Xenoanthropologist: Difference between revisions
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==Level 1: Theme Knowledge== | ==Level 1: Theme Knowledge== | ||
==Level 6: == | ==Level 6: A BUTTON IS A BUTTON== | ||
You've spent enough time studying other species technology that you can just innately tell how things work and get by without any additional training. You are always treated as a member of the species that manufactured a given piece of gear when determining feats, skills, or difficulty to use something. For example, you could use a Fost Power Converter with only Weapon Proficiency (Advanced Melee Weapons) instead of Exotic Weapon Proficiency. | |||
==Level 12: == | ==Level 12: == | ||
==Level 18: TBD== | ==Level 18: TBD== | ||
Revision as of 04:55, 20 January 2023
| Theme Details | |
|---|---|
| Theme: | Xenoanthropologist |
| Ability Score: | +1 to Inteligence |
| Theme Skills: | Gather Information, Knowledge [Behavioral Sciences] |
| Talent Trees: | Investigator, Inspiration |
| Theme Feats: | Experienced Linguist, Linguist |
| Iconic Character: | [[{{{iconic}}}]] |
Level 1: Theme Knowledge
Level 6: A BUTTON IS A BUTTON
You've spent enough time studying other species technology that you can just innately tell how things work and get by without any additional training. You are always treated as a member of the species that manufactured a given piece of gear when determining feats, skills, or difficulty to use something. For example, you could use a Fost Power Converter with only Weapon Proficiency (Advanced Melee Weapons) instead of Exotic Weapon Proficiency.