Fringer: Difference between revisions
(Created page with "Category:Universal Talents You’re especially gifted at “getting by” in backwater areas. ===Barter=== You may reroll any Persuasion check made to haggle (see the Persuasion skill). You must, however, accept the result of the reroll. ===Flee=== As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provoke attacks of opportunity from that opponent, though it might provoke as normal for...") |
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Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary Hero Point. If the Hero Point is not used before the end of the encounter, it is lost. | Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary Hero Point. If the Hero Point is not used before the end of the encounter, it is lost. | ||
===Jury-Rigger | ===Jury-Rigger=== | ||
You may reroll any Mechanics check made to accomplish a jury-rigged repair (see the Mechanics skill). You must, however, accept the result of the reroll. | You may reroll any Mechanics check made to accomplish a jury-rigged repair (see the Mechanics skill). You must, however, accept the result of the reroll. | ||
Latest revision as of 00:51, 16 January 2023
You’re especially gifted at “getting by” in backwater areas.
Barter
You may reroll any Persuasion check made to haggle (see the Persuasion skill). You must, however, accept the result of the reroll.
Flee
As a standard action, you can designate a single opponent and move up to your speed away from that opponent; this movement does not provoke attacks of opportunity from that opponent, though it might provoke as normal for all other opponents. In addition, your speed increases by 2 until the end of your next turn.
- Prerequisite: Long Stride
Fringe Savant
Whenever you roll a natural 20 on a skill check during an encounter, you gain one temporary Hero Point. If the Hero Point is not used before the end of the encounter, it is lost.
Jury-Rigger
You may reroll any Mechanics check made to accomplish a jury-rigged repair (see the Mechanics skill). You must, however, accept the result of the reroll.
Keep it Together
Whenever you successfully jury-rig a device or vehicle, the vehicle does not move -5 steps along the condition track at the end of the encounter, though it does move -2 persistent steps down the condition track.
- Prerequisite: Jury-Rigger
Long Stride
Your speed increases by 2 squares if you are wearing light armor or no armor. If you have a natural fly, climb, or swim speed, it increases by 2 squares as well. You cannot use this talent if you are wearing medium or heavy armor.
Sidestep
You can use a swift action to reduce the cost of each move into a diagonal square to 1 until the end of your turn if you are wearing light armor or no armor. You cannot use this talent if you are wearing medium armor or heavy armor.
- Prerequisite: Long Stride
Surge
Once per encounter, you can use a swift action to move up to your speed.
- Prerequisite: Long Stride
Swift Strider
You are skilled at maneuvering on the battlefield thanks to your experience surviving in dangerous places. You can use each of the following actions once per encounter as a standard action:
- Blurring Burst: As a move action, move up to your speed, and gain a +2 bonus to your Reflex Defense until the end of the encounter.
- Sudden Assault: Make a charge attack against an enemy within range as a standard action. You take no penalty to your Reflex Defense for this attack.
- Weaving Stride: Move up to your speed as a move action. You gain a cumulative +2 dodge bonus to Reflex Defense for each attack of opportunity made against you during this movement. This bonus lasts until the beginning of your next turn.
- Prerequisites: Long Stride, Sidestep