Force Control: Difference between revisions

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== Level 1 ==
== Level 1 ==
===Force Control Abilities===
===Force Control Abilities===
At this level you gain 2 new [[Electromagnetism (force control)]] abilities.
At this level you gain 2 new [[Electromagnetism (force control)|Electromagnetism]] abilities.


===Autoshields (One Mode)===
===Autoshields (One Mode)===

Revision as of 06:00, 18 January 2023

Specialization Details
Specialization: Force Control
Trained Skills: Knowledge [Physical Sciences]
Talent Trees: Force Control (talent tree) talent tree
Subspecializations: None
Iconic Character: [[{{{iconic}}}]]

Utilizing technologies that have been slowly developed and perfected over the millenia by the JolKoar since the Exile, the YorIna System represents the current pinnacle of JolKoar technological capability. Developed during the closing days of the 7th Cycle and early days of the 8th Cycle, the YorIna System has helped to ‘close the gap’ – in a matter of speaking – between the JolKoar’Hul and the JolKoar.

While true magic (in the getting the spirits to do things for you sense) has existed amongst the JolKoar for as far back as they can remember, it was one of the things that was weeded out by Mu’Lun’Cui and her team of geneticists during when they created the JolKoar’Hul in the 4th Cycle. The justification for this was that the genetic markers for innate magical talent had become unstable with the majority of the JolKoar population living in artificial environments. Early trials of the JolKoar’Hul genome without the removal of these markers lead to a disturbing rise in the amount of magically-talented invidiuals with a predisposition towards electromagnetism spirits – or worse, destruction spirits. In the wake of several disasters with these prototypes, it was decided that the markers would be removed all together. As such, it left the JolKoar with a remaining advantage over the JolKoar’Hul, one that the JolKoar‘Hul had grumblingly resented for some time. Utilizing small-scale force manipulation technology, the JolKoar‘Hul were able to implant enough of this technology into their bodies to afford themselves similar abilities. When combined with the cybernetic systems already required to command JolKoar vessels, it soon became a prerequisite for a commander to also be one of these “YorIna.” While the system was designed for use with the JolKoar’Hul biology, it was easy enough to adapt it to the JolKoar, however it has proven to be impossible to implant into the JolKoar’Amask.

Level 1

Force Control Abilities

At this level you gain 2 new Electromagnetism abilities.

Autoshields (One Mode)

Wireless DNI

Cyborg

Level 3

Radiation Immunity (Alpha)

Level 5

Ship-Link

Level 7

Autoshields (Two Modes)

Radiation Immunity (Beta)

Level 9

Level 11

Radiation Immunity (Neutron)

Level 13

Autoshields (Three Modes)

Level 15

Radiation Immunity (Gamma)

Level 17

Level 19

Autoshields (Four Modes)