Combat Rules: Difference between revisions

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'''Called Shots'''
===Called Shots===


'''Fight Defensively'''
===Fight Defensively===


As a Standard Action, you can concentrate more on protecting yourself than hurting your enemies. You can take a -5 penalty on your Attack Rolls and gain a +2 dodge bonus to your Reflex Defense until the start of your next turn. If you choose to make no Attacks until your next turn (Not even Attacks of Opportunity), you gain a +5 dodge bonus to your Reflex Defense until the start of your next turn.
As a Standard Action, you can concentrate more on protecting yourself than hurting your enemies. You can take a -5 penalty on your Attack Rolls and gain a +2 dodge bonus to your Reflex Defense until the start of your next turn. If you choose to make no Attacks until your next turn (Not even Attacks of Opportunity), you gain a +5 dodge bonus to your Reflex Defense until the start of your next turn.
If you are Trained in the Acrobatics skill, you instead gain a +5 dodge bonus to your Reflex Defense when you Fight Defensively, or a +10 dodge bonus if you choose to make no Attacks.
If you are Trained in the Acrobatics skill, you instead gain a +5 dodge bonus to your Reflex Defense when you Fight Defensively, or a +10 dodge bonus if you choose to make no Attacks.

Revision as of 22:39, 16 January 2023

Called Shots

Fight Defensively

As a Standard Action, you can concentrate more on protecting yourself than hurting your enemies. You can take a -5 penalty on your Attack Rolls and gain a +2 dodge bonus to your Reflex Defense until the start of your next turn. If you choose to make no Attacks until your next turn (Not even Attacks of Opportunity), you gain a +5 dodge bonus to your Reflex Defense until the start of your next turn. If you are Trained in the Acrobatics skill, you instead gain a +5 dodge bonus to your Reflex Defense when you Fight Defensively, or a +10 dodge bonus if you choose to make no Attacks.