Organizational Training
Some characters qualify for additional training over time based on their organization memberships.
For every 2 years of service after initial training, a character that qualifies for organizational training for those years (time spent recuperating from injuries still counts as being in the service) picks an option from the lists below that they qualify for. Some trainings can be chosen more then once, and unless otherwise noted the bonuses stack up to +6 for skills, but these skill bonuses do not stack with the Skill Focus or [Team] feats as they are competence bonuses. If a training grants a bonus feat or a choice of bonus feats this is only gained the first time the training is chosen.
Military Occupational Specialties
Restriction: These are only open to characters who are active duty, guard forces, reserve forces, or civilian auxiliaries of a standing military force.
The military’s term for these jobs is Military Occupational Specialty, or MOS. Like an occupation, each MOS expands the character’s range of class skills, and provides a bonus feat (where multiple feats are listed the character may select one). Most enlisted men and women spend their entire military careers in a single MOS. Bouncing around from MOS to MOS is inefficient, and is highly discouraged for most soldiers, however some soldiers (especially those seeking a career in special operations) find it better to have a high degree of self-sufficiency, and cross training in a number of different areas.
Air Assault Training
You are trained to deploy rapidly by rappelling from helicopters and VTOL craft into combat.
Skills: You gain a +2 bonus on Acrobatics checks. This bonus is doubled for any checks made to descend ropes.
SDA Training Courses
Restriction: These are only open to SDA-registered characters, both agents and non-agents.