Opportunist

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Profiteers, gunrunners, and privateers can use the chaos of war to make a tidy profit, and you are no exception. Your talents allow you to make the best of a bad situation, keep your pockets filled with credits, and keep you alive long enough to spend them.

Advantageous Opening

When an enemy or ally in your line of sight rolls a natural 1 on an attack roll, you can make a melee or ranged attack against a single target within range.

Retribution

When a target moves one of your allies in your line of sight down the condition track by any means, you gain a +2 insight bonus to your attack rolls against that target until the end of your next turn.

Slip By

When you damage a target, until the beginning of your next turn, you can move through that target’s space. Moving through the target’s space might still provoke attacks of opportunity as normal, and you must end your movement in a legal space.

Thrive on Chaos

When an enemy or ally within 20 squares of you is reduced to 0 hit points, you gain bonus hit points equal to 5 + one-half your character level. Damage is subtracted from bonus hit points first, and any bonus hit points remaining at the end of the encounter go away. Bonus hit points do not stack.

  • Prerequisite: Advantageous Opening

Vindication

When an enemy you have damaged is reduced to 0 hit points or moved to the bottom of the condition track, your next attack made before the end of the encounter deals +1 die of damage.

  • Prerequisite: Retribution