Dimensional Induction talents: Difference between revisions
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*** '''Limitless Fury (Prerequisites: Elemental Master) -''' You may increase the range of any technique you use to 150% of what it normally is. This does not work on techniques whose range is touch, personal, or melee. | *** '''Limitless Fury (Prerequisites: Elemental Master) -''' You may increase the range of any technique you use to 150% of what it normally is. This does not work on techniques whose range is touch, personal, or melee. | ||
*** '''Rage of the Elements (Prerequisite: Elemental Master) -''' You may spend an action point to activate this ability or use it for free once per day. Rage of the Elements allows you to deal increased damage with a technique of one of your specialized elements. With your next elemental technique, you will deal one-half again normal damage. This ability can only be used once every 4 character levels you have per day, and does not stack with the Empower Technique or Heighten Technique meta abilities. | *** '''Rage of the Elements (Prerequisite: Elemental Master) -''' You may spend an action point to activate this ability or use it for free once per day. Rage of the Elements allows you to deal increased damage with a technique of one of your specialized elements. With your next elemental technique, you will deal one-half again normal damage. This ability can only be used once every 4 character levels you have per day, and does not stack with the Empower Technique or Heighten Technique meta abilities. | ||
* Elemental Shaping (Prerequisite: at least one meta charge) - This talent allows you to add the Shapeable (S) component to a cone, line, emanation or burst area effect of a technique with an elemental descriptor. The technique's perform DC increases by 2 and it costs a meta charge. The induction cost increases by 1 every 2 ranks (round up). You gain two meta charges when you take this talent. | * '''Elemental Shaping (Prerequisite: at least one meta charge) -''' This talent allows you to add the Shapeable (S) component to a cone, line, emanation or burst area effect of a technique with an elemental descriptor. The technique's perform DC increases by 2 and it costs a meta charge. The induction cost increases by 1 every 2 ranks (round up). You gain two meta charges when you take this talent. | ||
== Sealing talents== | == Sealing talents== | ||
Revision as of 22:09, 26 January 2021
General talents
- Craft Armor Seals (Prerequisite: Trained in Writing and Mechanics) - With this feat, the character is able to add an Armor Seal seals to a piece of equipment or armor.
- Craft Sealed Item (Prerequisite: Trained in Writing) - You may use the Writing skill to create dimensional inscriptions and explosives without increasing the craft time. You are able to craft Sealed Items (as per enhancement seals).
- Craft Weapon Seals (Prerequisite: Trained in Writing and Mechanics) - You are able to add Weapon Seals to a properly outfitted weapon.
- Dimensional Affinity - Upon selection of this feat, the character must choose from one of the technique types (Calling, Control, Induction, Sealing, Weaving, Writing) for which he will receive a +2 bonus to his Learn checks. He must also choose another type, which cannot be the same as his "good" type, for which he will suffer a -1 penalty to his Learn checks.
- Dimensional Presence (Prerequisite: Induction Pool maximum 50 or higher) - Up to three times per day, as long as the character's induction pool is above 25, he may activate his Dimensional Presence. This ability requires a move-equivalent action to activate and lasts for 1 minute. Any creature, ally or enemy, that comes within 10 feet of the character while his Presence is active is targeted by an immediate attack against their Will defense (attack bonus of 5 plus 1 per 10 points the user’s Induction Pool is above or 50 (or minus 1 per 10 points below 50). If the attack hits, the creature suffers a -2 penalty to attack rolls, defense and skill checks because reality is just too unstable around the user. This effect lasts until the duration expires or the creature leaves the radius of the ability. If the character's induction pool increases sufficiently while the presence is active, so will the attack bonus; furthermore, the attack is made against all targets again.
- Dimensional Restoration - The character recovers induction pool at a rate equal to double his character level per evening of rest. Additionally, the character can recover induction points during a short rest an extra time per day.
- Dimensional Weaving - The character gains 3 meta charges.
All-Seeing Eye talents
- Battle-Ready All-Seeing Eye (Prerequisite: All-Seeing Eye sub-specialization) - You may spend 1 meta charge to activate your All-Seeing Eye as a swift action. You gain an additional 2 meta charges when taking this talent.
