Dimensionally-Imbued Items: Difference between revisions
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== Sealed Weapons == | == Sealed Weapons == | ||
===Armor Piercing=== | ===Armor Piercing=== | ||
*'''Superior (Lv 7)''' DC 23 - ''Property:'' Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 5 hardness and damage reduction. | *'''Superior (Lv 7)''' - DC 23 - ''Property:'' Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 5 hardness and damage reduction. | ||
*'''Greater (Lv 14)''' DC 34 - ''Property:'' Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 10 hardness and damage reduction. | *'''Greater (Lv 14)''' - DC 34 - ''Property:'' Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 10 hardness and damage reduction. | ||
*'''Epic (Lv 21)''' DC 41 - ''Property:'' Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore all hardness and damage reduction. | *'''Epic (Lv 21)''' - DC 41 - ''Property:'' Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore all hardness and damage reduction. | ||
== Sealed Items == | == Sealed Items == | ||
Revision as of 05:32, 22 August 2021
Sealed Items are specially-crafted objects that contain imbued Dimensional potential. The art of creating such items is seldom taught, rarely accessible, and more often than not self-discovered.
Each seal has its own properties, and each piece of equipment has a limit as to the number of different seals it can hold. A seal cannot be removed from a weapon or armor unless said weapon or armor is destroyed and reforged.
Sealed Armor
Mass Reduction
- Superior (Lv 7) - DC 22 - Property: Armor treated as though one category lighter (medium to light, heavy to medium). This cannot turn light armor into non-combat armor. The appropriate proficiency feat is still required. Halve the armor's weight.
Pocket Dimension
- Minor (Lv 5) - DC 15 - Power (At-Will, full-round action): The light armor shifts to become mundane clothing. If the armor it was applied to included more than one piece (such as boots, pants, gauntlets, etc.) the garment it becomes can include additional articles. The weight of the original item remains unchanged. Both forms benefit from enhancement seals.
- Superior (Lv 7) - DC 22 - Can be applied to medium armor.
- Greater (Lv 12) - DC 32 - Can be applied to heavy armor.
- Special: The secondary form is selected when creating the seal. By default this is mundane clothing, however during the Sealing process you can instead utilize a pre-existing article of clothing (including a Uniform or Non-Combat Armor).
Sealed Weapons
Armor Piercing
- Superior (Lv 7) - DC 23 - Property: Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 5 hardness and damage reduction.
- Greater (Lv 14) - DC 34 - Property: Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore 10 hardness and damage reduction.
- Epic (Lv 21) - DC 41 - Property: Gain a +2 circumstance bonus to attack rolls against armored targets or targets with a natural armor bonus to Reflex Defense, and attacks ignore all hardness and damage reduction.