Basic Spells: Difference between revisions
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|time=Standard Action | |time=Standard Action | ||
|target=One target within 12 squares and within line of sight. | |target=One target within 12 squares and within line of sight. | ||
|description=Make a Magery Check. Compare the result of your Magery check to the Reflex Defense of the target; if you exceed the target’s Reflex Defense, you deal damage with the air blast. The result of the Magery check determines the effect, if any. | |description='''Make a Magery Check.''' Compare the result of your Magery check to the Reflex Defense of the target; if you exceed the target’s Reflex Defense, you deal damage with the air blast. The result of the Magery check determines the effect, if any. | ||
DC 15: The air blast deals 2d6 points of damage to the target. | <br>''DC 15:'' The air blast deals 2d6 points of damage to the target. | ||
DC 20: The air blast deals 3d6 points of damage to the target. | <br>''DC 20:'' The air blast deals 3d6 points of damage to the target. | ||
DC 25: The air blast deals 4d6 points of damage to the target. | <br>''DC 25:'' The air blast deals 4d6 points of damage to the target. | ||
DC 30: The air blast deals 5d6 points of damage to the target. | <br>''DC 30:'' The air blast deals 5d6 points of damage to the target. | ||
|special=You can spend a Hero Point to add one-half your heroic level as a damage bonus on an air blast just as you would with a normal weapon. | |special=You can spend a Hero Point to add one-half your heroic level as a damage bonus on an air blast just as you would with a normal weapon. | ||
}} | }} | ||
Revision as of 17:37, 23 January 2023
Air Blast [Telekinetic]
You hurl a ball of compressed air and debris at an enemy.
Time: Standard Action
Target: One target within 12 squares and within line of sight.
Make a Magery Check. Compare the result of your Magery check to the Reflex Defense of the target; if you exceed the target’s Reflex Defense, you deal damage with the air blast. The result of the Magery check determines the effect, if any.
DC 15: The air blast deals 2d6 points of damage to the target.
DC 20: The air blast deals 3d6 points of damage to the target.
DC 25: The air blast deals 4d6 points of damage to the target.
DC 30: The air blast deals 5d6 points of damage to the target.
Special: You can spend a Hero Point to add one-half your heroic level as a damage bonus on an air blast just as you would with a normal weapon.