Dimensional Blade talents
- Dimensional Edge (Prerequisite: third step mastery of the Dimensional Blade technique) - You can manifest what becomes your signature weapon, the dimensional edge, as a move action. This works in a way similar to the Dimensional Blade technique, but costs no induction points, does not require concentration and does not provoke an attack of opportunity. The dimensional edge lasts until dispelled (as a free action) or until dropped, disarmed or sundered, at which point it dissipates instantly. Though the blade can be broken by dimensionally-enhanced attacks (the dimensional edge's hardness is 10, and has 5 hit points, plus 1 per level), the you can simply create another one as a move action. The dimensional edge is considered a short sword in all ways except visually, and is always sized appropriately to the character that wields it; however it always does 1d6 points of slashing or piercing damage. It edge is always considered a dimensionally-enhanced weapon for the purpose of bypassing damage reduction (meaning it also counts as a magic attack). It can be used to deal non-lethal damage just like a normal weapon, at a -4 penalty. When you choose this ability your Induction Pool increases by 5 and your Reserve increases by 10.
- Dimensional Edge Specialization (Prerequisite: Dimensional Edge, Weapon Focus (Simple), WIS 13+) - You gain the Weapon Specialization talent with the dimensional edge, granting you a +2 bonus to damage rolls made with the Dimensional Edge.
- Swift Blade (Prerequisite: Dimensional Edge) - You can use your Dimensional Edge ability as a swift action once per round.
- Twin Edge Style (Prerequisite: Dimensional Edge, Dual Weapon Mastery I, DEX 15+) - When forming a dimensional edge, you may create an additional dimensional edge to be wielded in the off-hand as a free action. Though the secondary dimensional edge cannot be shaped, it can still be empowered by enhancement seals (see Empower Dimensional Edge ability).
Calling talents
- Calling Adept - You gain a +2 bonus to Calling checks and the attack bonus of your Calling techniques is increased by 1. In addition, you may make 1 additional attempt when learning Calling techniques.
- Elemental Master (Prerequisite: Calling Adept, must know at least 4 Calling techniques of the element you want to specialize into) - Choose one element you wish to specialize in. You may choose from any of your elemental affinities. You gain a +4 bonus to your Calling checks with techniques with the appropriate descriptor. Because of your deficiency with the opposed element, you suffer a -4 penalty to your Calling and Learn checks and perform requirements with techniques of the element his chosen element is weak against (see Elemental Nature for details). You can take this multiple times for different element each time you take it. When you take this talent for the first time your Induction Pool increases by 13 and your Reserve increases by 28.
- Elemental Fury (Prerequisite: Elemental Master) - Choose one of the elements you have taken Elemental Master for - you may now use that specialized element with greater efficiency. You deal an additional point of damage per die with any Calling technique with the appropriate descriptor. You can take this multiple times, each for a different element.
- Elemental Surge (Prerequisite: Elemental Master) - Once per encounter, you can perform a Calling technique from one of your chosen elements as a free action, provided the technique's perform time is no longer than 1 full-round action. This enables you to take other actions, even performing a second technique, in the same round. This cannot be combined with any other ability that allows you to perform a technique as a free action.
- Limitless Fury (Prerequisites: Elemental Master) - You may increase the range of any technique you use to 150% of what it normally is. This does not work on techniques whose range is touch, personal, or melee.
- Rage of the Elements (Prerequisite: Elemental Master) - You may spend an action point to activate this ability or use it for free once per day. Rage of the Elements allows you to deal increased damage with a technique of one of your specialized elements. With your next elemental technique, you will deal one-half again normal damage. This ability can only be used once every 4 character levels you have per day, and does not stack with the Empower Technique or Heighten Technique meta abilities.
- Elemental Master (Prerequisite: Calling Adept, must know at least 4 Calling techniques of the element you want to specialize into) - Choose one element you wish to specialize in. You may choose from any of your elemental affinities. You gain a +4 bonus to your Calling checks with techniques with the appropriate descriptor. Because of your deficiency with the opposed element, you suffer a -4 penalty to your Calling and Learn checks and perform requirements with techniques of the element his chosen element is weak against (see Elemental Nature for details). You can take this multiple times for different element each time you take it. When you take this talent for the first time your Induction Pool increases by 13 and your Reserve increases by 28.
