Fortune: Difference between revisions
(Created page with "Category:Universal Talents Many scoundrels like to gamble with destiny, putting everything on the line and trusting fate to bring them fortune, fame, and success. ===Avert Disaster=== Once per encounter, you can turn a critical hit against you into a normal hit. * '''Prerequisite: '''Fool’s Luck. ===Better Lucky than Dead=== Once per encounter, as a reaction, you gain a +5 luck bonus to any one defense until the start of your next turn. * '''Prerequisite: '''Fool...") |
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* '''Prerequisites:''' Knack, Lucky Shot | * '''Prerequisites:''' Knack, Lucky Shot | ||
===Unlikely Shot=== Once per encounter, you can reroll the damage of one attack and take the better result. | ===Unlikely Shot=== | ||
Once per encounter, you can reroll the damage of one attack and take the better result. | |||
* '''Prerequisites:''' Knack, Lucky Shot | * '''Prerequisites:''' Knack, Lucky Shot | ||
Latest revision as of 01:17, 16 January 2023
Many scoundrels like to gamble with destiny, putting everything on the line and trusting fate to bring them fortune, fame, and success.
Avert Disaster
Once per encounter, you can turn a critical hit against you into a normal hit.
- Prerequisite: Fool’s Luck.
Better Lucky than Dead
Once per encounter, as a reaction, you gain a +5 luck bonus to any one defense until the start of your next turn.
- Prerequisite: Fool’s Luck.
Dumb Luck
You are possessed of incredible luck and an uncanny ability to succeed where others would fail. Youc an use each of the following actions once per encounter as a standard action:
Elude Enemy
Make a single melee or ranged attack against any target within your range. If you damage the target, you gain a +2 bonus to your Reflex Defense against this target until the beginning of your next turn.
Escape
Make a single melee or ranged attack against any target within your range. If that target successfully damages you before the start of your next turn, you can immediately move 2 squares as a reaction. This movement does not provoke attacks of opportunity.
Make Your Own Luck
Make a single melee or ranged attack against a target within range. If you miss this target, you gain a +2 bonus on your next attack roll.
- Prerequisites: Knack, Lucky Shot
Fool’s Luck
As a standard action, you can spend a Hero Point to gain one of the following benefits for the rest of the encounter: a +1 competence bonus on attack rolls, a +5 competence bonus on skill checks, or a +1 competence bonus to all your defenses. If you use this talent to grant yourself a luck bonus to your defenses, this bonus also applies to the defenses of any vehicle you are on (even if you are not the pilot).
Fortune’s Favor
Whenever you score a critical hit with a melee or ranged attack, you gain a free standard action. You must take the extra standard action before the end of your turn, or else it is lost
Knack
Once per day, you can reroll a skill check and take the better result. You can select this talent multiple times; each time you select this talent, you can use it one additional time per day.
Labyrinthine Mind
Once per encounter, as a reaction, you become immune to all mind-effecting effects until the end of your next turn (you can choose to ignore this for beneficial effects). Any mind-affecting effects currently affecting you are also removed, though you can choose to retain any beneficial effects your currently have.
Lucky Shot
Once per day. you can reroll an attack roll and take the better result. You can select this talent multiple times: each time you select this talent, you can use it one additional time per day.
- Prerequisite: Knack.
Lucky Stop
A successful hit against you is mitigated by an item you just happen to be wearing or carrying, or glances off your armor or clothing in just the right way. Once per encounter, as a reaction, you can negate the damage from a single attack that would normally reduce you to 0 hit points.
- Prerequisite: Knack.
Ricochet Shot
When making a ranged attack against a target with cover, you can choose to reduce the benefit of that target’s cover by one step, from improved cover to cover, or cover to no cover. You only deal half damage with this attack.
- Prerequisites: Knack, Lucky Shot
Uncanny Luck
Once per encounter, you can consider any single d20 roll of 16 or higher to be a natural 20.
- Prerequisites: Knack, Lucky Shot
Unlikely Shot
Once per encounter, you can reroll the damage of one attack and take the better result.
- Prerequisites: Knack, Lucky Shot