Template:Spell: Difference between revisions

Jump to navigation Jump to search
No edit summary
No edit summary
Line 1: Line 1:
==={{{name}}}===
<br>{{{flavor}}}
<br>{{{flavor}}}
{{#if:{{{prereqs|}}} |<br>'''Prerequisites: '''{{{prereqs|}}}|}}
<br>'''Time: '''{{{time|}}}
<br>'''Skills: '''{{{skills}}}
<br>'''Target: '''{{{target|}}}
<br>'''Feat: '''{{{feat}}}
<br>{{{description}}}
<br>'''Special: '''{{{special}}}
<br>'''Special:''' {{{special|}}}
 
Air Blast [telekinetic] – You hurl a ball of compressed air and debris at an enemy.
 
Time – Standard Action
Target – One target within 12 squares and within line of sight
Make a Magery Check.  Compare the result of your Magery check to the Reflex Defense of the target; if you exceed the target’s Reflex Defense, you deal damage with the air blast.  The result of the Magery check determines the effect, if any.
DC 15: The air blast deals 2d6 points of damage to the target.
DC 20: The air blast deals 3d6 points of damage to the target.
DC 25: The air blast deals 4d6 points of damage to the target.
DC 30: The air blast deals 5d6 points of damage to the target.
Special – You can spend a Hero Point to add one-half your heroic level as a damage bonus on an air blast just as you would with a normal weapon.

Revision as of 17:33, 23 January 2023

{{{name}}}


{{{flavor}}}
Time:
Target:
{{{description}}}
Special:

Air Blast [telekinetic] – You hurl a ball of compressed air and debris at an enemy.

Time – Standard Action Target – One target within 12 squares and within line of sight Make a Magery Check. Compare the result of your Magery check to the Reflex Defense of the target; if you exceed the target’s Reflex Defense, you deal damage with the air blast. The result of the Magery check determines the effect, if any. DC 15: The air blast deals 2d6 points of damage to the target. DC 20: The air blast deals 3d6 points of damage to the target. DC 25: The air blast deals 4d6 points of damage to the target. DC 30: The air blast deals 5d6 points of damage to the target. Special – You can spend a Hero Point to add one-half your heroic level as a damage bonus on an air blast just as you would with a normal weapon.