General Feats: Difference between revisions

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! Description
! Description
|-
|-
| Accelerated Strike
| [[Accelerated Strike]]
| Base Attack Bonus +6
| Base Attack Bonus +6
| Make a full attack as a standard action with restrictions.
| Make a full attack as a standard action with restrictions.
|-
|-
| Academic Contacts
| [[Academic Contacts]]
| Intelligence 13+, Scholarly
| Intelligence 13+, [[Scholarly]]
| Reroll a failed knowledge check.
| Reroll a failed knowledge check.
|-
|-
| Acrobatic Ally
| [[Acrobatic Ally]]
| Dexterity 13, Strength 13, trained in the Acrobatics skill
| Dexterity 13, Strength 13, trained in the Acrobatics skill
| Hoist or toss allies.
| Hoist or toss allies.
|-
|-
| Acrobatic Dodge
| [[Acrobatic Dodge]]
| Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill
| Dexterity 13, [[Dodge]], [[Mobility]], [[Skill Focus]] (Acrobatics), trained in the Acrobatics skill
| When missed in melee you can move into an adjacent square immediately.1
| When missed in melee you can move into an adjacent square immediately.1
|-
|-
| Acrobatic Strike
| [[Acrobatic Strike]]
| Trained in the Acrobatics skill
| Trained in the Acrobatics skill
| Tumble to gain a bonus to attack.
| Tumble to gain a bonus to attack.
|-
|-
| Adaptable Talent
| [[Adaptable Talent]]
| ----
| ----
| You can swap out a talent once a day.
| You can swap out a talent once a day.
|-
|-
| Adjust Aim
| [[Adjust Aim]]
| Careful Aim
| [[Careful Aim]]
| Aim faster against a target that you missed hitting after you aimed at that target.
| Aim faster against a target that you missed hitting after you aimed at that target.
|-
|-
| Advanced Device
| [[Advanced Device]]
| Signature Device
| [[Signature Device]]
| Designate a single thing as an advanced item to give it an additional trait.
| Designate a single thing as an advanced item to give it an additional trait.
|-
|-
| Advantageous Attack
| [[Advantageous Attack]]
| Base Attack Bonus +1
| Base Attack Bonus +1
| Do more damage against targets that haven't acted yet.
| Do more damage against targets that haven't acted yet.
|-
|-
| Advantageous Cover
| [[Advantageous Cover]]
| Trained in the Stealth skill
| Trained in the Stealth skill
| Cover grants immunity to area attacks.
| Cover grants immunity to area attacks.
|-
|-
| Agile Riposte
| [[Agile Riposte]]
| Dexterity 13+, Dodge
| Dexterity 13+, [[Dodge]]
| Attack an attacker in melee.
| Attack an attacker in melee.
|-
|-
| Analytical Diagnostics
| [[Analytical Diagnostics]]
| Trained in Treat Injury
| Trained in Treat Injury
| Use Intelligence for Treat Injury instead of Wisdom.
| Use Intelligence for Treat Injury instead of Wisdom.
|-
|-
| Angled Throw
| [[Angled Throw]]
| Dexterity 13+
| Dexterity 13+
| Bounce grenades off of walls to ignore cover.
| Bounce grenades off of walls to ignore cover.
|-
|-
| Anti-Psion Training
| [[Anti-Psion Training]]
| Psionics must not be a trained skill
| Psionics must not be a trained skill
| You gain a bonus to defenses vs Psionics.
| You gain a bonus to defenses vs Psionics.
|-
|-
| Aquatic Training
| [[Aquatic Training]]
| Trained in Survival and Swim
| Trained in Survival and Swim
| Gain bonuses when in large bodies of water or on the coast.
| Gain bonuses when in large bodies of water or on the coast.
|-
|-
| Archery Basics
| [[Archery Basics]]
| Proficient with Simple weapons, Base Attack Bonus +2
| [[Weapon Proficiency]] (Simple), Base Attack Bonus +2
| Gain bonuses when using bows or crossbows.
| Gain bonuses when using bows or crossbows.
|-
|-
| Archery Mastery
| [[Archery Mastery]]
| Archery Basics, Base Attack Bonus +9
| [[Archery Basics]], Base Attack Bonus +9
| Gain additional attack options with bows and crossbows.
| Gain additional attack options with bows and crossbows.
|-
|-
| Armor Proficiency (Heavy)
| [[Armor Proficiency (Heavy)]]
| Armor Proficiency (Light), Armor Proficiency (Medium)
| [[Armor Proficiency (Light)]], [[Armor Proficiency (Medium)]]
| You can wear Heavy armor without penalty.
| You can wear Heavy armor without penalty.
|-
|-
| Armor Proficiency (Light)
| [[Armor Proficiency (Light)]]
| ----
| ----
| You can wear Light armor without penalty.
| You can wear Light armor without penalty.
|-
|-
| Armor Proficiency (Medium)
| [[Armor Proficiency (Medium)]]
| Armor Proficiency (Light)
| [[Armor Proficiency (Light)]]
| You can wear Medium armor without penalty.
| You can wear Medium armor without penalty.
|-
|-
| Artillery Shot
| [[Artillery Shot]]
| Proficient with weapon used
| Proficient with weapon used
| Increase the area affected by splash weapons at long range.
| Increase the area affected by splash weapons at long range.
|-
|-
| Assured Attack
| [[Assured Attack]]
| ----
| ----
| You can reroll the lowest damage die when attacking.
| You can reroll the lowest damage die when attacking.
|-
|-
| Attack Combo (Fire and Strike)
| [[Attack Combo (Fire and Strike)]]
| Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9
| [[Attack Combo (Melee)]], [[Attack Combo (Ranged)]], Base Attack Bonus +9
| Deal extra damage after hitting with two attacks.
| Deal extra damage after hitting with two attacks.
|-
|-
| Attack Combo (Melee)
| [[Attack Combo (Melee)]]
| Base Attack Bonus +3
| Base Attack Bonus +3
| Deal extra damage after hitting with two melee attacks.
| Deal extra damage after hitting with two melee attacks.
|-
|-
| Attack Combo (Ranged)
| [[Attack Combo (Ranged)]]
| Base Attack Bonus +3
| Base Attack Bonus +3
| Deal extra damage after hitting with two ranged attacks.
| Deal extra damage after hitting with two ranged attacks.
|-
|-
| Autofire Assault
| [[Autofire Assault]]
| Weapon Focus (Chosen Weapon)
| [[Weapon Focus]] (Chosen Weapon)
| Repeated autofire attacks with your chosen weapon are more accurate and deadlier.
| Repeated autofire attacks with your chosen weapon are more accurate and deadlier.
|-
|-
| [[Autofire Sweep]]
| [[Autofire Sweep]]
| Weapon Focus (Chosen Weapon)
| [[Weapon Focus]] (Chosen Weapon)
| You can use your chosen weapon to make an autofire attack as a cone instead of a square.
| You can use your chosen weapon to make an autofire attack as a cone instead of a square.
|-
|-
|
| [[Bad Feeling]]
|
| ----
|
| Your paranoia makes you difficult to surprise.
|-
|-
|
|

