COMBAT METHODS

Jump to navigation Jump to search

Grace, Tact, And Wit

Rather than focusing on force of arms or fists, you have instead honed your razor wit and personality into a useful weapon and defense in combat.

At level 1 you gain the Noble Fencing Style talent as a bonus talent (Expert class, Fencing talent tree), and you can use this talent with any one-handed melee weapon you are proficient with instead of just light weapons. Whenever you gain a talent of any kind you can always take a talent from the Fencing tree regardless of that talent slot's specific type or source. At level 3 and every 3 levels thereafter you gain a bonus feat that you meet the prerequisites for from the following list of feats.

Iterative Attacks

You have learned to get off more attacks in a shorter period of time. These additional attacks can only be used when making a Full Attack or when making a regular attack with a ranged weapon set to semiautomatic fire (in which case you cannot use the rules for semiautomatic fire that allow you to take a penalty to attack to do extra dice of damage).

At level 6 you gain your first additional attack, which is made at a -5 penalty. Every five levels after that, you gain another additional attack, and the penalty for each additional attack increases by 5 each time (second additional attack is at -10, third is at -15, etc). When making the extra attacks as a regular attack (with a semiautomatic ranged weapon), you can ONLY use that weapon to make them. When making a Full Attack, you can use any weapon you are actively armed with (including natural weapons and unarmed attacks) to make the attacks, in any combination you choose.

Marksmanship

You have spent much time on the shooting range or practicing with target dummies (or live targets if you’re sadistic), honing your abilities to hit specific weak points. When making a called shot, you reduce the penalty by 2. This penalty reduction increases to 3 at level 6, and by an additional 1 at every 5 levels after that (4 at level 11, 5 at level 16, and so on).

Perpetual Tinker

Unarmed Combatant

Weapon Devotee