Nanotech: Difference between revisions

Jump to navigation Jump to search
Line 132: Line 132:
== Level 19 ==
== Level 19 ==
===AI Skill Focus (Any)===
===AI Skill Focus (Any)===
The AI gains a Skill Focus with any skill it can be trained in.

Revision as of 04:37, 19 April 2023

Specialization Details
Specialization: Nanotech
Trained Skills: Choose One:
  • Knowledge [Technology]
  • Nanite Control
Talent Trees: Any Nanotech talent you qualify for
Subspecializations: None
Iconic Character: test

Level 1

AI Nanite Abilities (1)

An AI has some training in nanite abilities. It begins play with one Nanite Ability in it’s suite, and gains additional ones as you advance in this specialization. These can be activated using the same rules that characters use to activate nanite abilities, except they use the AI’s Nanite Control modifier.

Class V AI

Each member of the CEC is partnered with a Class V AI from an early stage in their training. This AI is an independent character under the control of the GM. The AI’s primary purpose is to allow the CEC Corpsman to control the nanites that allow them to work their scientific magic. It’s secondary purpose is to monitor the behavior and actions of the Corpsman to ensure that they follow the regulations regarding use of the nanites. It’s tertiary purpose is to allow the use of nanoaugmentations such as the Move-By-Wire system and the Deflect talent. A Companion AI has the authority to completely shut down all of a Corpsman’s augmentations and nanite control, though this is only done in extreme cases of misuse.

In the case of non-CEC nanotech users, this represents whatever computer system that they are using to control their nanites. It could be an AI, it could be an advanced expert system, or it could even be some advanced biological computer or implant.

This AI (or Expert System) only has mental ability scores (Intelligence, Wisdom, and Charisma). It has 1 ability score that it is good at, and 1 that it is decent at, and 1 that it is bad at - it cannot be bad at Intelligence. You choose which is which upon taking this specialization. The standard +2 inherent bonus to Intelligence for a Class V AI system is considered to be factored into this. For true AI that CEC get, consult the list of manufacturers for Terran Soft AI and apply the Manufacturer's bonus as normal.

Level Good Ability Score (INT/WIS/CHA) Decent Ability Score (INT/WIS/CHA) Bad Ability Score (WIS/CHA)
1-2 12 10 6
3-4 13 10 6
5-6 14 11 6
7-8 15 11 7
9-10 16 12 7
11-12 17 12 7
13-14 18 13 8
15-16 19 13 8
17-18 20 14 8
19-20 21 14 9

AI Trained Skills

The AI has been given training in some fields before it is ever deployed. Choose 1 + the AI’s intelligence modifier skills from Gather Information, Hackcraft, Knowledge (all skills, taken individually), Mechanics, Nanite Control, Pilot, Survival, Use Computer. As the AI’s intelligence modifier increases, it gains training in additional skills.

Standard Issue Nanoaugmentations

A member of the Combat Engineers Corps receives the following nanoaugmentations as part of their training: Biomonitor, CEC Neural Implant, Subcutaneous Comlink, Glide Systems, HUD, Move-By-Wire System (Grade I), Regenerative Implant.

Someone who has this specialization but is not a member of the CEC instead gets to pick 7 nanoaugmentations to start with.

Bonus Nanoaugmentations

You gain additional nanoaugmentations equal to your Constitution modifier.

Level 3

AI Skill Focus (Nanite Control)

At level 3, the AI gains Skill Focus (Nanite Control) as a bonus feat. This applies only to it’s personal Nanite Control check.

Level 5

AI Nanite Abilities (2)

Add another Nanite Ability to your AI's ability suite.

Bonus Nanoagumentations

You gain additional nanoaugmentations equal to your Constitution modifier.

Level 7

AI Skill Focus (Any)

The AI gains a Skill Focus with any skill it can be trained in.

Level 9

Advanced Class V AI

AI Nanite Abilities (3)

Add another Nanite Ability to your AI's ability suite.

Bonus Nanoagumentations

You gain additional nanoaugmentations equal to your Constitution modifier.

Level 11

AI Skill Focus (Any)

The AI gains a Skill Focus with any skill it can be trained in.

Level 13

AI Nanite Abilities (4)

Add another Nanite Ability to your AI's ability suite.

Bonus Nanoagumentations

You gain additional nanoaugmentations equal to your Constitution modifier.

Level 15

AI Skill Focus (Any)

Level 17

AI Nanite Abilities (5)

Add another Nanite Ability to your AI's ability suite.

Bonus Nanoagumentations

You gain additional nanoaugmentations equal to your Constitution modifier.

Level 19

AI Skill Focus (Any)

The AI gains a Skill Focus with any skill it can be trained in.