Revision as of 05:02, 13 December 2019


Name Prerequisites Description
Accelerated Strike Base Attack Bonus +6 Make a full attack as a standard action with restrictions.
Academic Contacts Intelligence 13+, Scholarly Reroll a failed knowledge check.
Acrobatic Ally Dexterity 13, Strength 13, trained in the Acrobatics skill Hoist or toss allies.
Acrobatic Dodge Dexterity 13, Dodge, Mobility, Skill Focus (Acrobatics), trained in the Acrobatics skill When missed in melee you can move into an adjacent square immediately.1
Acrobatic Strike Trained in the Acrobatics skill Tumble to gain a bonus to attack.
Adaptable Talent ---- You can swap out a talent once a day.
Adjust Aim Careful Aim Aim faster against a target that you missed hitting after you aimed at that target.
Advanced Device Signature Device Designate a single thing as an advanced item to give it an additional trait.
Advantageous Attack Base Attack Bonus +1 Do more damage against targets that haven't acted yet.
Advantageous Cover Trained in the Stealth skill Cover grants immunity to area attacks.
Agile Riposte Dexterity 13+, Dodge Attack an attacker in melee.
Analytical Diagnostics Trained in Treat Injury Use Intelligence for Treat Injury instead of Wisdom.
Angled Throw Dexterity 13+ Bounce grenades off of walls to ignore cover.
Anti-Psion Training Psionics must not be a trained skill You gain a bonus to defenses vs Psionics.
Aquatic Training Trained in Survival and Swim Gain bonuses when in large bodies of water or on the coast.
Archery Basics Weapon Proficiency (Simple), Base Attack Bonus +2 Gain bonuses when using bows or crossbows.
Archery Mastery Archery Basics, Base Attack Bonus +9 Gain additional attack options with bows and crossbows.
Armor Proficiency (Heavy) Armor Proficiency (Light), Armor Proficiency (Medium) You can wear Heavy armor without penalty.
Armor Proficiency (Light) ---- You can wear Light armor without penalty.
Armor Proficiency (Medium) Armor Proficiency (Light) You can wear Medium armor without penalty.
Artillery Shot Proficient with weapon used Increase the area affected by splash weapons at long range.
Assured Attack ---- You can reroll the lowest damage die when attacking.
Attack Combo (Fire and Strike) Attack Combo (Melee), Attack Combo (Ranged), Base Attack Bonus +9 Deal extra damage after hitting with two attacks.
Attack Combo (Melee) Base Attack Bonus +3 Deal extra damage after hitting with two melee attacks.
Attack Combo (Ranged) Base Attack Bonus +3 Deal extra damage after hitting with two ranged attacks.
Autofire Assault Weapon Focus (Chosen Weapon) Repeated autofire attacks with your chosen weapon are more accurate and deadlier.
Autofire Sweep Weapon Focus (Chosen Weapon) You can use your chosen weapon to make an autofire attack as a cone instead of a square.
Bad Feeling ---- Your paranoia makes you difficult to surprise.