Chrysoari Equipment: Difference between revisions
(Created page with "==Chrysoari Disintegrator== '''Cost:''' 5,000 Chrysoari Protectorate Credits <br>Large Rifle (Exotic Weapon for Non-Chrysoari) <br>3d10/6d10/12d10 Energy Damage <br>'''Rate of Fire:''' Single <br>'''Ammo Capacity:''' 50 charges/power pack <br>'''Weight:''' 5 kg <br>'''Availability:''' Military (Chrysoari), Illegal and Rare (All Others) <br>A testament to Chrysoari energy weapons technology, the Disintegrator disrupts the molecular cohesion of its target. The sickly gree...") |
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==Chrysoari Incapacitator== | ==Chrysoari Incapacitator== | ||
Cost:''' 2,500 Chrysoari Protectorate Credits | '''Cost:''' 2,500 Chrysoari Protectorate Credits | ||
<br>Large Rifle (Exotic Weapon for Non-Chrysoari) | <br>Large Rifle (Exotic Weapon for Non-Chrysoari) | ||
<br>3d10 Stun Damage | <br>3d10 Stun Damage | ||
Latest revision as of 19:24, 19 January 2023
Chrysoari Disintegrator
Cost: 5,000 Chrysoari Protectorate Credits
Large Rifle (Exotic Weapon for Non-Chrysoari)
3d10/6d10/12d10 Energy Damage
Rate of Fire: Single
Ammo Capacity: 50 charges/power pack
Weight: 5 kg
Availability: Military (Chrysoari), Illegal and Rare (All Others)
A testament to Chrysoari energy weapons technology, the Disintegrator disrupts the molecular cohesion of its target. The sickly green beam it emits often leaves a target as a smoking pile of ash when used on the highest setting. While charging to higher settings, it emits a characteristic whine, giving potential targets a chance to flee and the user a potent intimidation tool. When fired as a standard action, it consumes 5 charges to do 3d10 damage. If a swift action is spent to charge the weapon before firing, it inflicts 6d10 damage and consumes 10 charges. If two swift actions are spent to charge the weapon before firing, it inflicts 12d10 damage and consumes 20 charges. If a target would be killed by the damage from a 12d10 shot, the target and all their equipment are disintegrated, up to a Large-sized target.
Chrysoari Personal Shield Generator
The Chrysoari are regarded as the current masters of energy shielding technology. While some species have developed shields to protect against kinetic damage, and others have developed shields to protect against energy damage, Chrysoari energy shields protect against both. This shield generator can operate constantly for two hours when powered by three power packs. It provides a Shield Rating of 15, but if the shield rating is reduced to 0 then the power packs are depleted and must be recharged or replaced. Sold standard, these devices are fitted for Chrysoari use, and have to be re-fitted for any other species. This requires a DC 30 Mechanics check, or a Chrysoari technological specialist (who usually charges 200 CPC).
Cost: 2,000 Chrysoari Protectorate Credits
Weight: 2 kg
Chrysoari Incapacitator
Cost: 2,500 Chrysoari Protectorate Credits
Large Rifle (Exotic Weapon for Non-Chrysoari)
3d10 Stun Damage
Rate of Fire: Single
Ammo Capacity: 50 shots/power pack
Weight: 3 kg
Availability: Restricted
Another advanced Chrysoari energy weapon, the Incapacitator is capable of overloading the neural system of almost every known organic creature.