Musician: Difference between revisions

Jump to navigation Jump to search
(Created page with "Category:Feats Category:General Feats {{feat |name=Musician |flavor=You are able to perform music in a way that can inspire others to carry on. |prereqs= |benefits=Pic...")
 
No edit summary
 
Line 6: Line 6:
|prereqs=
|prereqs=
|benefits=Pick a number of musical instruments (or voice) equal to 1 + your Intelligence modifier. You are considered trained in the use of these instruments. You can spend a standard action for ten or more rounds consecutively to play a piece of music by making a DC 15 Persuasion check. You can play a maximum number of consecutive rounds equal to 10 + your Constitution score, after which you must make an Endurance check equal to the number of rounds you have been playing. Failing the check means you must either take two full round actions as a break, or move -1 step down the Condition Track.
|benefits=Pick a number of musical instruments (or voice) equal to 1 + your Intelligence modifier. You are considered trained in the use of these instruments. You can spend a standard action for ten or more rounds consecutively to play a piece of music by making a DC 15 Persuasion check. You can play a maximum number of consecutive rounds equal to 10 + your Constitution score, after which you must make an Endurance check equal to the number of rounds you have been playing. Failing the check means you must either take two full round actions as a break, or move -1 step down the Condition Track.
For the duration of your song, all allies within line of sight able to hear gain a +1 morale bonus to Will and Fortitude Defenses and may regain +1 step on the Condition Track if they were moved down it by a mind-influencing affect. Allies can only regain +1 step along the condition track per song. Multiple musicians can play together by making aide another checks. For every 5 points by which the DC is exceeded, you add +1 to the Will and Fortitude Defense bonuses, to a maximum of the number of members in the band, or 5, whichever is lower. Persuasion is considered a class skill for you.
For the duration of your song, all allies within line of sight able to hear gain a +1 morale bonus to Will and Fortitude Defenses and may regain +1 step on the Condition Track if they were moved down it by a mind-influencing affect. Allies can only regain +1 step along the condition track per song. Multiple musicians can play together by making aide another checks. For every 5 points by which the DC is exceeded, you add +1 to the Will and Fortitude Defense bonuses, to a maximum of the number of members in the band, or 5, whichever is lower. Persuasion is considered a class skill for you.
|normal=
|normal=
|special=
|special=
}}
}}

Latest revision as of 03:20, 12 January 2023

Musician
You are able to perform music in a way that can inspire others to carry on.
Prerequsites:
Benefit: Pick a number of musical instruments (or voice) equal to 1 + your Intelligence modifier. You are considered trained in the use of these instruments. You can spend a standard action for ten or more rounds consecutively to play a piece of music by making a DC 15 Persuasion check. You can play a maximum number of consecutive rounds equal to 10 + your Constitution score, after which you must make an Endurance check equal to the number of rounds you have been playing. Failing the check means you must either take two full round actions as a break, or move -1 step down the Condition Track.

For the duration of your song, all allies within line of sight able to hear gain a +1 morale bonus to Will and Fortitude Defenses and may regain +1 step on the Condition Track if they were moved down it by a mind-influencing affect. Allies can only regain +1 step along the condition track per song. Multiple musicians can play together by making aide another checks. For every 5 points by which the DC is exceeded, you add +1 to the Will and Fortitude Defense bonuses, to a maximum of the number of members in the band, or 5, whichever is lower. Persuasion is considered a class skill for you.
Normal:
Special: