Contacts: Difference between revisions

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| Exotic (CONSULT THE GM)
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'''Random Service Branch for Military contacts'''
{| class="wikitable"
|-
! Roll
! Service Branch
|-
| 1
| Navy
|-
| 2
| Administration
|-
| 3
| Army
|-
| 4
| Marines
|-
| 5
| CEC
|-
| 6
| TAPS
|}
|}

Revision as of 04:27, 16 January 2023

Random Generation

HUMANS: For contacts obtained after 2017, roll 1d100. On a 1-90, your contact is human. On a 91-100, it is an alien. From 2017 through 2024, this is a Teuthidoid. From 2025 through 2029, this has a 50% chance of being a Teuthidoid or a Proximan. For 2030 onwards things get messy.

To determine the type of a contact, roll 2d10+2d4 and consult the table below. If this looks like a weird dice roll, it is - its designed to be a bell curve probability.

2d10+2d4 Result Contact Type
4 Exotic (CONSULT THE GM)
5 Psionic (1d8-1 Influence PLUS Reroll additional contact type and use highest influence)
6 Media (1d8+1 Influence)
7 Business (1d8+1 Influence)
8 Wilderness (1d8-1 Influence)
9 Security (1d8-1 Influence)
10 Scientific (1d8-1 Influence)
11 Military (1d8-1 Influence)
12 Medical (1d8-1 Influence)
13 Computer (1d8-1 Influence)
14 Technology (1d8-1 Influence)
15 Legal (1d8-1 Influence)
16 Blue Collar (1d6-1 Influence)
17 Street (1d8-1 Influence)
18 Academic (1d8-1 Influence)
19 Vehicular (1d8-1 Influence)
20 Journalist (1d8-1 Influence)
21 Law Enforcement (1d8-1 Influence)
22 Mercenary (1d8-1 Influence)
23 Traveling (1d8-1 Influence)
24 Criminal (1d8+1 Influence PLUS Reroll additional contact type and use highest influence)
25 Government (1d8+1 Influence)
26 Entertainment (1d8+1 Influence)
27 Magic (1d8-1 Influence PLUS Reroll additional contact type and use highest influence)
28 Exotic (CONSULT THE GM)

Random Service Branch for Military contacts

Roll Service Branch
1 Navy
2 Administration
3 Army
4 Marines
5 CEC
6 TAPS