgrade provides a numerical benefit, increase the benefit by 1. Prerequisites: Efficiency, Technical Specifications.

Reroute Power: When making a Mechanics check to regulate power you can spend two swift actions instead of three swift actions to move +1 along the Condition track.

Technical Specifications: Your studies of various blueprints, technical specifications and designs gives you an edge. You may choose to reroll any Mechanics check, but the result of the reroll must be accepted even if it is worse. Prerequisites: Trained in the Knowledge (Technology) skill

Scavenger talent tree

Design Flaws: Once per day, make a DC 25 Knowledge (technology) skill check at the start of a single encounter. On a successful check you may apply one-half, rounded up, of your Dedicated Technician levels as a bonus to any damage rolls against a single droid, item, or vehicle for the duration of the encounter. Conversely, you may instead apply the bonus to a single Mechanics check made to disable a security device. You can select this talent multiple times; each time you do, you can use it one additional time per day. Prerequisites: Trained in the Knowledge (Technology) skill

Overcharge (requires toolkit): Take a full-round action and a Mechanics check (DC 20) to boost the damage of any ranged energy weapon up to and including the starfighter scale by 1 die. This modification lasts until the user rolls a natural "1" while firing the weapon. When that happens the weapon overloads, dealing its base damage to itself and to the wielder/vehicle (if a weapon is not given its own separate HP, such as in the case of a vehicle weapon, treat the weapon as disabled) and losing this modification. Undoing this modification requires a full-round action and another Mechanics check (DC 20).

Scavenge (requires toolkit): You may attempt to scavenge a destroyed item for useful parts. Make a Mechanics check. On a successful check, you manage to recover a number of parts and materials equal to the following: On a check of 20 or higher you recover materials worth 10% of the item's original base cost. On a check of 30 or higher you instead recover materials worth 20% of the item's original base cost. You may either resell these items (for the amount you succeeded in recovering) or apply them towards the cost of another item's repair or upgrade. It takes 1 hour per each 1,000 credits worth of the item's base cost to scavenge an item. Once an item has been successfully scavenged, it may not be scavenged again.

Superior Jury-Rig: Whenever you jury-rig an item it moves -4 steps down the condition track at the end of the scene or encounter, instead of -5.