Catalina Report: Difference between revisions

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[[Category:Deep Lore]]
Written by [[Catalina Romano]] during her time with ArcXen following the discovery of what would be categorized as Location Two on Mars, the Catalina Report is essentially an Operations Doctrine for ArcXen.  It has been updated several times since its original writing, and ArcXen collaborates with Catalina Romano for each update.  The Catalina Report is disturbingly accurate, leading to much suspicion of where Captain Romano got the information from.  The Report itself is classified Eyes Only.  The Catalina Report has several sections: Known Locations, Theorized Locations, Projected Incidents, and Artifact Classifications.
Written by [[Catalina Romano]] during her time with ArcXen following the discovery of what would be categorized as Location Two on Mars, the Catalina Report is essentially an Operations Doctrine for ArcXen.  It has been updated several times since its original writing, and ArcXen collaborates with Catalina Romano for each update.  The Catalina Report is disturbingly accurate, leading to much suspicion of where Captain Romano got the information from.  The Report itself is classified Eyes Only.  The Catalina Report has several sections: Known Locations, Theorized Locations, Projected Incidents, and Artifact Classifications.


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== Projected Incidents ==
== Projected Incidents ==
===Projected Incident 24 ===
Projected Incident 24 comes from the Catalina Report.  Projected Incident 24 involves a situation where a group familiar with a Language Zero Location is able to enter and gain control of the facility through means of Genome Mutation 27.  Projected Incident 24's response requires the following (Roles can be combined):
* Someone with a natural occurrence of Genome Mutation 27 (manifests as gold eyes).
* An infiltration specialist who utilizes a method other then stealth.  Visual impersonation required.
* A demolitions specialist.
* Someone able to survive extremely cold temperatures without bulky suits.
* One mage.  Innate talent preferred, but contractor or properly trained device user will work in a pinch.
* One psion or interrogation expert.
* One computer systems expert, wide talent breadth preferred instead of focus on a single OS/Infrastructure.  DNI preferred, so either Wirehead, CEC, or Electricity Contractor.
* One Mechanic, skilled enough with technology to adapt to alien tech they haven't seen before


== Artifact Classifications ==
== Artifact Classifications ==

Latest revision as of 05:27, 4 February 2021


Written by Catalina Romano during her time with ArcXen following the discovery of what would be categorized as Location Two on Mars, the Catalina Report is essentially an Operations Doctrine for ArcXen. It has been updated several times since its original writing, and ArcXen collaborates with Catalina Romano for each update. The Catalina Report is disturbingly accurate, leading to much suspicion of where Captain Romano got the information from. The Report itself is classified Eyes Only. The Catalina Report has several sections: Known Locations, Theorized Locations, Projected Incidents, and Artifact Classifications.

Known Locations

Location T0

Location Zero is the Ross Island Tunnel Maze. The entrance to Location Zero is unlocked by the presence of Dweller Genetic Code. The Maze itself is a constantly shifting network of passageways lined with the memory-stone material that the ancient Ter'Ra used to record information. The passageways can be navigated by following the "Path of the Ancients," which requires following the history of the Ter'Ra Empire from its inception to its departure on the doomed expedition to conquer the Tau Ceti system which led to their exile.

Location T1

<RESERVED> (set aside for whatever is on the other side of the Ross Island Tunnel Maze).

Location T2

Location Two is the facility discovered on Mars in Noctis Labyrinthus. Location Two was the coordination hub of the Ter'Ra sensor network in the inner solar system.

Location T3

Location Three is the facility discovered on the moon Hydra in the Plutonian System on March 15th, 2030. This was a combination of two Ter'Ra facilities - the coordination hub of the Ter'Ra sensor network in the outer solar system - and The Library (which will remain locked until a Pureblood appears). The entrance to The Library was re-purposed for use as a Sleeper Haven during the schism that occurred prior to the Ter'Ra's Assault on Tau Ceti (when they attempted to seize Tau Ceti after losing their homeland on Earth). The cryo tubes in Location Three claim to be occupied, but in reality this is a fake perpetuated by the one who was in charge of this location - the inhabitants of the tubes chose to instead hide themselves among human society. In the presence of JolKoar, the outpost, like all Ter'Ra sensor posts activates Observatory mode. In Observatory mode, the central pit projects a hologram of the nearest planetary body (Plutonian system in this case), along with recent events of importance to the Ter'Ra (or as far as the automated systems can extrapolate utilizing sensor data and signals received).

Location T4

Discovered on May 14th, 2030, in the YZ Ceti system through the aid of ancient historical records of The Unity, the conglomerate of 3 species that lives in the neighboring Tau Ceti system. Location Four is a facility of near-identical design to Location Three, complete with a full set of 9 stasis tubes. These tubes were retrieved at the request of the Unity, in accordance with records that described them as "The Sleepers" that "should be awakened in the case of crisis." Nobody was able to determine how to open the tubes, but the tubes began to go through a defrost process on their own during the May 17th assault on the Dweller Fleet that had invaded the Tau Ceti system (which had prompted the retrieval of the Sleepers). The inhabitants of the tubes were only briefly caught on camera before disappearing in a flash of light - they appeared to be High Dwellers that lacked the zero-g adaptation modifications, possibly representing an older form of Dweller.

Theorized Locations

Location Alpha

Location Alpha is whatever is on the other side of the Ross Island Tunnel Maze. Nobody has ever been confirmed to have actually been there. Theoretically, reaching Location Alpha requires a guide fluent in Old Dweller and with a passable knowledge of the history of the old empire of Ter'Ra.

Projected Incidents

Projected Incident 24

Projected Incident 24 comes from the Catalina Report. Projected Incident 24 involves a situation where a group familiar with a Language Zero Location is able to enter and gain control of the facility through means of Genome Mutation 27. Projected Incident 24's response requires the following (Roles can be combined):

  • Someone with a natural occurrence of Genome Mutation 27 (manifests as gold eyes).
  • An infiltration specialist who utilizes a method other then stealth. Visual impersonation required.
  • A demolitions specialist.
  • Someone able to survive extremely cold temperatures without bulky suits.
  • One mage. Innate talent preferred, but contractor or properly trained device user will work in a pinch.
  • One psion or interrogation expert.
  • One computer systems expert, wide talent breadth preferred instead of focus on a single OS/Infrastructure. DNI preferred, so either Wirehead, CEC, or Electricity Contractor.
  • One Mechanic, skilled enough with technology to adapt to alien tech they haven't seen before

Artifact Classifications

Object Zero

Object Zero was discovered in a highly eccentric orbit by the US Navy in 1960. Orbiting at a 79° inclination, with an apogee of 1728 km and a perigee of 216km, it was highly classified and covered up by MJ12. The object was retrieved by NASA in 1965 under the guise of a test mission for the moon landing, and currently resides in a secure vault at Facility Zero. The Object itself is rather simple - it is a large panel of stone-like material, irregularly-shaped, and covered in the writing system known as Language Zero. In 1985 it was found that Object Zero was actually not a solid object, and that there was at least one compartment inside it, which was found to contain another language (Language Five), completely different to the one that covered the outside of the object.

Object One

A near-identical construct to Object Zero, Object One was discovered by the Soviet Union days after Object Zero was by the USA. Its existence was covered up by the Soviet counterpart to MJ12, the ГНЯО (Группа по Необъяснимым Явлением и Объектов [Group for Unexplained Phenomenon and Objects]). Recovered in 1972 from a higher, more circular orbit than Object Zero, it too is covered in the Language Zero. Thus far, Object One has not been found to contain any compartmentalization like Object Zero does, and it resides in a secure vault at Facility Zero.