Watcher: Difference between revisions
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* Knowledge [History (Choose One)] | * Knowledge [History (Choose One)] | ||
* Perception | * Perception | ||
|talents=Any [[ | |talents=Any [[Night Talents|Night]] talent you qualify for | ||
|subspecializations=None | |subspecializations=None | ||
|iconic=test | |iconic=test | ||
}} | }} | ||
== Level 1 == | == Level 1 == | ||
===Decipher Nightscript=== | |||
You are able to pick out bits of Nightscript from your environment. You may make an Intelligence check (DC 15) to read Nightscript – you add your Night Bonus to this check as well. If successful, you may identify the contents of a night scribble or determine the intentions of a strange inscription or strange verse. To those without this ability Nightscript appears to be meaningless or random symbols which are frequently entirely overlooked. | |||
===Detect Night=== | |||
You receive a +5 bonus to notice nightscript. Further, if you pass within 1 square of a nightbridge or character with one or more Night feats you immediately sense that the place or character is touched by the Night. | |||
===Watcher Initiation=== | |||
As part of initiation into the Watchers, you receive a set of Watcher Implants. These bits of biotechnology are reverse-engineered Nightlord tech, which serve to allow the Watcher to control his abilities. Additionally, it functions as a translation device, holding an infinite amount of languages and learning new languages as they are encountered (after a few days of exposure). You can understand the language without penalty, but speaking the language imposes a -6 penalty to social interaction skills when using the translator – this penalty is reduced to -3 one month after receiving the implant. Since this is organic technology, you do not become susceptible to ion damage. | |||
== Level 3 == | == Level 3 == | ||
===Night Bonus (+1)=== | |||
Certain Watcher abilities key off your Night Bonus. It starts at +1 at level 3 and increases with level as indicated below. | |||
===Night Shift (Full-Round Action)=== | |||
As a full-round action, you can shift into the Night. While in the Night, your movement speed is quadrupled, but you cannot interact with anything outside of the Night. As you gain levels, the ease with which you can enter the Night increases. Returning from the Night to reality is a free action that can only be taken on your turn. You can only enter the Night once per turn. When you Night Shift, you can also shift a number of adjacent creatures equal to your Night Bonus, however creatures who have the Night Shift ability cannot be shifted in this manner. Unwilling creatures can be shifted in this fashion, however you must make a melee touch attack against them to shift them. | |||
== Level 5 == | == Level 5 == | ||
===Integral Theory=== | |||
You are a student of exotic mathematics that describe the operation of a theoretical world, mathematics that have a profound impact on the Night. You may use mathematical formulas to influence the base workings of the Night, providing yourself with one of the following benefits while in an area where the Night is present or while within in the Night. The bonus amount is equal to or derived from your Night Bonus. Once chosen this bonus remains in effect until you leave the Night. The next time you enter the Night, a new bonus may be chosen. | |||
* A bonus to all attack rolls and either unarmed damage or damage. | |||
* A dodge bonus to Reflex Defense equal to 2x your Night Bonus | |||
* A bonus to all defenses | |||
* Damage Reduction against physical attacks | |||
* Resistance equal to 2x your Night Bonus against one energy type, chosen upon activation of Integral Theory | |||
* A number temporary hit points equal to three times your Night Bonus. | |||
== Level 7 == | == Level 7 == | ||
===Night Bonus (+2)=== | |||
Your Night Bonus increases to +2. | |||
===Night Shift (Standard Action)=== | |||
Night Shifting now takes a standard action instead of a full-round action. | |||
== Level 9 == | == Level 9 == | ||
===Description Theory=== | |||
Your mathematical formulae that grant you the ability to create more potent alterations within the Night now create alterations and make those alterations persist even after the Night has departed or you have left the Night. When you depart the Night you may retain your Integral Theory bonus. This effect immediately ends when the character next enters the Night, regardless of if that entry into the Night was of their own volition. | |||
== Level 11 == | == Level 11 == | ||
===Night Bonus (+3)=== | |||
Your Night Bonus increases to +3. | |||
===Night Shift (Move Action)=== | |||
Night Shifting is now a move action for you. | |||
== Level 13 == | |||
===Summation Theory=== | |||
You can now extend the benefits of Integral Theory to a number of allies equal to your Night Bonus. This does not allow you to apply the benefits of Description Theory to them. | |||
== Level 15 == | == Level 15 == | ||
===Night Bonus (+4)=== | |||
Your Night Bonus increases to +4. | |||
===Night Shift (Swift Action)=== | |||
Night Shifting is now a swift action for you. | |||
== Level 17 == | == Level 17 == | ||
===Encompassing Theory=== | |||
You can now extend the benefits of Description Theory to a number of allies equal to your Night Bonus. | |||
== Level 19 == | == Level 19 == | ||
===Night Bonus (+5)=== | |||
Your Night Bonus increases to +5. | |||
===Night Shift (Free Action)=== | |||
Night Shifting is now a free action for you, however you can only use it at most once per round. | |||
Latest revision as of 04:16, 19 April 2023
| Specialization Details | |
|---|---|
| Specialization: | Watcher |
| Trained Skills: | Choose Two:
|
| Talent Trees: | Any Night talent you qualify for |
| Subspecializations: | None |
| Iconic Character: | test |
Level 1
Decipher Nightscript
You are able to pick out bits of Nightscript from your environment. You may make an Intelligence check (DC 15) to read Nightscript – you add your Night Bonus to this check as well. If successful, you may identify the contents of a night scribble or determine the intentions of a strange inscription or strange verse. To those without this ability Nightscript appears to be meaningless or random symbols which are frequently entirely overlooked.
Detect Night
You receive a +5 bonus to notice nightscript. Further, if you pass within 1 square of a nightbridge or character with one or more Night feats you immediately sense that the place or character is touched by the Night.
Watcher Initiation
As part of initiation into the Watchers, you receive a set of Watcher Implants. These bits of biotechnology are reverse-engineered Nightlord tech, which serve to allow the Watcher to control his abilities. Additionally, it functions as a translation device, holding an infinite amount of languages and learning new languages as they are encountered (after a few days of exposure). You can understand the language without penalty, but speaking the language imposes a -6 penalty to social interaction skills when using the translator – this penalty is reduced to -3 one month after receiving the implant. Since this is organic technology, you do not become susceptible to ion damage.
Level 3
Night Bonus (+1)
Certain Watcher abilities key off your Night Bonus. It starts at +1 at level 3 and increases with level as indicated below.
Night Shift (Full-Round Action)
As a full-round action, you can shift into the Night. While in the Night, your movement speed is quadrupled, but you cannot interact with anything outside of the Night. As you gain levels, the ease with which you can enter the Night increases. Returning from the Night to reality is a free action that can only be taken on your turn. You can only enter the Night once per turn. When you Night Shift, you can also shift a number of adjacent creatures equal to your Night Bonus, however creatures who have the Night Shift ability cannot be shifted in this manner. Unwilling creatures can be shifted in this fashion, however you must make a melee touch attack against them to shift them.
Level 5
Integral Theory
You are a student of exotic mathematics that describe the operation of a theoretical world, mathematics that have a profound impact on the Night. You may use mathematical formulas to influence the base workings of the Night, providing yourself with one of the following benefits while in an area where the Night is present or while within in the Night. The bonus amount is equal to or derived from your Night Bonus. Once chosen this bonus remains in effect until you leave the Night. The next time you enter the Night, a new bonus may be chosen.
- A bonus to all attack rolls and either unarmed damage or damage.
- A dodge bonus to Reflex Defense equal to 2x your Night Bonus
- A bonus to all defenses
- Damage Reduction against physical attacks
- Resistance equal to 2x your Night Bonus against one energy type, chosen upon activation of Integral Theory
- A number temporary hit points equal to three times your Night Bonus.
Level 7
Night Bonus (+2)
Your Night Bonus increases to +2.
Night Shift (Standard Action)
Night Shifting now takes a standard action instead of a full-round action.
Level 9
Description Theory
Your mathematical formulae that grant you the ability to create more potent alterations within the Night now create alterations and make those alterations persist even after the Night has departed or you have left the Night. When you depart the Night you may retain your Integral Theory bonus. This effect immediately ends when the character next enters the Night, regardless of if that entry into the Night was of their own volition.
Level 11
Night Bonus (+3)
Your Night Bonus increases to +3.
Night Shift (Move Action)
Night Shifting is now a move action for you.
Level 13
Summation Theory
You can now extend the benefits of Integral Theory to a number of allies equal to your Night Bonus. This does not allow you to apply the benefits of Description Theory to them.
Level 15
Night Bonus (+4)
Your Night Bonus increases to +4.
Night Shift (Swift Action)
Night Shifting is now a swift action for you.
Level 17
Encompassing Theory
You can now extend the benefits of Description Theory to a number of allies equal to your Night Bonus.
Level 19
Night Bonus (+5)
Your Night Bonus increases to +5.
Night Shift (Free Action)
Night Shifting is now a free action for you, however you can only use it at most once per round.