- Elemental Shaping (Prerequisite: at least one meta charge) - This talent allows you to add the Shapeable (S) component to a cone, line, emanation or burst area effect of a technique with an elemental descriptor. The technique's perform DC increases by 2 and it costs a meta charge. The induction cost increases by 1 every 2 ranks (round up). You gain two meta charges when you take this talent.
Sealing talents
- Advanced Seal Proficiency (Prerequisite: Trained in Sealing) - You can learn Sealing techniques of the Advanced Seal subtype.
Movement talents
- Blinkstrike (Prerequisites: trained in Stealth, trained in Acrobatics, Dodge, Mobility, Quick Draw, 5th step mastery of Dash Arts - Flicker, know at least one Spacetime technique with the Teleportation descriptor, know at least 5 Induction techniques) - Blinkstrike counts as a stance that you can enter as a free action. It has no maintenance cost and lasts until you assume another Control stance. This stance can only be entered when you are unarmored and carrying no heavier than a light load. While in the Blinkstrike stance, the character gains a +1 dodge bonus to Reflex defense and a bonus to Stealth checks as mentioned above. When dodging, attacking or taking a 1-square shift action, the character appears to vanish for a short period of time, reappearing when they strike or after moving away. There is no blur of movement, no sound or anything that might indicate the character wasn't in this position before disappearing. The character may also spend 2 points of induction as a swift action once per round to gain a bonus to his next attack roll equal to his Blinkstrike bonus halved, rounded up. When you take this ability your Induction Pool increases by 5 and your Reserve increases by 10.
- Blink Step (Prerequisites: Blinkstrike) - Twice per encounter, while in the Blinkstrike stance, you can take a blink step as a move action. You appear to distort and vanish and teleports up to his land speed. This mode of teleport has no visual or auditory component.
- Blurstrike (Prerequisite: Quick Draw feat, Blinkstrike, fifth step mastery of Blade Arts - Draw) - The character is able to sheathe and draw his weapon as a free action in the Blinkstrike stance, without provoking an attack of opportunity. The character may spend 1 meta charge to increase his Blinkstrike ability bonus by +2 for 1 round while making a full-attack action. This talent can be used up to three times per encounter. This talent does not stack with the True Blinkstrike ability, and cannot be used in conjunction with it. You gain two meta-charges when you take this talent.
- Improved Blinkstrike (Prerequisite: Blinkstrike) - The bonus you get from Blinkstrike increases to +3.
- True Blinkstrike (Prerequisite: Improved Blinkstrike, Quick Draw, Dodge, Mobility, Agile Riposte) - The character is able to use this ability as a free action, it lasts for 1 round. The character turns his Blinkstrike bonus to defense into a bonus to attack and damage rolls equal to half his Blinkstrike level, rounded up. While in the Blinkstrike stance, he may make a full-attack action and still move up to his speed. The character is subject to attacks of opportunity while doing so, but may Acrobatics normally or use the Blink Step ability as part of his move. If he is prevented from completing his move, he is also prevented from finishing his full-attack action. While using this ability, the character must make a minimum 1 square movement between each attacks, including attacks of opportunity, and is unable to return to a square he previously occupied this round.
- Superior Blinkstrike (Prerequisite: Improved Blinkstrike) - The bonus you get from Blinkstrike increases to +5.
- Warp Charge (Prerequisite: Blinkstrike) - You are able to charge using his astounding abilities. You appear to blink in and out of space, reappearing at different places for a split-second before vanishing again. You are able to charge without provoking attacks of opportunity for moving in and out of threatened areas, and are also able to turn while charging, avoiding opponents or obstacles in your path and charge over difficult terrain while using this ability. The ability can also be coupled with techniques having a "Charge" range. Once per day, you can designate a warp charge as a powerful charge, and deal +3d6 points of bonus damage on a successful hit, not multiplied on a critical hit.
Summoning talents
- Blood Pact (Prerequisite: Varies with pact target) - Both the prerequisites and benefits of a Blood Pact vary with the target, consult the GM.
Weakness-Spotting Eye talents
- Battle-Ready Weakness-Spotting Eye (Prerequisite: Weakness-Spotting Eye sub-specialization) - You may spend 1 meta charge to activate your Weakness-Spotting Eye as a swift action. You gain an additional 2 meta charges when taking this talent.