Wilderness First Aid: Difference between revisions

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(Created page with "Category:Feats Category:General Feats {{feat |name=Wilderness First Aid |flavor=You know how to treat wounds in the wilderness, using only the natural materials around you. |prereqs=Trained in Survival |benefits=Once per day, you can make a DC 20 Survival check. If the check is successful, when you use the Basic Survival application of the Survival skill, you are considered to have a medpac for any Treat Injury checks made until the end of the day. |special=The G...")
 
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|benefits=Once per day, you can make a DC 20 Survival check. If the check is successful, when you use the Basic Survival application of the Survival skill, you are considered to have a medpac for any Treat Injury checks made until the end of the day.
|benefits=Once per day, you can make a DC 20 Survival check. If the check is successful, when you use the Basic Survival application of the Survival skill, you are considered to have a medpac for any Treat Injury checks made until the end of the day.
|special=The Gamemaster can adjust the DC for the current environment, raising it for harsh or desert climates or lowering it for more diverse locales.
|special=The Gamemaster can adjust the DC for the current environment, raising it for harsh or desert climates or lowering it for more diverse locales.
|normal=
|special=
}}
}}

Latest revision as of 05:45, 18 January 2023

Wilderness First Aid
You know how to treat wounds in the wilderness, using only the natural materials around you.
Prerequsites: Trained in Survival
Benefit: Once per day, you can make a DC 20 Survival check. If the check is successful, when you use the Basic Survival application of the Survival skill, you are considered to have a medpac for any Treat Injury checks made until the end of the day.
Normal:
Special: The Gamemaster can adjust the DC for the current environment, raising it for harsh or desert climates or lowering it for more diverse locales.