General Feats: Difference between revisions

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| Bounce grenades off of walls to ignore cover.
| Bounce grenades off of walls to ignore cover.
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| Anti-Psion Training
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| Psionics must not be a trained skill
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| You gain a bonus to defenses vs Psionics.
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| Aquatic Training
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| Trained in Survival and Swim
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| Gain bonuses when in large bodies of water or on the coast.
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| Archery Basics
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| Proficient with Simple weapons, Base Attack Bonus +2
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| Gain bonuses when using bows or crossbows.
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| Archery Mastery
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| Archery Basics, Base Attack Bonus +9
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| Gain additional attack options with bows and crossbows.
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| Armor Proficiency (Heavy)
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| Armor Proficiency (Light), Armor Proficiency (Medium)
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| You can wear Heavy armor without penalty.
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| Armor Proficiency (Light)
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| ----
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| You can wear Light armor without penalty.
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| Armor Proficiency (Medium)
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| Armor Proficiency (Light)
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| You can wear Medium armor without penalty.
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| Artillery Shot
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| Proficient with weapon used
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| Increase the area affected by splash weapons at long range.
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| Assured Attack
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| ----
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| You can reroll the lowest damage die when attacking.
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| Attack Combo (Fire and Strike)
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| Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9
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| Deal extra damage after hitting with two attacks.
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| Attack Combo (Melee)
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| Base Attack Bonus +3
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| Deal extra damage after hitting with two melee attacks.
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| Attack Combo (Ranged)
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| Base Attack Bonus +3
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| Deal extra damage after hitting with two ranged attacks.
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| Autofire Assault
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| Weapon Focus (Chosen Weapon)
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| Repeated autofire attacks with your chosen weapon are more accurate and deadlier.
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| Autofire Sweep
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| Weapon Focus (Chosen Weapon)
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| You can use your chosen weapon to make an autofire attack as a cone instead of a square.
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Revision as of 03:27, 13 December 2019


Name Prerequisites Description
Accelerated Strike Base Attack Bonus +6 Make a full attack as a standard action with restrictions.
Academic Contacts Intelligence 13+, Scholarly Reroll a failed knowledge check.
Acrobatic Ally Dexterity 13, Strength 13, trained in the Acrobatics skill Hoist or toss allies.
Acrobatic Dodge Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill When missed in melee you can move into an adjacent square immediately.1
Acrobatic Strike Trained in the Acrobatics skill Tumble to gain a bonus to attack.
Adaptable Talent ---- You can swap out a talent once a day.
Adjust Aim Careful Aim Aim faster against a target that you missed hitting after you aimed at that target.
Advanced Device Signature Device Designate a single thing as an advanced item to give it an additional trait.
Advantageous Attack Base Attack Bonus +1 Do more damage against targets that haven't acted yet.
Advantageous Cover Trained in the Stealth skill Cover grants immunity to area attacks.
Agile Riposte Dexterity 13+, Dodge Attack an attacker in melee.
Analytical Diagnostics Trained in Treat Injury Use Intelligence for Treat Injury instead of Wisdom.
Angled Throw Dexterity 13+ Bounce grenades off of walls to ignore cover.
Anti-Psion Training Psionics must not be a trained skill You gain a bonus to defenses vs Psionics.
Aquatic Training Trained in Survival and Swim Gain bonuses when in large bodies of water or on the coast.
Archery Basics Proficient with Simple weapons, Base Attack Bonus +2 Gain bonuses when using bows or crossbows.
Archery Mastery Archery Basics, Base Attack Bonus +9 Gain additional attack options with bows and crossbows.
Armor Proficiency (Heavy) Armor Proficiency (Light), Armor Proficiency (Medium) You can wear Heavy armor without penalty.
Armor Proficiency (Light) ---- You can wear Light armor without penalty.
Armor Proficiency (Medium) Armor Proficiency (Light) You can wear Medium armor without penalty.
Artillery Shot Proficient with weapon used Increase the area affected by splash weapons at long range.
Assured Attack ---- You can reroll the lowest damage die when attacking.
Attack Combo (Fire and Strike) Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9 Deal extra damage after hitting with two attacks.
Attack Combo (Melee) Base Attack Bonus +3 Deal extra damage after hitting with two melee attacks.
Attack Combo (Ranged) Base Attack Bonus +3 Deal extra damage after hitting with two ranged attacks.
Autofire Assault Weapon Focus (Chosen Weapon) Repeated autofire attacks with your chosen weapon are more accurate and deadlier.
Autofire Sweep Weapon Focus (Chosen Weapon) You can use your chosen weapon to make an autofire attack as a cone instead of a square.